MARFIA, GUSTAVO
 Distribuzione geografica
Continente #
NA - Nord America 9.448
EU - Europa 9.432
AS - Asia 6.697
SA - Sud America 462
AF - Africa 382
OC - Oceania 13
Continente sconosciuto - Info sul continente non disponibili 6
Totale 26.440
Nazione #
US - Stati Uniti d'America 9.304
GB - Regno Unito 2.932
IT - Italia 2.183
SG - Singapore 2.158
CN - Cina 2.069
DE - Germania 835
VN - Vietnam 758
RU - Federazione Russa 736
IE - Irlanda 571
HK - Hong Kong 564
FR - Francia 499
NL - Olanda 490
IN - India 343
SE - Svezia 338
BR - Brasile 314
UA - Ucraina 265
KR - Corea 258
TR - Turchia 139
ZA - Sudafrica 130
JP - Giappone 112
JO - Giordania 105
CA - Canada 103
TG - Togo 96
EE - Estonia 93
CI - Costa d'Avorio 86
FI - Finlandia 86
CH - Svizzera 72
AR - Argentina 59
AT - Austria 45
ID - Indonesia 45
BE - Belgio 44
ES - Italia 42
BG - Bulgaria 41
SC - Seychelles 31
GR - Grecia 28
MX - Messico 28
MY - Malesia 26
NG - Nigeria 24
PL - Polonia 24
EC - Ecuador 23
TW - Taiwan 19
MT - Malta 16
CZ - Repubblica Ceca 15
PY - Paraguay 15
BD - Bangladesh 14
HR - Croazia 14
PE - Perù 12
CO - Colombia 11
IR - Iran 11
VE - Venezuela 11
DK - Danimarca 10
PK - Pakistan 10
PT - Portogallo 10
RO - Romania 10
CL - Cile 9
AU - Australia 8
LT - Lituania 7
HU - Ungheria 6
IQ - Iraq 6
PH - Filippine 6
SA - Arabia Saudita 6
UY - Uruguay 6
AM - Armenia 5
LB - Libano 5
MO - Macao, regione amministrativa speciale della Cina 5
NZ - Nuova Zelanda 5
UZ - Uzbekistan 5
AE - Emirati Arabi Uniti 4
NP - Nepal 4
QA - Qatar 4
SI - Slovenia 4
TH - Thailandia 4
XK - ???statistics.table.value.countryCode.XK??? 4
AZ - Azerbaigian 3
EG - Egitto 3
KE - Kenya 3
LU - Lussemburgo 3
NO - Norvegia 3
TN - Tunisia 3
AO - Angola 2
BO - Bolivia 2
BY - Bielorussia 2
CU - Cuba 2
DO - Repubblica Dominicana 2
HN - Honduras 2
KZ - Kazakistan 2
LV - Lettonia 2
MA - Marocco 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AF - Afghanistan, Repubblica islamica di 1
AG - Antigua e Barbuda 1
AL - Albania 1
BA - Bosnia-Erzegovina 1
CG - Congo 1
CR - Costa Rica 1
DZ - Algeria 1
EU - Europa 1
GD - Grenada 1
Totale 26.430
Città #
Southend 2.709
Singapore 1.327
Fairfield 931
Ashburn 892
Dallas 692
Dublin 567
Hong Kong 544
Chandler 520
Santa Clara 503
Houston 479
Bologna 471
Hefei 446
Wilmington 441
Woodbridge 418
Seattle 400
Ann Arbor 344
Princeton 310
Cambridge 308
Beijing 283
Boardman 228
Seoul 227
Ho Chi Minh City 184
Dong Ket 182
Jacksonville 181
Milan 172
New York 149
Los Angeles 128
Istanbul 124
Westminster 121
Berlin 114
Hanoi 111
Amsterdam 109
Padova 109
Nanjing 108
Amman 105
Medford 98
Tokyo 97
Lomé 96
Frankfurt am Main 90
Abidjan 86
Rome 81
Buffalo 72
Shenyang 67
Jinan 66
Saint Petersburg 66
Helsinki 61
Redondo Beach 60
Munich 57
Sassari 55
Naples 48
Redmond 48
Mülheim 47
Zhengzhou 47
Changsha 46
San Diego 46
Bengaluru 45
Hebei 45
Shanghai 45
Bern 43
Guangzhou 41
Nanchang 41
Chicago 40
Brussels 39
Sofia 39
Turin 39
The Dalles 38
Tianjin 38
São Paulo 36
Dearborn 31
Olalla 31
Montréal 28
San Venanzo 28
Pistoia 26
Viareggio 26
Yubileyny 26
Falls Church 25
Jiaxing 25
Vienna 25
Des Moines 24
Modena 24
Abeokuta 23
Forlì 23
London 23
Brooklyn 22
Cesena 22
Mcallen 22
Norwalk 22
San Giorgio di Piano 22
Falkenstein 21
Haiphong 21
Hyderabad 21
Kuala Lumpur 21
Phoenix 21
Stockholm 21
Toronto 21
Düsseldorf 20
Hangzhou 20
Jakarta 20
Durham 19
Haikou 19
Totale 17.543
Nome #
IPTV-P2P clients at home 439
NEARCHOS. Networked Archaeological Open Science: Advances in Archaeology Through Field Analytics and Scientific Community Sharing 319
Almae Matris Nongentorum Annorum Historia Per Emblemata Representata 276
La realtà virtuale immersiva in una classe scolastica. Uno studio esplorativo in un istituto di istruzione superiore 262
Exploiting Immersive Virtual Reality for Fashion Gamification 253
Fostering fashion retail experiences through virtual reality and voice assistants 251
