MARFIA, GUSTAVO
 Distribuzione geografica
Continente #
EU - Europa 7.722
NA - Nord America 7.059
AS - Asia 2.386
AF - Africa 302
SA - Sud America 26
OC - Oceania 7
Continente sconosciuto - Info sul continente non disponibili 2
Totale 17.504
Nazione #
US - Stati Uniti d'America 6.997
GB - Regno Unito 2.850
IT - Italia 1.572
CN - Cina 930
DE - Germania 687
SG - Singapore 573
RU - Federazione Russa 571
IE - Irlanda 550
FR - Francia 421
SE - Svezia 306
VN - Vietnam 280
IN - India 272
UA - Ucraina 255
TR - Turchia 128
ZA - Sudafrica 110
JO - Giordania 102
TG - Togo 96
EE - Estonia 93
NL - Olanda 87
CH - Svizzera 69
CA - Canada 58
CI - Costa d'Avorio 51
FI - Finlandia 45
BE - Belgio 41
BG - Bulgaria 40
AT - Austria 24
KR - Corea 23
NG - Nigeria 23
GR - Grecia 22
SC - Seychelles 20
ID - Indonesia 17
BR - Brasile 15
ES - Italia 14
HR - Croazia 13
CZ - Repubblica Ceca 12
MT - Malta 11
HK - Hong Kong 9
DK - Danimarca 7
MY - Malesia 7
PL - Polonia 7
RO - Romania 7
AU - Australia 6
JP - Giappone 5
MO - Macao, regione amministrativa speciale della Cina 5
TW - Taiwan 5
UZ - Uzbekistan 5
AR - Argentina 4
BD - Bangladesh 4
PK - Pakistan 4
IR - Iran 3
LT - Lituania 3
PT - Portogallo 3
SA - Arabia Saudita 3
SI - Slovenia 3
AM - Armenia 2
CL - Cile 2
CO - Colombia 2
CU - Cuba 2
HU - Ungheria 2
LB - Libano 2
LU - Lussemburgo 2
MX - Messico 2
PE - Perù 2
QA - Qatar 2
SK - Slovacchia (Repubblica Slovacca) 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AE - Emirati Arabi Uniti 1
BA - Bosnia-Erzegovina 1
EC - Ecuador 1
EU - Europa 1
IQ - Iraq 1
KZ - Kazakistan 1
LK - Sri Lanka 1
MA - Marocco 1
NO - Norvegia 1
NP - Nepal 1
NZ - Nuova Zelanda 1
RS - Serbia 1
TN - Tunisia 1
Totale 17.504
Città #
Southend 2.709
Fairfield 931
Ashburn 562
Dublin 548
Chandler 520
Singapore 484
Houston 468
Wilmington 441
Woodbridge 418
Seattle 393
Ann Arbor 344
Bologna 336
Princeton 310
Cambridge 306
Dong Ket 182
Jacksonville 180
Boardman 135
Istanbul 124
Westminster 121
Berlin 111
New York 109
Padova 109
Nanjing 106
Amman 102
Medford 98
Lomé 96
Santa Clara 88
Amsterdam 78
Milan 74
Saint Petersburg 66
Shenyang 66
Jinan 65
Beijing 61
Rome 60
Sassari 55
Abidjan 51
Redmond 48
Mülheim 47
San Diego 46
Frankfurt am Main 45
Hebei 45
Bern 43
Nanchang 41
Sofia 39
Zhengzhou 38
Brussels 37
Changsha 37
Turin 35
Helsinki 34
Tianjin 33
Dearborn 31
Olalla 31
Montréal 28
Munich 28
San Venanzo 28
Pistoia 26
Viareggio 26
Falls Church 25
Guangzhou 25
Jiaxing 25
Shanghai 24
Abeokuta 23
Des Moines 23
Mcallen 22
Norwalk 22
San Giorgio di Piano 22
Hangzhou 21
Hyderabad 21
Forlì 20
Haikou 19
Lecce 18
Taizhou 18
Mahé 17
Redwood City 17
Taiyuan 17
Durham 16
Fremont 16
Vienna 15
Los Angeles 14
Jakarta 13
Kunming 13
Ningbo 13
Rimini 13
Barletta 12
Bühl 12
London 12
Toronto 12
Wuhan 12
Saint Venera 11
Shenzhen 11
Lake Forest 10
Prato 10
Ravenna 10
Washington 10
Paris 9
Ancona 8
Cesena 8
Fuzhou 8
Lappeenranta 8
Modena 8
Totale 12.336
Nome #
IPTV-P2P clients at home 391
NEARCHOS. Networked Archaeological Open Science: Advances in Archaeology Through Field Analytics and Scientific Community Sharing 258
Exploiting Immersive Virtual Reality for Fashion Gamification 211
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 206
Fostering fashion retail experiences through virtual reality and voice assistants 202
Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game 198
A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment 194
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits 194
A New Traffic Congestion Prediction Model for Advanced Traveler Information and Management Systems 187
Analyzing and shaping the lifetime and the performance of barrier coverage sensor networks 186
