In this paper we present the design and implementation of two different game applications, designed and developed in order to extend and motivate the community of mPASS, an urban accessibility mapping system. On the one hand, mPASS relays to collect a sufficiently dense, detailed and trustworthy amount of data. On the other hand, its niche goal somehow limits its natural audience, which is not enough to reach the critical mass of information needed by the system in order to provide effective accessibility maps for its users. To overcome this problem, we resorted to the use of a gamification strategy to develop both a traditional prizing add-on and a novel mobile game targeting young and adults players, aiming to include them into the data contributors community. Design process and development description of both games are presented, highlighting the design iterations of the concepts, motivated by contribution gathered from feedback sessions, focus group and experience prototyping.

Prandi, C., Nisi, V., Salomoni, P., Nunes, N.J. (2015). From gamification to pervasive game in mapping urban accessibility. New York : ACM [10.1145/2808435.2808449].

From gamification to pervasive game in mapping urban accessibility

PRANDI, CATIA;SALOMONI, PAOLA;
2015

Abstract

In this paper we present the design and implementation of two different game applications, designed and developed in order to extend and motivate the community of mPASS, an urban accessibility mapping system. On the one hand, mPASS relays to collect a sufficiently dense, detailed and trustworthy amount of data. On the other hand, its niche goal somehow limits its natural audience, which is not enough to reach the critical mass of information needed by the system in order to provide effective accessibility maps for its users. To overcome this problem, we resorted to the use of a gamification strategy to develop both a traditional prizing add-on and a novel mobile game targeting young and adults players, aiming to include them into the data contributors community. Design process and development description of both games are presented, highlighting the design iterations of the concepts, motivated by contribution gathered from feedback sessions, focus group and experience prototyping.
2015
Proceedings of 11th Edition of the Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2015)
126
129
Prandi, C., Nisi, V., Salomoni, P., Nunes, N.J. (2015). From gamification to pervasive game in mapping urban accessibility. New York : ACM [10.1145/2808435.2808449].
Prandi, Catia; Nisi, Valentina; Salomoni, Paola; Nunes, Nuno Jardim
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/526052
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