MARFIA, GUSTAVO
 Distribuzione geografica
Continente #
NA - Nord America 10.493
EU - Europa 10.063
AS - Asia 8.929
SA - Sud America 521
AF - Africa 418
OC - Oceania 18
Continente sconosciuto - Info sul continente non disponibili 7
Totale 30.449
Nazione #
US - Stati Uniti d'America 10.313
GB - Regno Unito 2.960
SG - Singapore 2.477
CN - Cina 2.418
IT - Italia 2.411
VN - Vietnam 1.871
DE - Germania 867
RU - Federazione Russa 738
FR - Francia 694
HK - Hong Kong 613
IE - Irlanda 585
NL - Olanda 510
IN - India 380
BR - Brasile 347
SE - Svezia 347
KR - Corea 290
UA - Ucraina 275
JP - Giappone 185
TR - Turchia 160
ZA - Sudafrica 149
FI - Finlandia 129
CA - Canada 123
JO - Giordania 115
TG - Togo 96
EE - Estonia 94
CI - Costa d'Avorio 86
CH - Svizzera 73
AR - Argentina 66
AT - Austria 57
ID - Indonesia 57
BD - Bangladesh 50
PH - Filippine 48
ES - Italia 47
BE - Belgio 46
TW - Taiwan 44
BG - Bulgaria 41
MX - Messico 39
MY - Malesia 34
PL - Polonia 32
SC - Seychelles 31
GR - Grecia 30
IQ - Iraq 30
TH - Thailandia 30
EC - Ecuador 27
NG - Nigeria 25
PK - Pakistan 18
SA - Arabia Saudita 18
VE - Venezuela 17
MT - Malta 16
CO - Colombia 15
CZ - Repubblica Ceca 15
HR - Croazia 15
PY - Paraguay 15
DK - Danimarca 14
AU - Australia 13
CL - Cile 13
PE - Perù 12
RO - Romania 12
IR - Iran 11
LB - Libano 11
PT - Portogallo 11
UZ - Uzbekistan 10
HU - Ungheria 9
LT - Lituania 9
MA - Marocco 7
NP - Nepal 7
UY - Uruguay 7
SI - Slovenia 6
TN - Tunisia 6
AE - Emirati Arabi Uniti 5
AM - Armenia 5
AZ - Azerbaigian 5
IL - Israele 5
MO - Macao, regione amministrativa speciale della Cina 5
NZ - Nuova Zelanda 5
QA - Qatar 5
XK - ???statistics.table.value.countryCode.XK??? 5
ET - Etiopia 4
KE - Kenya 4
AL - Albania 3
BY - Bielorussia 3
EG - Egitto 3
GE - Georgia 3
JM - Giamaica 3
KZ - Kazakistan 3
LU - Lussemburgo 3
NO - Norvegia 3
OM - Oman 3
PS - Palestinian Territory 3
AF - Afghanistan, Repubblica islamica di 2
AO - Angola 2
BO - Bolivia 2
CR - Costa Rica 2
CU - Cuba 2
DO - Repubblica Dominicana 2
DZ - Algeria 2
HN - Honduras 2
KH - Cambogia 2
LK - Sri Lanka 2
LV - Lettonia 2
Totale 30.427
Città #
Southend 2.709
Singapore 1.621
Ashburn 981
Fairfield 931
Dallas 701
Dublin 581
Hong Kong 566
Bologna 562
San Jose 526
Chandler 520
Santa Clara 513
Houston 482
Ho Chi Minh City 475
Hefei 446
Wilmington 441
Woodbridge 418
Seattle 403
Hanoi 358
Ann Arbor 344
Princeton 310
Cambridge 309
Beijing 291
Boardman 230
Seoul 228
Milan 196
Dong Ket 182
Jacksonville 181
Lauterbourg 178
New York 171
Tokyo 152
Los Angeles 143
Istanbul 126
Amsterdam 121
Westminster 121
Amman 114
Berlin 114
Frankfurt am Main 110
Nanjing 110
Padova 109
Helsinki 100
Medford 98
Lomé 96
The Dalles 91
Abidjan 86
Rome 86
Buffalo 75
Council Bluffs 71
Shenyang 69
Haiphong 68
Jinan 68
Saint Petersburg 66
Shanghai 63
Da Nang 60
Redondo Beach 60
Munich 57
Sassari 55
Chicago 51
Guangzhou 51
Changsha 49
Naples 49
Redmond 48
Mülheim 47
Zhengzhou 47
San Diego 46
Bengaluru 45
Hebei 45
Tianjin 44
Bern 43
Nanchang 42
São Paulo 41
Brussels 39
Sofia 39
Turin 39
Modena 38
Vienna 34
Dearborn 31
Johannesburg 31
Olalla 31
Montréal 28
San Venanzo 28
Des Moines 27
London 27
Montreal 26
Pistoia 26
Toronto 26
Viareggio 26
Yubileyny 26
Falls Church 25
Forlì 25
Jiaxing 25
Phoenix 25
Cesena 24
Hangzhou 24
Kuala Lumpur 24
Warsaw 24
Abeokuta 23
Orem 23
Stockholm 23
Brooklyn 22
Falkenstein 22
Totale 19.822
Nome #
IPTV-P2P clients at home 452
NEARCHOS. Networked Archaeological Open Science: Advances in Archaeology Through Field Analytics and Scientific Community Sharing 337
Almae Matris Nongentorum Annorum Historia Per Emblemata Representata 307
La realtà virtuale immersiva in una classe scolastica. Uno studio esplorativo in un istituto di istruzione superiore 290
Exploiting Immersive Virtual Reality for Fashion Gamification 285
Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game 279
DanXe: an Extended Artificial Intelligence Framework to Analyze and Promote Dance Heritage 273
