MARFIA, GUSTAVO
 Distribuzione geografica
Continente #
NA - Nord America 11.345
EU - Europa 10.355
AS - Asia 9.198
SA - Sud America 531
AF - Africa 418
OC - Oceania 28
Continente sconosciuto - Info sul continente non disponibili 7
Totale 31.882
Nazione #
US - Stati Uniti d'America 11.109
GB - Regno Unito 2.969
IT - Italia 2.667
SG - Singapore 2.487
CN - Cina 2.438
VN - Vietnam 1.879
DE - Germania 877
RU - Federazione Russa 739
FR - Francia 695
HK - Hong Kong 630
IE - Irlanda 585
NL - Olanda 514
IN - India 384
BR - Brasile 353
SE - Svezia 347
KR - Corea 290
UA - Ucraina 275
BD - Bangladesh 250
JP - Giappone 186
TR - Turchia 162
CA - Canada 160
ZA - Sudafrica 149
FI - Finlandia 130
JO - Giordania 115
TG - Togo 96
EE - Estonia 94
CI - Costa d'Avorio 86
CH - Svizzera 73
AR - Argentina 69
ID - Indonesia 59
AT - Austria 57
ES - Italia 51
PH - Filippine 49
MX - Messico 48
BE - Belgio 47
TW - Taiwan 44
BG - Bulgaria 42
MY - Malesia 34
PL - Polonia 32
GR - Grecia 31
SC - Seychelles 31
IQ - Iraq 30
TH - Thailandia 30
EC - Ecuador 27
NG - Nigeria 25
AU - Australia 23
PK - Pakistan 18
SA - Arabia Saudita 18
VE - Venezuela 17
MT - Malta 16
CO - Colombia 15
CZ - Repubblica Ceca 15
HR - Croazia 15
PY - Paraguay 15
CL - Cile 14
DK - Danimarca 14
IR - Iran 13
PE - Perù 12
RO - Romania 12
LB - Libano 11
PT - Portogallo 11
UZ - Uzbekistan 10
HU - Ungheria 9
LT - Lituania 9
NP - Nepal 8
MA - Marocco 7
UY - Uruguay 7
AE - Emirati Arabi Uniti 6
SI - Slovenia 6
TN - Tunisia 6
AM - Armenia 5
AZ - Azerbaigian 5
CR - Costa Rica 5
IL - Israele 5
JM - Giamaica 5
MO - Macao, regione amministrativa speciale della Cina 5
NZ - Nuova Zelanda 5
QA - Qatar 5
XK - ???statistics.table.value.countryCode.XK??? 5
ET - Etiopia 4
KE - Kenya 4
AL - Albania 3
BY - Bielorussia 3
EG - Egitto 3
GE - Georgia 3
KZ - Kazakistan 3
LU - Lussemburgo 3
MD - Moldavia 3
NO - Norvegia 3
OM - Oman 3
PS - Palestinian Territory 3
SV - El Salvador 3
AF - Afghanistan, Repubblica islamica di 2
AO - Angola 2
BO - Bolivia 2
CU - Cuba 2
DO - Repubblica Dominicana 2
DZ - Algeria 2
GT - Guatemala 2
HN - Honduras 2
Totale 31.854
Città #
Southend 2.709
Singapore 1.630
Ashburn 1.035
Fairfield 931
Dallas 717
San Jose 686
Bologna 592
Hong Kong 582
Dublin 581
Santa Clara 533
Chandler 520
Houston 482
Ho Chi Minh City 477
Hefei 446
Wilmington 441
Woodbridge 418
Seattle 405
Hanoi 360
Ann Arbor 344
Princeton 310
Cambridge 309
Boardman 306
Beijing 299
New York 233
Milan 228
Seoul 228
Council Bluffs 204
Dong Ket 182
Jacksonville 181
Lauterbourg 178
Los Angeles 172
Tokyo 152
Istanbul 126
Amsterdam 121
Westminster 121
Rome 120
Frankfurt am Main 116
Berlin 115
Amman 114
Nanjing 110
Padova 109
Helsinki 100
Medford 98
Lomé 96
The Dalles 92
Buffalo 88
Abidjan 86
Shenyang 69
Haiphong 68
Jinan 68
Saint Petersburg 66
Shanghai 64
Da Nang 60
Redondo Beach 60
Chicago 59
Naples 59
Munich 57
Sassari 55
Guangzhou 51
Changsha 49
Redmond 48
Mülheim 47
San Diego 47
Zhengzhou 47
Bengaluru 45
Hebei 45
Tianjin 44
Turin 44
Bern 43
São Paulo 43
Nanchang 42
Modena 40
Sofia 40
Brussels 39
London 35
Toronto 35
Vienna 34
Montreal 32
Phoenix 32
Dearborn 31
Johannesburg 31
Olalla 31
Cesena 29
Montréal 28
San Venanzo 28
Des Moines 27
Forlì 26
Pistoia 26
Viareggio 26
Yubileyny 26
Falls Church 25
Jiaxing 25
Orem 25
Hangzhou 24
Kuala Lumpur 24
Warsaw 24
Abeokuta 23
Brooklyn 23
Rimini 23
San Francisco 23
Totale 20.598
Nome #
IPTV-P2P clients at home 452
NEARCHOS. Networked Archaeological Open Science: Advances in Archaeology Through Field Analytics and Scientific Community Sharing 341
DanXe: an Extended Artificial Intelligence Framework to Analyze and Promote Dance Heritage 334
Almae Matris Nongentorum Annorum Historia Per Emblemata Representata 310
La realtà virtuale immersiva in una classe scolastica. Uno studio esplorativo in un istituto di istruzione superiore 301
Exploiting Immersive Virtual Reality for Fashion Gamification 290
Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game 287
