We present an overview or the video games available at the Film Library of Bologna. This institution, in collaboration with the University of Bologna, has a whole collateral branch dedicated to the video games, as they can be considered a recreational activity somehow related to movies. This collection of video games conceptually starts from the ones that are strictly connected to movies, and than expands to a wider class of video games. A video game could be related with movie either as the direct inspiration of the movie, they could be a prequel or a collateral plot, or as a direct consequence of the movie. The expansion of the collection available in the Library includes an historical set of video games. In this paper we discuss the historical perspective of the relationship between technology and video games. Several dedicated consoles are still in working conditions and could be used by the visitors of the Library. We provide a complete historical view of the video games by means of the titles and the consoles available in the Library.

Video Games at the Library: A Historical Perspective

MARFIA, GUSTAVO;AMOROSO, ALESSANDRO;ROCCETTI, MARCO;
2011

Abstract

We present an overview or the video games available at the Film Library of Bologna. This institution, in collaboration with the University of Bologna, has a whole collateral branch dedicated to the video games, as they can be considered a recreational activity somehow related to movies. This collection of video games conceptually starts from the ones that are strictly connected to movies, and than expands to a wider class of video games. A video game could be related with movie either as the direct inspiration of the movie, they could be a prequel or a collateral plot, or as a direct consequence of the movie. The expansion of the collection available in the Library includes an historical set of video games. In this paper we discuss the historical perspective of the relationship between technology and video games. Several dedicated consoles are still in working conditions and could be used by the visitors of the Library. We provide a complete historical view of the video games by means of the titles and the consoles available in the Library.
Proceedings of 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011)
11
15
G. Marfia; A. Amoroso; M. Roccetti; G. Basile; Claudio E. Palazzi
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11585/102352
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