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena. Integrating voice assistant and virtual reality technologies for fashion communication 180
Behind the Scenes: Lessons Learned from the Greatest Intervehicular Accident Detection Test Ever 178
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach 172
Experimental Analysis of a Mobile Health System for Mood Disorders 172
AREEB: Automatic REfrain Extraction for ThumBnail 168
Combining Web Squared and Serious Games for Crossroad Accessibility 163
Can we monitor the natural environment analyzing online social network posts? A literature review 163
DTN Content Sharing Among Commuters 162
Almae Matris Nongentorum Annorum Historia Per Emblemata Representata 159
Creative Testbeds for VANET Research: A New Methodology 159
Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation 157
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios 156
Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds 155
Blockchain and Sensor-Based Reputation Enforcement for the Support of the Reshoring of Business Activities 155
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 153
An overview of opportunistic ad hoc communication in urban scenarios 151
Using off-the-shelf data-human interface platforms: traps and tricks 151
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever 150
VANET: On mobility scenarios and urban infrastructure. A case study 147
TCP Libra: Exploring RTT-Fairness for TCP 146
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation 144
Leveraging on Mobility Models for Sensor Network Lifetime Modeling 143
A practical computer based vision system for posture and movement sensing in occupational medicine 143
Vehicular Congestion Detection and Short-Term Forecasting: A New Model with Results 142
Playing into the wild: A gesture-based interface for gaming in public spaces 141
Using geosocial search for urban air pollution monitoring 141
Models and performance evaluation of event goodput in sensor platforms 141
Using computer gaming models to understand the behavior of industrial machines 141
To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test 140
MDTN: Mobile Delay/Disruption Tolerant Network 138
Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective 138
Sensing Pollution on Online Social Networks: A Transportation Perspective 138
Video Games at the Library: A Historical Perspective 135
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App 134
Efficient Vehicle-To-Pedestrian Exchange of Medical Data: An Empirical Model with Preliminary Results 133
Entertainment Technology Transfer toward Serious Use 132
Museo Multiverso: Bridging the gap between museums and mobile platforms 132
Day and Night at the Museum: Intangible Computer Interfaces for Public Exhibitions 130
Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility 129
A simulation model for event goodput estimation in real-time sensor networks 129
Going Realistic and Optimal: A Distributed Multi-Hop Broadcast Algorithm for Vehicular Safety 128
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 127
La realtà virtuale immersiva in una classe scolastica. Uno studio esplorativo in un istituto di istruzione superiore 126
Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy 126
Modeling and shaping the lifetime of target detection sensor networks 126
Dealing with Wireless Links in the Era of Bandwidth Demanding Wireless Home Entertainment 125
1630-2012: Viaggio al centro dell'Atlante di Gerardo Mercatore Installazione Digitale 125
From Fun Technology to Serious Applications: Lessons from a Few Exemplar Cases 124
Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality 124
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 122
