Different kinds of gameful activities have been successfully exploited to foster engagement and arouse highly motivated behaviour in many areas. A particular type of game, Game with a purpose, has been used in educational contexts, to raise awareness about societal challenges. We envisaged making use of such kind of game in order to foster awareness about biodiversity, in more-than-human urban spaces. The game, named u-Gene, has been designed leveraging on remote-sensing infrastructures to record animals' calls and on the citizen science framework to engage players. Through the game, the player can have fun while incidentally learn about the biodiversity of a specific environment. As a secondary effect of the playful and learning activity, the player can help scientists and researchers in creating a validated dataset of animals' calls, classifying the provided sample. The paper presents the design process, the implementation and the evaluation of our playful intervention, exploiting storytelling and remote-sensing to increase biodiversity awareness. Findings of the preliminary evaluation in the field confirm the potential of our approach.
Prandi, C., Nisi, V., Loureiro, P., Nunes, N.J. (2020). Storytelling and remote-sensing playful interventions to foster biodiversity awareness. INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY, 12(1), 39-59 [10.1504/IJART.2020.10024958].
Storytelling and remote-sensing playful interventions to foster biodiversity awareness
Prandi, Catia
;
2020
Abstract
Different kinds of gameful activities have been successfully exploited to foster engagement and arouse highly motivated behaviour in many areas. A particular type of game, Game with a purpose, has been used in educational contexts, to raise awareness about societal challenges. We envisaged making use of such kind of game in order to foster awareness about biodiversity, in more-than-human urban spaces. The game, named u-Gene, has been designed leveraging on remote-sensing infrastructures to record animals' calls and on the citizen science framework to engage players. Through the game, the player can have fun while incidentally learn about the biodiversity of a specific environment. As a secondary effect of the playful and learning activity, the player can help scientists and researchers in creating a validated dataset of animals' calls, classifying the provided sample. The paper presents the design process, the implementation and the evaluation of our playful intervention, exploiting storytelling and remote-sensing to increase biodiversity awareness. Findings of the preliminary evaluation in the field confirm the potential of our approach.File | Dimensione | Formato | |
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