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 247
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena. Integrating voice assistant and virtual reality technologies for fashion communication 244
Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game 241
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits 236
Digital Twin Collaborative Platforms: Applications to Humans-in-the-loop Crafting of Urban Areas 235
A New Traffic Congestion Prediction Model for Advanced Traveler Information and Management Systems 233
Analyzing cultural relationships visual cues through deep learning models in a cross-dataset setting 229
Analyzing and shaping the lifetime and the performance of barrier coverage sensor networks 228
A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment 226
Models and performance evaluation of event goodput in sensor platforms 224
Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality 220
DanXe: an Extended Artificial Intelligence Framework to Analyze and Promote Dance Heritage 220
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach 211
Behind the Scenes: Lessons Learned from the Greatest Intervehicular Accident Detection Test Ever 210
Museo Multiverso: Bridging the gap between museums and mobile platforms 210
Social cognition and Metaverse: understanding and disposition towards Human Digital Twins 208
To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test 208
DTN Content Sharing Among Commuters 201
AREEB: Automatic REfrain Extraction for ThumBnail 201
Creative Testbeds for VANET Research: A New Methodology 201
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 200
Experimental Analysis of a Mobile Health System for Mood Disorders 198
Efficient Memory-Enhanced Transformer for Long-Document Summarization in Low-Resource Regimes 196
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation 194
Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation 192
Can we monitor the natural environment analyzing online social network posts? A literature review 191
Combining Web Squared and Serious Games for Crossroad Accessibility 189
Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds 189
TCP Libra: Exploring RTT-Fairness for TCP 188
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App 188
Blockchain and Sensor-Based Reputation Enforcement for the Support of the Reshoring of Business Activities 186
Using off-the-shelf data-human interface platforms: traps and tricks 185
Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility 184
Vehicular Congestion Detection and Short-Term Forecasting: A New Model with Results 184
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios 184
Using computer gaming models to understand the behavior of industrial machines 184
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever 183
Leveraging on Mobility Models for Sensor Network Lifetime Modeling 183
MDTN: Mobile Delay/Disruption Tolerant Network 182
An overview of opportunistic ad hoc communication in urban scenarios 181
Sensing Pollution on Online Social Networks: A Transportation Perspective 180
Playing into the wild: A gesture-based interface for gaming in public spaces 179
Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective 177
A practical computer based vision system for posture and movement sensing in occupational medicine 177
VANET: On mobility scenarios and urban infrastructure. A case study 177
Video Games at the Library: A Historical Perspective 176
Using geosocial search for urban air pollution monitoring 176
Day and Night at the Museum: Intangible Computer Interfaces for Public Exhibitions 174
Efficient Vehicle-To-Pedestrian Exchange of Medical Data: An Empirical Model with Preliminary Results 172
Entertainment Technology Transfer toward Serious Use 171
1630-2012: Viaggio al centro dell'Atlante di Gerardo Mercatore Installazione Digitale 170