EXTENDED REALITY IN SOCIAL SCIENCE: A CONCEPTUAL CLARIFICATION 122
GPS Position Errors in VANETS: Their Impact on a Real-World Accident Warning System 121
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 121
Evaluating vehicle network strategies for downtown Portland: Opportunistic infrastructure and the importance of realistic mobility models 121
Modeling the Energy Consumption of Upload Patterns on Smartphones and IoT Devices 121
On the Comparison of Two Vehicular Safety Systems in Realistic Highway Scenarios 120
On the Design and Run of VANET Road Experiments 120
TCP Libra: Derivation, Analysis and Comparison with Other RTT-Fair TCPs 120
Learning about Fashion exploiting the Big Multimedia Data 117
Modeling the energy consumption of mobile apps 117
Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2 117
TCP At Last: Reconsidering TCP's Role for Wireless Entertainment Centers at Home 116
LelioSwing: Rediscovering music classics while playing in duo with Lelio Luttazzi 116
Supporting cultural emotional browsing for museums: The versoverdi APP 115
Laying the path to consumer-level immersive simulation environments 115
Listening to Unanimated Objects' Stories for Treatment and Repair: A Computer Vision Approach 114
xTrack: A Flexible Real-time 3D Scanner for Home Computing Applications 114
Studi di estetica (2018). Vol. 3: Towards a digital aesthetics 113
Inside Chronic Autoimmune Disease Communities: A Social Networks Perspective to Crohn's Patient Behavior and Medical Information 112
On the Effectiveness of an Opportunistic Traffic Management System for Vehicular Networks 112
On the Design and Player Satisfaction Evaluation of an Immersive Gestural Game: the Case of Tortellino X-Perience at the Shanghai World Expo 112
Ensuring coexistence among games and downloads in multihop wireless networks 111
The digitization of cultural practices 110
Fast-FMS: Fast multimedia across 3G mobile networks 110
Towards an immersive visualization of consumer-level simulations of vehicular traffic 106
Digital Twin Collaborative Platforms: Applications to Humans-in-the-loop Crafting of Urban Areas 105
Social cognition and Metaverse: understanding and disposition towards Human Digital Twins 105
RESTful services for an innovative e-Health infrastructure: A real case study 104
Realizing the Unexploited Potential of Games on Serious Challenges 103
A survey of routing and data dissemination in Delay Tolerant Networks 103
Leveraging Social System Networks in Ubiquitous High-Data-Rate Health Systems 102
null 102
Some Remarks on Aesthetics and Computer Sciences 102
Satisfying the Hunger for Mobile Online Games: Providing Quality Time in Vehicular Scenarios 101
Like Vehicles Like Pedestrians, in an Interconnected World 101
The Art and Craft of Making the Tortellino: Playing with a Digital Gesture Recognizer for Preparing Pasta Culinary Recipes 100
From Theory to Reality: Testing an Accident Warning System on a Real Highway Scenario 100
Everything you always wanted to know about playing a FPS game on a car 100
FairCast: Fair multi-media streaming in ad Hoc networks through local congestion control 100
Embedded Key Frame Extraction in UGC Scenarios 98
Totale 13.840
Categoria #
all - tutte 43.866
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 43.866


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20202.970 0 0 0 0 366 349 462 460 486 285 222 340
2020/20213.025 525 114 123 147 121 168 113 322 498 167 235 492
2021/20223.109 216 159 163 163 358 184 149 262 233 97 652 473
2022/20233.047 299 442 121 369 186 268 71 171 597 104 216 203
2023/20241.667 64 168 93 124 119 428 234 76 65 120 95 81
2024/20251.817 252 808 359 258 140 0 0 0 0 0 0 0
Totale 17.829