PRANDI, CATIA
 Distribuzione geografica
Continente #
NA - Nord America 7.085
EU - Europa 5.879
AS - Asia 5.041
AF - Africa 474
SA - Sud America 415
OC - Oceania 30
Continente sconosciuto - Info sul continente non disponibili 3
Totale 18.927
Nazione #
US - Stati Uniti d'America 7.007
GB - Regno Unito 1.923
SG - Singapore 1.698
IT - Italia 1.616
CN - Cina 1.591
DE - Germania 557
VN - Vietnam 498
HK - Hong Kong 433
SE - Svezia 397
BR - Brasile 286
IN - India 261
RU - Federazione Russa 251
FR - Francia 223
CI - Costa d'Avorio 197
IE - Irlanda 183
NL - Olanda 176
TR - Turchia 146
KR - Corea 145
ZA - Sudafrica 83
UA - Ucraina 79
FI - Finlandia 77
SC - Seychelles 72
BG - Bulgaria 64
CH - Svizzera 55
AR - Argentina 54
EE - Estonia 53
ID - Indonesia 52
JO - Giordania 45
JP - Giappone 44
CA - Canada 43
AT - Austria 41
TG - Togo 38
NG - Nigeria 35
PT - Portogallo 30
ES - Italia 28
EG - Egitto 25
MY - Malesia 25
AU - Australia 24
BE - Belgio 23
PL - Polonia 23
EC - Ecuador 22
CL - Cile 18
MX - Messico 17
GR - Grecia 16
CO - Colombia 15
HR - Croazia 12
BD - Bangladesh 11
IL - Israele 11
IR - Iran 11
RO - Romania 11
PH - Filippine 10
TW - Taiwan 10
PY - Paraguay 8
DZ - Algeria 7
IQ - Iraq 7
LT - Lituania 7
MA - Marocco 6
NZ - Nuova Zelanda 6
AE - Emirati Arabi Uniti 5
PE - Perù 5
SA - Arabia Saudita 5
SI - Slovenia 5
CZ - Repubblica Ceca 4
DO - Repubblica Dominicana 4
KZ - Kazakistan 4
MO - Macao, regione amministrativa speciale della Cina 4
NO - Norvegia 4
PK - Pakistan 4
RS - Serbia 4
DK - Danimarca 3
IS - Islanda 3
JM - Giamaica 3
KE - Kenya 3
MK - Macedonia 3
MN - Mongolia 3
NP - Nepal 3
PA - Panama 3
SM - San Marino 3
TN - Tunisia 3
UY - Uruguay 3
VE - Venezuela 3
BH - Bahrain 2
EU - Europa 2
LB - Libano 2
LU - Lussemburgo 2
TT - Trinidad e Tobago 2
UZ - Uzbekistan 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AL - Albania 1
AM - Armenia 1
AZ - Azerbaigian 1
BO - Bolivia 1
BW - Botswana 1
BZ - Belize 1
CG - Congo 1
CR - Costa Rica 1
CU - Cuba 1
DM - Dominica 1
HN - Honduras 1
HU - Ungheria 1
Totale 18.915
Città #
Southend 1.754
Singapore 1.071
Ashburn 759
Fairfield 753
Dallas 466
Chandler 449
Hong Kong 426
Santa Clara 398
Woodbridge 355
Wilmington 340
Bologna 321
Houston 314
Hefei 303
Seattle 289
Cambridge 229
Princeton 216
Beijing 214
Ann Arbor 209
Abidjan 194
Dublin 181
Boardman 179
Seoul 136
Istanbul 121
Milan 112
Dong Ket 105
Turin 104
Ho Chi Minh City 102
Nanjing 88
Westminster 85
Los Angeles 80
Medford 80
Berlin 77
Hanoi 77
New York 64
Cesena 61
Sofia 60
Padova 59
Redondo Beach 58
Helsinki 57
Jinan 57
Buffalo 52
Amman 45
Redmond 44
Saint Petersburg 41
Rome 39
Changsha 38
Lomé 38
San Diego 37
Des Moines 36
Tokyo 36
Abeokuta 34
Forlì 34
Jakarta 34
Guangzhou 33
Rimini 33
Shenyang 32
Shanghai 31
Frankfurt am Main 30
Munich 30
São Paulo 30
Barletta 29
Bern 28
Bengaluru 27
Zhengzhou 27
Hebei 26
Tianjin 26
London 24
Falls Church 23
Lucca 23
Redwood City 23
Amsterdam 22
Birmingham 22
Ningbo 22
Parma 22
Chicago 21
Florence 21
San Francisco 21
Nanchang 20
Reggio Emilia 20
Cairo 19
Council Bluffs 19
Yubileyny 18
Brussels 17
Dearborn 17
Jiaxing 17
Modena 17
Norwalk 17
Paris 17
Phoenix 17
Wuhan 17
Manassas 16
Nuremberg 16
Taizhou 16
Vienna 16
Warsaw 16
Da Nang 15
Fremont 15
Hangzhou 15
Vicenza 15
Bremen 14
Totale 12.523
Nome #
Gamifying cultural experiences across the urban environment 303
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment 303
Train your attention and executive functions with Eye-Riders! A videogame for improving cognitive abilities in neurodiverse children 265
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 247
Automatic web content personalization through reinforcement learning 241
A Microservice Architecture Use Case for Persons with Disabilities 219
Towards Eco-Centric Interaction: Urban Playful Interventions in the Anthropocene 216
Accessible wayfinding and navigation: a systematic mapping study 216
A data visualization interactive exploration of human mobility data during the COVID-19 outbreak: A case study 215
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community 214
Almawhere 2.0: A pervasive system to facilitate indoor wayfinding 209
Using educational robot and tablet to improve wayfinding in children 206
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design 204
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 191
Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift 190
Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH 189
Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing 189
Incidental language and culture learning through mobile technologies: a multi-case study 186
A blue Monday? Try walking on a yellow path 185
An evaluation methodology to determine the actual limitations of a TinyML-based solution 178
Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation 178
A Deep Learning and Social IoT approach for Plants Disease Prediction toward a Sustainable Agriculture 176
Augment browsing and standard profiling for enhancing Web accessibility 171
Gamification in Crowdsourcing Applications 171
Designing human-centric software artifacts with future users: a case study 169
On assessing the accuracy of air pollution models exploiting a strategic sensors deployment 168
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 167
BEAT: an AContent extension to support authors in developing learning pathways 164
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors 164
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 163
Tourism for all: A mobile application to assist visually impaired users in enjoying tourist services 163
Trustworthiness in crowd- sensed and sourced georeferenced data 162