Digital Twin Collaborative Platforms: Applications to Humans-in-the-loop Crafting of Urban Areas 272
Fostering fashion retail experiences through virtual reality and voice assistants 272
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 271
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena. Integrating voice assistant and virtual reality technologies for fashion communication 268
Analyzing cultural relationships visual cues through deep learning models in a cross-dataset setting 264
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits 263
Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality 262
A New Traffic Congestion Prediction Model for Advanced Traveler Information and Management Systems 258
Analyzing and shaping the lifetime and the performance of barrier coverage sensor networks 244
Models and performance evaluation of event goodput in sensor platforms 244
A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment 235
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 234
Social cognition and Metaverse: understanding and disposition towards Human Digital Twins 232
Behind the Scenes: Lessons Learned from the Greatest Intervehicular Accident Detection Test Ever 231
To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test 228
Museo Multiverso: Bridging the gap between museums and mobile platforms 227
Creative Testbeds for VANET Research: A New Methodology 227
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach 224
AREEB: Automatic REfrain Extraction for ThumBnail 221
DTN Content Sharing Among Commuters 219
Sensing Pollution on Online Social Networks: A Transportation Perspective 217
Efficient Memory-Enhanced Transformer for Long-Document Summarization in Low-Resource Regimes 212
Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation 212
TCP Libra: Exploring RTT-Fairness for TCP 211
Vehicular Congestion Detection and Short-Term Forecasting: A New Model with Results 208
Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds 207
Can we monitor the natural environment analyzing online social network posts? A literature review 207
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D 207
Experimental Analysis of a Mobile Health System for Mood Disorders 206
Using computer gaming models to understand the behavior of industrial machines 205
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation 205
Playing into the wild: A gesture-based interface for gaming in public spaces 204
A Comparative Analysis of 3D Modeling Methods for Integration into an Extended Reality Platform 203
Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy 203
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever 202
Blockchain and Sensor-Based Reputation Enforcement for the Support of the Reshoring of Business Activities 202
Towards a holistic approach to the socio-historical analysis of vernacular photos 202
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App 201
MDTN: Mobile Delay/Disruption Tolerant Network 200
Combining Web Squared and Serious Games for Crossroad Accessibility 200
Using off-the-shelf data-human interface platforms: traps and tricks 200
Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility 197
Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective 197
A simulation model for event goodput estimation in real-time sensor networks 197
Entertainment Technology Transfer toward Serious Use 196
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios 196
An overview of opportunistic ad hoc communication in urban scenarios 195
Preserving and Annotating Dance Heritage Material through Deep Learning Tools: A Case Study on Rudolf Nureyev 195
Applying deep learning approaches to mixed quantitative-qualitative analyses 194
Day and Night at the Museum: Intangible Computer Interfaces for Public Exhibitions 193
Leveraging on Mobility Models for Sensor Network Lifetime Modeling 193