Fostering fashion retail experiences through virtual reality and voice assistants 281
Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality 280
Digital Twin Collaborative Platforms: Applications to Humans-in-the-loop Crafting of Urban Areas 279
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 273
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena. Integrating voice assistant and virtual reality technologies for fashion communication 273
Analyzing cultural relationships visual cues through deep learning models in a cross-dataset setting 272
A New Traffic Congestion Prediction Model for Advanced Traveler Information and Management Systems 266
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits 266
Analyzing and shaping the lifetime and the performance of barrier coverage sensor networks 247
Models and performance evaluation of event goodput in sensor platforms 247
A Comparative Analysis of 3D Modeling Methods for Integration into an Extended Reality Platform 245
Social cognition and Metaverse: understanding and disposition towards Human Digital Twins 240
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 237
A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment 235
Behind the Scenes: Lessons Learned from the Greatest Intervehicular Accident Detection Test Ever 234
Museo Multiverso: Bridging the gap between museums and mobile platforms 231
To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test 229
Creative Testbeds for VANET Research: A New Methodology 229
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach 227
AREEB: Automatic REfrain Extraction for ThumBnail 223
Sensing Pollution on Online Social Networks: A Transportation Perspective 222
Efficient Memory-Enhanced Transformer for Long-Document Summarization in Low-Resource Regimes 220
DTN Content Sharing Among Commuters 219
Using off-the-shelf data-human interface platforms: traps and tricks 219
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D 217
Preserving and Annotating Dance Heritage Material through Deep Learning Tools: A Case Study on Rudolf Nureyev 217
TCP Libra: Exploring RTT-Fairness for TCP 212
Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation 212
Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds 211
Vehicular Congestion Detection and Short-Term Forecasting: A New Model with Results 210
Can we monitor the natural environment analyzing online social network posts? A literature review 210
ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPT 209
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever 208
Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility 207
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation 207
Towards a holistic approach to the socio-historical analysis of vernacular photos 207
Playing into the wild: A gesture-based interface for gaming in public spaces 206
Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy 206
Experimental Analysis of a Mobile Health System for Mood Disorders 206
Using computer gaming models to understand the behavior of industrial machines 206
Laying the path to consumer-level immersive simulation environments 205
Blockchain and Sensor-Based Reputation Enforcement for the Support of the Reshoring of Business Activities 204
Combining Web Squared and Serious Games for Crossroad Accessibility 203
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App 203
A simulation model for event goodput estimation in real-time sensor networks 203
Applying deep learning approaches to mixed quantitative-qualitative analyses 202
MDTN: Mobile Delay/Disruption Tolerant Network 202
Entertainment Technology Transfer toward Serious Use 202
An overview of opportunistic ad hoc communication in urban scenarios 197
Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective 197
Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments 196
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios 196
