MARFIA, GUSTAVO
 Distribuzione geografica
Continente #
EU - Europa 7.032
NA - Nord America 6.650
AS - Asia 1.483
AF - Africa 293
SA - Sud America 20
OC - Oceania 7
Continente sconosciuto - Info sul continente non disponibili 2
Totale 15.487
Nazione #
US - Stati Uniti d'America 6.590
GB - Regno Unito 2.845
IT - Italia 1.381
CN - Cina 640
DE - Germania 639
IE - Irlanda 550
FR - Francia 414
SE - Svezia 306
VN - Vietnam 280
UA - Ucraina 255
IN - India 250
RU - Federazione Russa 180
TR - Turchia 127
ZA - Sudafrica 110
JO - Giordania 102
TG - Togo 96
EE - Estonia 93
NL - Olanda 79
CH - Svizzera 66
CA - Canada 56
CI - Costa d'Avorio 43
BE - Belgio 40
BG - Bulgaria 40
FI - Finlandia 34
NG - Nigeria 23
GR - Grecia 22
SC - Seychelles 20
AT - Austria 17
KR - Corea 15
ES - Italia 14
SG - Singapore 14
BR - Brasile 13
HR - Croazia 13
CZ - Repubblica Ceca 11
DK - Danimarca 7
PL - Polonia 7
RO - Romania 7
AU - Australia 6
HK - Hong Kong 5
JP - Giappone 5
MO - Macao, regione amministrativa speciale della Cina 5
MY - Malesia 5
UZ - Uzbekistan 5
BD - Bangladesh 4
ID - Indonesia 4
PK - Pakistan 4
AR - Argentina 3
IR - Iran 3
SA - Arabia Saudita 3
SI - Slovenia 3
AM - Armenia 2
CL - Cile 2
CU - Cuba 2
HU - Ungheria 2
LB - Libano 2
LU - Lussemburgo 2
MX - Messico 2
PE - Perù 2
QA - Qatar 2
SK - Slovacchia (Repubblica Slovacca) 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AE - Emirati Arabi Uniti 1
BA - Bosnia-Erzegovina 1
EU - Europa 1
IQ - Iraq 1
KZ - Kazakistan 1
LK - Sri Lanka 1
NP - Nepal 1
NZ - Nuova Zelanda 1
PT - Portogallo 1
RS - Serbia 1
TN - Tunisia 1
TW - Taiwan 1
Totale 15.487
Città #
Southend 2.709
Fairfield 931
Dublin 548
Ashburn 542
Chandler 520
Houston 468
Wilmington 441
Woodbridge 418
Seattle 393
Ann Arbor 344
Princeton 310
Cambridge 306
Bologna 303
Dong Ket 182
Jacksonville 180
Istanbul 123
Westminster 121
New York 109
Padova 109
Berlin 107
Amman 102
Nanjing 99
Medford 98
Lomé 96
Amsterdam 72
Milan 67
Saint Petersburg 66
Shenyang 66
Jinan 61
Sassari 55
Rome 54
Beijing 53
Redmond 48
Mülheim 47
Boardman 46
San Diego 46
Hebei 45
Abidjan 43
Bern 43
Nanchang 40
Sofia 39
Changsha 37
Brussels 36
Turin 33
Dearborn 31
Helsinki 31
Olalla 31
Tianjin 29
Zhengzhou 29
Montréal 28
San Venanzo 28
Munich 27
Pistoia 26
Falls Church 25
Jiaxing 24
Abeokuta 23
Des Moines 23
Mcallen 22
Norwalk 22
San Giorgio di Piano 22
Haikou 19
Lecce 18
Mahé 17
Redwood City 17
Durham 16
Fremont 16
Hangzhou 15
Taizhou 15
Barletta 12
Forlì 12
Guangzhou 12
Taiyuan 12
Toronto 12
Bühl 11
Kunming 11
London 11
Los Angeles 11
Lake Forest 10
Ningbo 10
Ravenna 10
Vienna 10
Washington 10
Ancona 8
Mondaino 8
Pisa 8
Rimini 8
Anaheim 7
Bari 7
Castellaneta 7
Castenaso 7
Lanzhou 7
Lausanne 7
Paris 7
Singapore 7
Taranto 7
Trieste 7
Bibbiano 6
Florence 6
Fuzhou 6
Napoli 6
Totale 11.390
Nome #
IPTV-P2P clients at home 383
NEARCHOS. Networked Archaeological Open Science: Advances in Archaeology Through Field Analytics and Scientific Community Sharing 211
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 195
Exploiting Immersive Virtual Reality for Fashion Gamification 190
Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game 188
A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment 183
Analyzing and shaping the lifetime and the performance of barrier coverage sensor networks 179
A New Traffic Congestion Prediction Model for Advanced Traveler Information and Management Systems 178
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits 178
Fostering fashion retail experiences through virtual reality and voice assistants 178
Experimental Analysis of a Mobile Health System for Mood Disorders 166
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach 164
Behind the Scenes: Lessons Learned from the Greatest Intervehicular Accident Detection Test Ever 159
AREEB: Automatic REfrain Extraction for ThumBnail 158
Can we monitor the natural environment analyzing online social network posts? A literature review 158
Combining Web Squared and Serious Games for Crossroad Accessibility 154
DTN Content Sharing Among Commuters 153
Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation 150
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios 150
Blockchain and Sensor-Based Reputation Enforcement for the Support of the Reshoring of Business Activities 150
Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds 149
Creative Testbeds for VANET Research: A New Methodology 147
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena. Integrating voice assistant and virtual reality technologies for fashion communication 147
An overview of opportunistic ad hoc communication in urban scenarios 144
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 142
Almae Matris Nongentorum Annorum Historia Per Emblemata Representata 141
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever 137
A practical computer based vision system for posture and movement sensing in occupational medicine 135
Using off-the-shelf data-human interface platforms: traps and tricks 135
Vehicular Congestion Detection and Short-Term Forecasting: A New Model with Results 134
Using geosocial search for urban air pollution monitoring 134
VANET: On mobility scenarios and urban infrastructure. A case study 134
Models and performance evaluation of event goodput in sensor platforms 133
MDTN: Mobile Delay/Disruption Tolerant Network 132
Playing into the wild: A gesture-based interface for gaming in public spaces 132