VANET: On mobility scenarios and urban infrastructure. A case study 193
Video Games at the Library: A Historical Perspective 190
A practical computer based vision system for posture and movement sensing in occupational medicine 190
Efficient Vehicle-To-Pedestrian Exchange of Medical Data: An Empirical Model with Preliminary Results 188
Using geosocial search for urban air pollution monitoring 188
Laying the path to consumer-level immersive simulation environments 187
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 186
Supporting cultural emotional browsing for museums: The versoverdi APP 185
1630-2012: Viaggio al centro dell'Atlante di Gerardo Mercatore Installazione Digitale 184
GPS Position Errors in VANETS: Their Impact on a Real-World Accident Warning System 183
Learning about Fashion exploiting the Big Multimedia Data 183
Listening to Unanimated Objects' Stories for Treatment and Repair: A Computer Vision Approach 182
Studi di estetica (2018). Vol. 3: Towards a digital aesthetics 182
EXTENDED REALITY IN SOCIAL SCIENCE: A CONCEPTUAL CLARIFICATION 182
Modeling the energy consumption of mobile apps 181
Some Remarks on Aesthetics and Computer Sciences 178
From Fun Technology to Serious Applications: Lessons from a Few Exemplar Cases 177
Investigating the Impact of Voice-only and Embodied Conversational Virtual Agents on Mixed Reality Puzzle Solving 176
Going Realistic and Optimal: A Distributed Multi-Hop Broadcast Algorithm for Vehicular Safety 176
Modeling and shaping the lifetime of target detection sensor networks 176
The use of immersive virtual reality in a high school classroom: an exploratory study = La realtà immersiva in una classe scolastica 175
Evaluating vehicle network strategies for downtown Portland: Opportunistic infrastructure and the importance of realistic mobility models 174
Modeling the Energy Consumption of Upload Patterns on Smartphones and IoT Devices 174
Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2 173
Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments 172
ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPT 171
Augmented Reality in Higher Education an Exploratory Study on the Beliefs of Medical Students 169
Reframing haute couture handcraftship: How to preserve artisans' abilities with gesture recognition 169
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 168
Like Vehicles Like Pedestrians, in an Interconnected World 167
LelioSwing: Rediscovering music classics while playing in duo with Lelio Luttazzi 167
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 167
On the Design and Run of VANET Road Experiments 163
Fast-FMS: Fast multimedia across 3G mobile networks 163
On the Effectiveness of an Opportunistic Traffic Management System for Vehicular Networks 163
Towards an immersive visualization of consumer-level simulations of vehicular traffic 163
M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance 162
Dealing with Wireless Links in the Era of Bandwidth Demanding Wireless Home Entertainment 162
On the Comparison of Two Vehicular Safety Systems in Realistic Highway Scenarios 162
Inside Chronic Autoimmune Disease Communities: A Social Networks Perspective to Crohn's Patient Behavior and Medical Information 162
Diegetic User Interfaces in Extended Reality for 3D Medical Visualization 159
Preserving Family Album Photos with the HoloLens 2 159
Totale 20.717
Categoria #
all - tutte 77.238
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 77.238


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021894 0 0 0 0 0 0 0 0 0 167 235 492
2021/20223.109 216 159 163 163 358 184 149 262 233 97 652 473
2022/20233.047 299 442 121 369 186 268 71 171 597 104 216 203
2023/20241.667 64 168 93 124 119 428 234 76 65 120 95 81
2024/20255.081 252 808 359 257 725 192 383 175 173 572 354 831
2025/20269.835 878 939 1.421 873 1.157 514 1.067 414 1.886 686 0 0
Totale 30.928