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D 170
Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy 169
Applying deep learning approaches to mixed quantitative-qualitative analyses 167
A simulation model for event goodput estimation in real-time sensor networks 165
Learning about Fashion exploiting the Big Multimedia Data 164
Modeling the energy consumption of mobile apps 163
EXTENDED REALITY IN SOCIAL SCIENCE: A CONCEPTUAL CLARIFICATION 162
Going Realistic and Optimal: A Distributed Multi-Hop Broadcast Algorithm for Vehicular Safety 161
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 161
Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2 161
Supporting cultural emotional browsing for museums: The versoverdi APP 160
Modeling and shaping the lifetime of target detection sensor networks 159
A Comparative Analysis of 3D Modeling Methods for Integration into an Extended Reality Platform 158
Modeling the Energy Consumption of Upload Patterns on Smartphones and IoT Devices 158
Studi di estetica (2018). Vol. 3: Towards a digital aesthetics 158
Laying the path to consumer-level immersive simulation environments 158
Towards a holistic approach to the socio-historical analysis of vernacular photos 158
GPS Position Errors in VANETS: Their Impact on a Real-World Accident Warning System 157
Listening to Unanimated Objects' Stories for Treatment and Repair: A Computer Vision Approach 156
Dealing with Wireless Links in the Era of Bandwidth Demanding Wireless Home Entertainment 153
From Fun Technology to Serious Applications: Lessons from a Few Exemplar Cases 152
LelioSwing: Rediscovering music classics while playing in duo with Lelio Luttazzi 151
On the Comparison of Two Vehicular Safety Systems in Realistic Highway Scenarios 150
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 150
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 150
Evaluating vehicle network strategies for downtown Portland: Opportunistic infrastructure and the importance of realistic mobility models 150
Some Remarks on Aesthetics and Computer Sciences 150
On the Effectiveness of an Opportunistic Traffic Management System for Vehicular Networks 150
On the Design and Run of VANET Road Experiments 147
Like Vehicles Like Pedestrians, in an Interconnected World 145
The use of immersive virtual reality in a high school classroom: an exploratory study = La realtà immersiva in una classe scolastica 145
The digitization of cultural practices 144
Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality 143
Fast-FMS: Fast multimedia across 3G mobile networks 143
Reframing haute couture handcraftship: How to preserve artisans' abilities with gesture recognition 143
Towards an immersive visualization of consumer-level simulations of vehicular traffic 143
TCP At Last: Reconsidering TCP's Role for Wireless Entertainment Centers at Home 142
TCP Libra: Derivation, Analysis and Comparison with Other RTT-Fair TCPs 141
Preserving Family Album Photos with the HoloLens 2 141
Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments 140
Inside Chronic Autoimmune Disease Communities: A Social Networks Perspective to Crohn's Patient Behavior and Medical Information 140
Preserving and Annotating Dance Heritage Material through Deep Learning Tools: A Case Study on Rudolf Nureyev 139
Ensuring coexistence among games and downloads in multihop wireless networks 136
Totale 18.476
Categoria #
all - tutte 70.875
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 70.875


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.995 0 0 0 0 0 168 113 322 498 167 235 492
2021/20223.109 216 159 163 163 358 184 149 262 233 97 652 473
2022/20233.047 299 442 121 369 186 268 71 171 597 104 216 203
2023/20241.667 64 168 93 124 119 428 234 76 65 120 95 81
2024/20255.081 252 808 359 257 725 192 383 175 173 572 354 831
2025/20265.774 878 939 1.421 873 1.157 506 0 0 0 0 0 0
Totale 26.867