PRANDI, CATIA
 Distribuzione geografica
Continente #
NA - Nord America 5.922
EU - Europa 5.067
AS - Asia 2.045
AF - Africa 223
SA - Sud America 42
OC - Oceania 21
Continente sconosciuto - Info sul continente non disponibili 3
Totale 13.323
Nazione #
US - Stati Uniti d'America 5.889
GB - Regno Unito 1.856
IT - Italia 1.348
CN - Cina 732
SG - Singapore 571
DE - Germania 469
SE - Svezia 391
IN - India 218
VN - Vietnam 211
FR - Francia 183
IE - Irlanda 179
RU - Federazione Russa 157
TR - Turchia 139
UA - Ucraina 73
ZA - Sudafrica 70
BG - Bulgaria 63
CI - Costa d'Avorio 63
FI - Finlandia 56
EE - Estonia 53
CH - Svizzera 47
JO - Giordania 44
NL - Olanda 39
TG - Togo 38
NG - Nigeria 34
ID - Indonesia 30
CA - Canada 27
PT - Portogallo 24
AT - Austria 23
BE - Belgio 22
HK - Hong Kong 18
MY - Malesia 17
AU - Australia 15
BR - Brasile 14
ES - Italia 14
CL - Cile 13
HR - Croazia 12
GR - Grecia 11
IR - Iran 11
JP - Giappone 10
KR - Corea 10
RO - Romania 10
IL - Israele 9
PL - Polonia 7
CO - Colombia 6
NZ - Nuova Zelanda 6
RS - Serbia 6
EG - Egitto 5
SI - Slovenia 5
DZ - Algeria 4
EC - Ecuador 4
MO - Macao, regione amministrativa speciale della Cina 4
NO - Norvegia 4
PH - Filippine 4
AR - Argentina 3
CZ - Repubblica Ceca 3
IS - Islanda 3
MA - Marocco 3
SA - Arabia Saudita 3
EU - Europa 2
JM - Giamaica 2
LU - Lussemburgo 2
NP - Nepal 2
PE - Perù 2
PK - Pakistan 2
SC - Seychelles 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AE - Emirati Arabi Uniti 1
AL - Albania 1
AM - Armenia 1
BD - Bangladesh 1
BZ - Belize 1
CU - Cuba 1
DK - Danimarca 1
DO - Repubblica Dominicana 1
HU - Ungheria 1
KE - Kenya 1
LA - Repubblica Popolare Democratica del Laos 1
LB - Libano 1
LK - Sri Lanka 1
LT - Lituania 1
LV - Lettonia 1
LY - Libia 1
MK - Macedonia 1
MX - Messico 1
SM - San Marino 1
SN - Senegal 1
SY - Repubblica araba siriana 1
TH - Thailandia 1
TN - Tunisia 1
TW - Taiwan 1
UZ - Uzbekistan 1
Totale 13.323
Città #
Southend 1.754
Fairfield 753
Ashburn 526
Singapore 493
Chandler 449
Santa Clara 391
Woodbridge 355
Wilmington 340
Houston 311
Seattle 287
Bologna 277
Cambridge 229
Princeton 216
Ann Arbor 209
Dublin 178
Boardman 169
Istanbul 121
Dong Ket 105
Turin 87
Westminster 85
Nanjing 84
Medford 80
Berlin 77
Milan 71
Abidjan 63
Sofia 60
Padova 59
Jinan 54
Helsinki 49
Cesena 47
Amman 44
Redmond 44
Beijing 41
Saint Petersburg 41
Lomé 38
San Diego 37
Des Moines 36
New York 36
Abeokuta 34
Changsha 33
Forlì 30
Barletta 29
Jakarta 29
Shenyang 29
Rome 28
Bern 27
Hebei 26
Guangzhou 24
Falls Church 23
Redwood City 23
Zhengzhou 23
Ningbo 22
Shanghai 21
Lucca 20
Nanchang 20
Tianjin 20
London 18
Los Angeles 18
Amsterdam 17
Dearborn 17
Jiaxing 17
Norwalk 17
Parma 17
Reggio Emilia 17
Brussels 16
Taizhou 16
Council Bluffs 15
Florence 15
Fremont 15
Hangzhou 15
Manassas 15
Paris 15
Bremen 14
Bühl 14
Hong Kong 13
Bergamo 12
Haikou 12
Ravenna 12
Rimini 12
Trieste 12
Vicenza 12
Jacksonville 11
Phoenix 11
San Lazzaro di Savena 11
Vienna 11
Wuhan 11
Faenza 10
Kota 10
San Francisco 10
Verona 10
Lanzhou 9
Olalla 9
Ottawa 9
Santa Maria a Monte 9
Shenzhen 9
Binasco 8
Cabo 8
Chicago 8
Como 8
Fuzhou 8
Totale 9.310
Nome #
Gamifying cultural experiences across the urban environment 245
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment 228
Automatic web content personalization through reinforcement learning 211
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 209
Towards Eco-Centric Interaction: Urban Playful Interventions in the Anthropocene 192
A Microservice Architecture Use Case for Persons with Disabilities 191
Almawhere 2.0: A pervasive system to facilitate indoor wayfinding 170
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design 162
Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation 160
null 157
Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing 157
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 157
A blue Monday? Try walking on a yellow path 156
Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift 155
Gamification in Crowdsourcing Applications 154
Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH 152
Using educational robot and tablet to improve wayfinding in children 151
Augment browsing and standard profiling for enhancing Web accessibility 148
Storytelling and remote-sensing playful interventions to foster biodiversity awareness 141
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 140
Trustworthiness in crowd- sensed and sourced georeferenced data 139
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 136
Accessible wayfinding and navigation: a systematic mapping study 136
Tourism for all: A mobile application to assist visually impaired users in enjoying tourist services 134
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 134
On assessing the accuracy of air pollution models exploiting a strategic sensors deployment 131
From gamification to pervasive game in mapping urban accessibility 129
BEAT: an AContent extension to support authors in developing learning pathways 129
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 129
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community 127
CrowdSensing for smart mobility through a service-oriented architecture 126
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 126
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 126
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems 126
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 125