Using computer gaming models to understand the behavior of industrial machines 132
Sensing Pollution on Online Social Networks: A Transportation Perspective 132
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation 132
Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective 131
To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test 131
Video Games at the Library: A Historical Perspective 129
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App 129
Leveraging on Mobility Models for Sensor Network Lifetime Modeling 129
TCP Libra: Exploring RTT-Fairness for TCP 126
Museo Multiverso: Bridging the gap between museums and mobile platforms 124
Going Realistic and Optimal: A Distributed Multi-Hop Broadcast Algorithm for Vehicular Safety 122
Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility 121
Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy 121
Day and Night at the Museum: Intangible Computer Interfaces for Public Exhibitions 121
Efficient Vehicle-To-Pedestrian Exchange of Medical Data: An Empirical Model with Preliminary Results 120
Entertainment Technology Transfer toward Serious Use 120
Dealing with Wireless Links in the Era of Bandwidth Demanding Wireless Home Entertainment 119
Modeling and shaping the lifetime of target detection sensor networks 118
From Fun Technology to Serious Applications: Lessons from a Few Exemplar Cases 117
1630-2012: Viaggio al centro dell'Atlante di Gerardo Mercatore Installazione Digitale 117
Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality 117
A simulation model for event goodput estimation in real-time sensor networks 115
On the Comparison of Two Vehicular Safety Systems in Realistic Highway Scenarios 114
On the Design and Run of VANET Road Experiments 114
GPS Position Errors in VANETS: Their Impact on a Real-World Accident Warning System 113
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 113
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 113
Modeling the Energy Consumption of Upload Patterns on Smartphones and IoT Devices 113
LelioSwing: Rediscovering music classics while playing in duo with Lelio Luttazzi 112
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 112
Evaluating vehicle network strategies for downtown Portland: Opportunistic infrastructure and the importance of realistic mobility models 112
TCP At Last: Reconsidering TCP's Role for Wireless Entertainment Centers at Home 111
TCP Libra: Derivation, Analysis and Comparison with Other RTT-Fair TCPs 110
xTrack: A Flexible Real-time 3D Scanner for Home Computing Applications 109
Listening to Unanimated Objects' Stories for Treatment and Repair: A Computer Vision Approach 107
Learning about Fashion exploiting the Big Multimedia Data 107
Supporting cultural emotional browsing for museums: The versoverdi APP 104
On the Design and Player Satisfaction Evaluation of an Immersive Gestural Game: the Case of Tortellino X-Perience at the Shanghai World Expo 104
On the Effectiveness of an Opportunistic Traffic Management System for Vehicular Networks 103
EXTENDED REALITY IN SOCIAL SCIENCE: A CONCEPTUAL CLARIFICATION 103
null 102
Ensuring coexistence among games and downloads in multihop wireless networks 101
Modeling the energy consumption of mobile apps 101
Realizing the Unexploited Potential of Games on Serious Challenges 100
The digitization of cultural practices 100
Fast-FMS: Fast multimedia across 3G mobile networks 99
Inside Chronic Autoimmune Disease Communities: A Social Networks Perspective to Crohn's Patient Behavior and Medical Information 98
Studi di estetica (2018). Vol. 3: Towards a digital aesthetics 97
RESTful services for an innovative e-Health infrastructure: A real case study 96
Leveraging Social System Networks in Ubiquitous High-Data-Rate Health Systems 94
Satisfying the Hunger for Mobile Online Games: Providing Quality Time in Vehicular Scenarios 93
Everything you always wanted to know about playing a FPS game on a car 93
A survey of routing and data dissemination in Delay Tolerant Networks 92
Some Remarks on Aesthetics and Computer Sciences 92
Laying the path to consumer-level immersive simulation environments 92
Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2 91
The Art and Craft of Making the Tortellino: Playing with a Digital Gesture Recognizer for Preparing Pasta Culinary Recipes 90
La realtà virtuale immersiva in una classe scolastica. Uno studio esplorativo in un istituto di istruzione superiore 89
Will IPTV ride the peer-to-peer stream? [Peer-to-Peer Multimedia Streaming] 89
null 89
FairCast: Fair multi-media streaming in ad Hoc networks through local congestion control 89
Like Vehicles Like Pedestrians, in an Interconnected World 88
Reframing haute couture handcraftship: How to preserve artisans' abilities with gesture recognition 88
From Theory to Reality: Testing an Accident Warning System on a Real Highway Scenario 85
Embedded Key Frame Extraction in UGC Scenarios 84
Totale 12.730
Categoria #
all - tutte 35.129
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 35.129


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019373 0 0 0 0 0 0 0 0 0 141 60 172
2019/20203.777 457 98 51 201 366 349 462 460 486 285 222 340
2020/20213.025 525 114 123 147 121 168 113 322 498 167 235 492
2021/20223.109 216 159 163 163 358 184 149 262 233 97 652 473
2022/20233.047 299 442 121 369 186 268 71 171 597 104 216 203
2023/20241.451 64 168 93 124 119 428 234 76 65 80 0 0
Totale 15.796