VANET: On mobility scenarios and urban infrastructure. A case study 195
Video Games at the Library: A Historical Perspective 194
Day and Night at the Museum: Intangible Computer Interfaces for Public Exhibitions 194
Leveraging on Mobility Models for Sensor Network Lifetime Modeling 194
Investigating the Impact of Voice-only and Embodied Conversational Virtual Agents on Mixed Reality Puzzle Solving 193
A practical computer based vision system for posture and movement sensing in occupational medicine 191
Augmented Reality in Higher Education an Exploratory Study on the Beliefs of Medical Students 190
Learning about Fashion exploiting the Big Multimedia Data 190
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 189
Modeling the energy consumption of mobile apps 189
Efficient Vehicle-To-Pedestrian Exchange of Medical Data: An Empirical Model with Preliminary Results 188
Using geosocial search for urban air pollution monitoring 188
Studi di estetica (2018). Vol. 3: Towards a digital aesthetics 188
1630-2012: Viaggio al centro dell'Atlante di Gerardo Mercatore Installazione Digitale 187
GPS Position Errors in VANETS: Their Impact on a Real-World Accident Warning System 187
EXTENDED REALITY IN SOCIAL SCIENCE: A CONCEPTUAL CLARIFICATION 186
Supporting cultural emotional browsing for museums: The versoverdi APP 185
The use of immersive virtual reality in a high school classroom: an exploratory study = La realtà immersiva in una classe scolastica 184
Listening to Unanimated Objects' Stories for Treatment and Repair: A Computer Vision Approach 183
Modeling and shaping the lifetime of target detection sensor networks 182
Some Remarks on Aesthetics and Computer Sciences 182
Diegetic User Interfaces in Extended Reality for 3D Medical Visualization 181
Modeling the Energy Consumption of Upload Patterns on Smartphones and IoT Devices 180
Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2 180
Making paper labels smart for augmented wine recognition 179
Going Realistic and Optimal: A Distributed Multi-Hop Broadcast Algorithm for Vehicular Safety 178
Redefining Fashion: A VR Journey from 360° Runway Show to Contextual Avatar Customization 177
From Fun Technology to Serious Applications: Lessons from a Few Exemplar Cases 177
Evaluating vehicle network strategies for downtown Portland: Opportunistic infrastructure and the importance of realistic mobility models 174
An Extended Reality Platform Powered by Large Language Models: A Case Study on Teaching Dance Costumes 174
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 170
Reframing haute couture handcraftship: How to preserve artisans' abilities with gesture recognition 170
See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention 170
Like Vehicles Like Pedestrians, in an Interconnected World 169
On the Effectiveness of an Opportunistic Traffic Management System for Vehicular Networks 169
M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance 168
LelioSwing: Rediscovering music classics while playing in duo with Lelio Luttazzi 168
Towards an immersive visualization of consumer-level simulations of vehicular traffic 168
Investigating eXtended Reality-powered Digital Twins for Sequential Instruction Learning: the Case of the Rubik’s Cube 167
Dealing with Wireless Links in the Era of Bandwidth Demanding Wireless Home Entertainment 167
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 167
Totale 21.382
Categoria #
all - tutte 82.838
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 82.838


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021492 0 0 0 0 0 0 0 0 0 0 0 492
2021/20223.109 216 159 163 163 358 184 149 262 233 97 652 473
2022/20233.047 299 442 121 369 186 268 71 171 597 104 216 203
2023/20241.667 64 168 93 124 119 428 234 76 65 120 95 81
2024/20255.081 252 808 359 257 725 192 383 175 173 572 354 831
2025/202611.291 878 939 1.421 873 1.157 514 1.067 414 1.886 799 665 678
Totale 32.384