Can IoT Wearable Devices Feed Frugal Innovation? 125
A data visualization interactive exploration of human mobility data during the COVID-19 outbreak: A case study 125
Designing human-centric software artifacts with future users: a case study 124
Fitting like a GlovePi: A wearable device for deaf-blind people 123
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 123
Personalizing Pedestrian Accessible way-finding with mPASS 122
A Deep Learning and Social IoT approach for Plants Disease Prediction toward a Sustainable Agriculture 122
Bus stops as interactive touchpoints -improving engagement and use of public transport 121
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 121
On combining Big Data and machine learning to support eco-driving behaviours 121
A context-aware system for personalized and accessible pedestrian paths 120
Food and gastronomic heritage: Telling a story of eyes and hands 120
User-driven and open innovation as app design tools for high school students 119
MapRecorder: analysing real-world usage of mobile map applications 119
Social location awareness: A prototype of altruistic IoT 118
On augmenting the experience of people with mobility impairments while exploring the city: A case study with wearable devices 117
MecWilly in your pocket: On evaluating a mobile serious game for kids 116
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 116
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 116
Crowdsourcing Urban Accessibility: Some Preliminary Experiences with Results 115
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 115
LOCOMOBIS: A low-cost acoustic-based sensing system to monitor and classify mosquitoes 115
Augmenting good behaviour: Mixing digital and reality to promote sustainability in a campus community 115
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 115
Privacy Perception when Using Smartphone Applications 114
A visual immersive participatory platform to foster dialogue between locals and tourists 109
Accessibility and Smart Data: the Case Study of mPASS 108
Beanstalk - A community based passive Wi-Fi tracking system for analysing tourism dynamics 108
null 106
IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context 106
Human-drone interaction: State of the art, open issues and challenges 106
Train your attention and executive functions with Eye-Riders! A videogame for improving cognitive abilities in neurodiverse children 105
Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages 104
Mapping urban accessibility: gamifying the citizens’ experience 104
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus 104
Preservation in Smart Libraries: an Experiment involving IoT and Indoor Environmental Sensing 102
Handmade narrations: Handling digital narrations on food and gastronomic culture 99
User centered and context dependent personalization through experiential transcoding 99
On combining crowdsourcing, sensing and open data for an accessible smart city 98
What influences sentiment analysis on social networks: A case study 96
On exploring a pervasive infrastructure to foster citizens participation and sustainable development 93
Integrazione del tool autore AContent con Moodle 93
mPASS: Integrating people sensing and crowdsourcing to map urban accessibility 91
Trustworthiness Assessment in Mapping Urban Accessibility via Sensing and Crowdsourcing 91
Vitflow: A platform to visualize tourists flows in a rich interactive map-based interface 91
Smart sensing supporting energy-efficient buildings: On comparing prototypes for people counting 91
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors 91
When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira 90
On designing a way-finding system to assist users with respiratory ailments and track symptoms 88
On exploiting acoustic sensing and citizen science in a game for biodiversity monitoring and awareness 86
Conversational Interfaces for a Smart Campus: A Case Study 85
Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community 85
Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the madeira islands 84
Eye-Riders un applied game per il potenziamento delle funzioni esecutive: Risultati preliminari dell'efficacia clinica. 83
FruGar: Exploiting Deep Learning and Crowdsourcing for Frugal Gardening 82
SMAS'19: 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability 79
null 78
Do Conversational Interfaces Kill Web Accessibility? 77
Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience 76
Experiential Adaptation to Provide User-Centered Web Content Personalization 73
An evaluation methodology to determine the actual limitations of a TinyML-based solution 72
A user-centred approach to design in-vehicle human machine interfaces: A case study for electric cars 72
Privacy perception and user behavior in the mobile ecosystem 71
Evaluating the practical limitations of TinyML: An experimental approach 70
Editorial: Smart Objects and Technologies 69
Totale 11.981
Categoria #
all - tutte 38.423
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 38.423


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.651 0 0 0 0 0 0 329 332 418 201 140 231
2020/20212.232 371 96 69 72 145 83 56 179 417 180 145 419
2021/20222.582 190 151 126 119 269 202 79 158 161 156 530 441
2022/20232.502 185 283 132 289 182 289 84 140 431 93 207 187
2023/20241.213 56 160 89 63 64 175 90 149 96 127 80 64
2024/20252.022 178 507 332 273 585 147 0 0 0 0 0 0
Totale 13.719