MARFIA, GUSTAVO
 Distribuzione geografica
Continente #
NA - Nord America 11.952
EU - Europa 10.503
AS - Asia 9.284
SA - Sud America 550
Continente sconosciuto - Info sul continente non disponibili 516
AF - Africa 420
OC - Oceania 29
Totale 33.254
Nazione #
US - Stati Uniti d'America 11.674
GB - Regno Unito 2.974
IT - Italia 2.787
SG - Singapore 2.509
CN - Cina 2.448
VN - Vietnam 1.885
DE - Germania 880
RU - Federazione Russa 739
FR - Francia 695
HK - Hong Kong 642
IE - Irlanda 585
NL - Olanda 516
IN - India 385
BR - Brasile 360
SE - Svezia 354
KR - Corea 291
UA - Ucraina 275
BD - Bangladesh 271
JP - Giappone 192
CA - Canada 179
TR - Turchia 163
ZA - Sudafrica 149
FI - Finlandia 130
JO - Giordania 115
TG - Togo 96
EE - Estonia 94
CI - Costa d'Avorio 86
CH - Svizzera 74
AR - Argentina 70
ID - Indonesia 60
AT - Austria 59
ES - Italia 56
MX - Messico 50
PH - Filippine 49
BE - Belgio 47
TW - Taiwan 45
BG - Bulgaria 42
MY - Malesia 34
SC - Seychelles 33
GR - Grecia 32
PL - Polonia 32
EC - Ecuador 31
IQ - Iraq 30
TH - Thailandia 30
NG - Nigeria 25
AU - Australia 24
PK - Pakistan 18
SA - Arabia Saudita 18
VE - Venezuela 18
CO - Colombia 16
MT - Malta 16
PY - Paraguay 16
CL - Cile 15
CZ - Repubblica Ceca 15
HR - Croazia 15
PE - Perù 15
DK - Danimarca 14
IR - Iran 13
JM - Giamaica 13
RO - Romania 13
LB - Libano 11
PT - Portogallo 11
UZ - Uzbekistan 11
HU - Ungheria 9
LT - Lituania 9
CR - Costa Rica 8
NP - Nepal 8
MA - Marocco 7
UY - Uruguay 7
AE - Emirati Arabi Uniti 6
AM - Armenia 6
SI - Slovenia 6
TN - Tunisia 6
AZ - Azerbaigian 5
IL - Israele 5
MO - Macao, regione amministrativa speciale della Cina 5
NZ - Nuova Zelanda 5
QA - Qatar 5
XK - ???statistics.table.value.countryCode.XK??? 5
ET - Etiopia 4
HN - Honduras 4
KE - Kenya 4
LK - Sri Lanka 4
TT - Trinidad e Tobago 4
AL - Albania 3
BY - Bielorussia 3
EG - Egitto 3
GE - Georgia 3
KZ - Kazakistan 3
LU - Lussemburgo 3
MD - Moldavia 3
NI - Nicaragua 3
NO - Norvegia 3
OM - Oman 3
PS - Palestinian Territory 3
SV - El Salvador 3
AF - Afghanistan, Repubblica islamica di 2
AO - Angola 2
BO - Bolivia 2
CU - Cuba 2
Totale 32.711
Città #
Southend 2.709
Singapore 1.648
Ashburn 1.073
Fairfield 931
San Jose 748
Dallas 727
Bologna 597
Hong Kong 593
Dublin 582
Santa Clara 547
Chandler 520
Houston 482
Ho Chi Minh City 481
Hefei 446
Wilmington 441
Woodbridge 418
Seattle 405
Council Bluffs 365
Hanoi 362
Ann Arbor 344
Princeton 311
Cambridge 309
Boardman 308
Beijing 303
Milan 245
New York 243
Seoul 228
Dong Ket 182
Jacksonville 182
Lauterbourg 178
Los Angeles 177
Tokyo 155
Rome 128
Istanbul 126
Westminster 122
Amsterdam 121
Berlin 116
Frankfurt am Main 116
Amman 114
Nanjing 110
Padova 109
Helsinki 100
Medford 98
Lomé 96
The Dalles 93
Buffalo 92
Abidjan 86
Shenyang 69
Haiphong 68
Jinan 68
Saint Petersburg 66
Shanghai 64
Chicago 62
Naples 61
Da Nang 60
Redondo Beach 60
Munich 57
Sassari 55
Guangzhou 51
Changsha 49
Redmond 48
Mülheim 47
San Diego 47
Zhengzhou 47
Turin 46
Bengaluru 45
Hebei 45
Phoenix 44
Tianjin 44
Bern 43
São Paulo 43
Nanchang 42
Modena 41
Sofia 40
Brussels 39
Toronto 37
London 36
Montreal 34
Vienna 34
Dearborn 31
Johannesburg 31
Olalla 31
Brooklyn 29
Cesena 29
Montréal 28
San Venanzo 28
Des Moines 27
Orem 27
Forlì 26
Pistoia 26
San Francisco 26
Viareggio 26
Yubileyny 26
Bari 25
Falls Church 25
Hangzhou 25
Jiaxing 25
Kuala Lumpur 24
Warsaw 24
Abeokuta 23
Totale 21.021
Nome #
IPTV-P2P clients at home 456
DanXe: an Extended Artificial Intelligence Framework to Analyze and Promote Dance Heritage 359
NEARCHOS. Networked Archaeological Open Science: Advances in Archaeology Through Field Analytics and Scientific Community Sharing 345
A Comparative Analysis of 3D Modeling Methods for Integration into an Extended Reality Platform 323
Almae Matris Nongentorum Annorum Historia Per Emblemata Representata 313
La realtà virtuale immersiva in una classe scolastica. Uno studio esplorativo in un istituto di istruzione superiore 305
Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality 294
Exploiting Immersive Virtual Reality for Fashion Gamification 291
Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game 291
Digital Twin Collaborative Platforms: Applications to Humans-in-the-loop Crafting of Urban Areas 283
Fostering fashion retail experiences through virtual reality and voice assistants 283
Analyzing cultural relationships visual cues through deep learning models in a cross-dataset setting 280
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena. Integrating voice assistant and virtual reality technologies for fashion communication 276
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 275
A New Traffic Congestion Prediction Model for Advanced Traveler Information and Management Systems 272
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits 269
Social cognition and Metaverse: understanding and disposition towards Human Digital Twins 251
Analyzing and shaping the lifetime and the performance of barrier coverage sensor networks 249
Models and performance evaluation of event goodput in sensor platforms 248
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 240
A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment 236
Behind the Scenes: Lessons Learned from the Greatest Intervehicular Accident Detection Test Ever 235
Museo Multiverso: Bridging the gap between museums and mobile platforms 234
Creative Testbeds for VANET Research: A New Methodology 232
To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test 231
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach 228
Preserving and Annotating Dance Heritage Material through Deep Learning Tools: A Case Study on Rudolf Nureyev 228
Sensing Pollution on Online Social Networks: A Transportation Perspective 227
AREEB: Automatic REfrain Extraction for ThumBnail 224
Efficient Memory-Enhanced Transformer for Long-Document Summarization in Low-Resource Regimes 223
DTN Content Sharing Among Commuters 222
ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPT 219
Using off-the-shelf data-human interface platforms: traps and tricks 219
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D 218
Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds 215
Towards a holistic approach to the socio-historical analysis of vernacular photos 215
Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation 214
Vehicular Congestion Detection and Short-Term Forecasting: A New Model with Results 213
Can we monitor the natural environment analyzing online social network posts? A literature review 213
TCP Libra: Exploring RTT-Fairness for TCP 212
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation 212
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever 210
Playing into the wild: A gesture-based interface for gaming in public spaces 209
Experimental Analysis of a Mobile Health System for Mood Disorders 209
Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective 209
Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility 208
Using computer gaming models to understand the behavior of industrial machines 208
Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy 207
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App 207
Laying the path to consumer-level immersive simulation environments 207
Combining Web Squared and Serious Games for Crossroad Accessibility 206
Blockchain and Sensor-Based Reputation Enforcement for the Support of the Reshoring of Business Activities 206
A simulation model for event goodput estimation in real-time sensor networks 204
Applying deep learning approaches to mixed quantitative-qualitative analyses 203
MDTN: Mobile Delay/Disruption Tolerant Network 203
Entertainment Technology Transfer toward Serious Use 203
An overview of opportunistic ad hoc communication in urban scenarios 203
Investigating the Impact of Voice-only and Embodied Conversational Virtual Agents on Mixed Reality Puzzle Solving 200
Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments 199
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios 198
VANET: On mobility scenarios and urban infrastructure. A case study 197
Video Games at the Library: A Historical Perspective 196
Day and Night at the Museum: Intangible Computer Interfaces for Public Exhibitions 196
Leveraging on Mobility Models for Sensor Network Lifetime Modeling 195
Learning about Fashion exploiting the Big Multimedia Data 195
Augmented Reality in Higher Education an Exploratory Study on the Beliefs of Medical Students 194
A practical computer based vision system for posture and movement sensing in occupational medicine 193
Supporting cultural emotional browsing for museums: The versoverdi APP 193
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 192
Studi di estetica (2018). Vol. 3: Towards a digital aesthetics 192
Modeling the energy consumption of mobile apps 192
Using geosocial search for urban air pollution monitoring 191
Efficient Vehicle-To-Pedestrian Exchange of Medical Data: An Empirical Model with Preliminary Results 189
GPS Position Errors in VANETS: Their Impact on a Real-World Accident Warning System 189
EXTENDED REALITY IN SOCIAL SCIENCE: A CONCEPTUAL CLARIFICATION 189
1630-2012: Viaggio al centro dell'Atlante di Gerardo Mercatore Installazione Digitale 188
Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2 188
The use of immersive virtual reality in a high school classroom: an exploratory study = La realtà immersiva in una classe scolastica 188
Listening to Unanimated Objects' Stories for Treatment and Repair: A Computer Vision Approach 187
Some Remarks on Aesthetics and Computer Sciences 187
Modeling the Energy Consumption of Upload Patterns on Smartphones and IoT Devices 185
An Extended Reality Platform Powered by Large Language Models: A Case Study on Teaching Dance Costumes 185
Modeling and shaping the lifetime of target detection sensor networks 184
Redefining Fashion: A VR Journey from 360° Runway Show to Contextual Avatar Customization 182
Diegetic User Interfaces in Extended Reality for 3D Medical Visualization 182
Making paper labels smart for augmented wine recognition 181
Going Realistic and Optimal: A Distributed Multi-Hop Broadcast Algorithm for Vehicular Safety 181
From Fun Technology to Serious Applications: Lessons from a Few Exemplar Cases 178
Evaluating vehicle network strategies for downtown Portland: Opportunistic infrastructure and the importance of realistic mobility models 176
See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention 176
M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance 174
On the Effectiveness of an Opportunistic Traffic Management System for Vehicular Networks 174
Like Vehicles Like Pedestrians, in an Interconnected World 173
Investigating eXtended Reality-powered Digital Twins for Sequential Instruction Learning: the Case of the Rubik’s Cube 172
LelioSwing: Rediscovering music classics while playing in duo with Lelio Luttazzi 171
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 171
Reframing haute couture handcraftship: How to preserve artisans' abilities with gesture recognition 171
Dealing with Wireless Links in the Era of Bandwidth Demanding Wireless Home Entertainment 169
The digitization of cultural practices 169
Fast-FMS: Fast multimedia across 3G mobile networks 169
Totale 21.826
Categoria #
all - tutte 87.073
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 87.073


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.893 0 159 163 163 358 184 149 262 233 97 652 473
2022/20233.047 299 442 121 369 186 268 71 171 597 104 216 203
2023/20241.667 64 168 93 124 119 428 234 76 65 120 95 81
2024/20255.081 252 808 359 257 725 192 383 175 173 572 354 831
2025/202611.332 878 939 1.421 873 1.157 514 1.067 414 1.886 799 665 719
2026/2027829 357 472 0 0 0 0 0 0 0 0 0 0
Totale 33.254