In this paper, an approach to increase the use of public transportation by tourists, exploiting pervasive technologies and a smart objects infrastructure, is presented. The idea behind our platform is to take advantage of gamification and smart technologies (such as iBeacons technologies and smart-phones) to engage users and persuade them to use (more) sustainable means of transport. The Beacons, in fact, acts as a provider of authentic contents related to the story of Madeira, assisting and locating the user in his/her adventure. We carried out a case study on the Madeira island, a well-known touristic destination where several bus lines allow tourists to reach the different sight-seeing places. Moreover, a preliminary usability test and a SUS questionnaire were performed to assess the usability and facility of use of the application.

Cardoso, B., Ribeiro, M., Prandi, C., Nunes, N. (2019). When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira. Association for Computing Machinery [10.1145/3349622.3355449].

When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira

Prandi C.;
2019

Abstract

In this paper, an approach to increase the use of public transportation by tourists, exploiting pervasive technologies and a smart objects infrastructure, is presented. The idea behind our platform is to take advantage of gamification and smart technologies (such as iBeacons technologies and smart-phones) to engage users and persuade them to use (more) sustainable means of transport. The Beacons, in fact, acts as a provider of authentic contents related to the story of Madeira, assisting and locating the user in his/her adventure. We carried out a case study on the Madeira island, a well-known touristic destination where several bus lines allow tourists to reach the different sight-seeing places. Moreover, a preliminary usability test and a SUS questionnaire were performed to assess the usability and facility of use of the application.
2019
Proceedings of the Annual International Conference on Mobile Computing and Networking, MOBICOM
3
8
Cardoso, B., Ribeiro, M., Prandi, C., Nunes, N. (2019). When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira. Association for Computing Machinery [10.1145/3349622.3355449].
Cardoso, B.; Ribeiro, M.; Prandi, C.; Nunes, N.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/710475
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