Storytelling and remote-sensing playful interventions to foster biodiversity awareness 162
Privacy Perception when Using Smartphone Applications 162
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 162
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 159
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 159
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 159
null 157
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 156
CrowdSensing for smart mobility through a service-oriented architecture 156
On augmenting the experience of people with mobility impairments while exploring the city: A case study with wearable devices 156
User-driven and open innovation as app design tools for high school students 154
Eye-Riders un applied game per il potenziamento delle funzioni esecutive: Risultati preliminari dell'efficacia clinica. 152
Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications 152
From gamification to pervasive game in mapping urban accessibility 151
On combining Big Data and machine learning to support eco-driving behaviours 151
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 150
MapRecorder: analysing real-world usage of mobile map applications 150
SDGs Like You Have Never Seen Before!: Co-designing Data Visualization Tools with and for University Students 149
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 149
Fitting like a GlovePi: A wearable device for deaf-blind people 149
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 149
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus 149
Augmenting good behaviour: Mixing digital and reality to promote sustainability in a campus community 148
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 146
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems 146
Can IoT Wearable Devices Feed Frugal Innovation? 145
A context-aware system for personalized and accessible pedestrian paths 144
Personalizing Pedestrian Accessible way-finding with mPASS 143
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 143
Exploring proximity-based recommendation criteria as a tool for information exchange and interactions between locals and tourists 142
On Engaging Communities in Smart Societies: Crowdsourcing, Gamification, and Participatory Design for Accessible, Sustainable, and Safer Urban Mobility 141
Bus stops as interactive touchpoints -improving engagement and use of public transport 141
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 140
Food and gastronomic heritage: Telling a story of eyes and hands 139
MecWilly in your pocket: On evaluating a mobile serious game for kids 139
Crowdsourcing Urban Accessibility: Some Preliminary Experiences with Results 138
IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context 138
On supporting university communities in indoor wayfinding: An inclusive design approach 138
Social location awareness: A prototype of altruistic IoT 137
LOCOMOBIS: A low-cost acoustic-based sensing system to monitor and classify mosquitoes 136
Preservation in Smart Libraries: an Experiment involving IoT and Indoor Environmental Sensing 136
What influences sentiment analysis on social networks: A case study 135
On combining crowdsourcing, sensing and open data for an accessible smart city 134
Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community 134
Human-drone interaction: State of the art, open issues and challenges 133
Accessibility and Smart Data: the Case Study of mPASS 129
Mapping urban accessibility: gamifying the citizens’ experience 128
Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages 127
User centered and context dependent personalization through experiential transcoding 127
A visual immersive participatory platform to foster dialogue between locals and tourists 126
Beanstalk - A community based passive Wi-Fi tracking system for analysing tourism dynamics 125
Smart sensing supporting energy-efficient buildings: On comparing prototypes for people counting 123
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter 121
mPASS: Integrating people sensing and crowdsourcing to map urban accessibility 121
Trustworthiness Assessment in Mapping Urban Accessibility via Sensing and Crowdsourcing 120
Handmade narrations: Handling digital narrations on food and gastronomic culture 119
Conversational Interfaces for a Smart Campus: A Case Study 118
URBAN GAMERS LAB: Techniques and Tools to Develop Transversal Competences and Life Skills in Educational Context Using Technologies 117
Evaluating the use of machine learning algorithms in environmental sensing for energy saving 115
Integrazione del tool autore AContent con Moodle 115
On designing a way-finding system to assist users with respiratory ailments and track symptoms 115
Integrating Personalized and Accessible Itineraries in MaaS Ecosystems Through Microservices 111
Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the madeira islands 111
General Chairs' Preface 106
What Does Air Quality Sound Like? On Exploring the impact of Data Sonification Versus Data Visualization 106
On exploring a pervasive infrastructure to foster citizens participation and sustainable development 106
null 106
Do Conversational Interfaces Kill Web Accessibility? 106
Totale 15.689
Categoria #
all - tutte 55.698
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 55.698


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.479 0 0 0 0 0 83 56 179 417 180 145 419
2021/20222.582 190 151 126 119 269 202 79 158 161 156 530 441
2022/20232.502 185 283 132 289 182 289 84 140 431 93 207 187
2023/20241.213 56 160 89 63 64 175 90 149 96 127 80 64
2024/20253.669 158 505 326 269 584 146 342 206 56 203 253 621
2025/20263.980 546 864 972 493 872 233 0 0 0 0 0 0
Totale 19.346