In this paper, an approach to increase the use of public transportation by tourists, exploiting pervasive technologies and a smart objects infrastructure, is presented. The idea behind our platform is to take advantage of gamification and smart technologies (such as iBeacons technologies and smart-phones) to engage users and persuade them to use (more) sustainable means of transport. The Beacons, in fact, acts as a provider of authentic contents related to the story of Madeira, assisting and locating the user in his/her adventure. We carried out a case study on the Madeira island, a well-known touristic destination where several bus lines allow tourists to reach the different sight-seeing places. Moreover, a preliminary usability test and a SUS questionnaire were performed to assess the usability and facility of use of the application.

When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira / Cardoso B.; Ribeiro M.; Prandi C.; Nunes N.. - ELETTRONICO. - (2019), pp. 3-8. (Intervento presentato al convegno 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, SMAS 2019, co-located with MobiCom 2019 tenutosi a mex nel 2019) [10.1145/3349622.3355449].

When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira

Prandi C.;
2019

Abstract

In this paper, an approach to increase the use of public transportation by tourists, exploiting pervasive technologies and a smart objects infrastructure, is presented. The idea behind our platform is to take advantage of gamification and smart technologies (such as iBeacons technologies and smart-phones) to engage users and persuade them to use (more) sustainable means of transport. The Beacons, in fact, acts as a provider of authentic contents related to the story of Madeira, assisting and locating the user in his/her adventure. We carried out a case study on the Madeira island, a well-known touristic destination where several bus lines allow tourists to reach the different sight-seeing places. Moreover, a preliminary usability test and a SUS questionnaire were performed to assess the usability and facility of use of the application.
2019
Proceedings of the Annual International Conference on Mobile Computing and Networking, MOBICOM
3
8
When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira / Cardoso B.; Ribeiro M.; Prandi C.; Nunes N.. - ELETTRONICO. - (2019), pp. 3-8. (Intervento presentato al convegno 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, SMAS 2019, co-located with MobiCom 2019 tenutosi a mex nel 2019) [10.1145/3349622.3355449].
Cardoso B.; Ribeiro M.; Prandi C.; Nunes N.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/710475
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