Nome |
# |
Privacy Perception when Using Smartphone Applications, file e1dcb337-6d85-7715-e053-1705fe0a6cc9
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490
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Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts, file e1dcb32f-c279-7715-e053-1705fe0a6cc9
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282
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Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design, file e1dcb338-8b86-7715-e053-1705fe0a6cc9
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226
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Automatic web content personalization through reinforcement learning, file e1dcb338-86a1-7715-e053-1705fe0a6cc9
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207
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Gamifying cultural experiences across the urban environment, file e1dcb338-4bb3-7715-e053-1705fe0a6cc9
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193
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Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure, file e1dcb338-2ff9-7715-e053-1705fe0a6cc9
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109
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Designing interactive infographics to stimulate environmental awareness: an exploration with a University community, file 89a0c337-8665-46ba-90da-e15873ba0fed
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103
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On supporting university communities in indoor wayfinding: An inclusive design approach, file e1dcb338-40ec-7715-e053-1705fe0a6cc9
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85
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Designing human-centric software artifacts with future users: a case study, file e1dcb334-bc17-7715-e053-1705fe0a6cc9
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81
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On combining Big Data and machine learning to support eco-driving behaviours, file e1dcb333-2d05-7715-e053-1705fe0a6cc9
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77
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Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community, file e1dcb33a-1477-7715-e053-1705fe0a6cc9
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62
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A Deep Learning and Social IoT approach for Plants Disease Prediction toward a Sustainable Agriculture, file 22ae6db8-abd8-48f2-9bd6-e8aedfb5c114
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52
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A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios, file e1dcb32e-9a75-7715-e053-1705fe0a6cc9
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52
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Accessible wayfinding and navigation: a systematic mapping study, file e1dcb338-4bc8-7715-e053-1705fe0a6cc9
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48
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Smart Campus: Fostering the Community Awareness Through an Intelligent Environment, file 78aef5a6-472c-4fe8-a54a-5471ae91067b
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45
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Storytelling and remote-sensing playful interventions to foster biodiversity awareness, file ccd66a0e-7783-468b-bea4-3fcbba5f4699
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41
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A visual immersive participatory platform to foster dialogue between locals and tourists, file c5c23d8f-ecde-46d5-92a1-bfe5f93ace58
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34
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On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus, file e1dcb337-abfc-7715-e053-1705fe0a6cc9
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33
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MapRecorder: analysing real-world usage of mobile map applications, file 06515e66-e6d1-4cf7-94b9-1f61bee3c2e3
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29
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Extreme flooding events in coastal lagoons: seawater parameters and rainfall over a six-year period in the Mar Menor (SE Spain), file 820434d1-782f-4265-a6d3-939a9bef8d70
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28
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Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience, file e1dcb337-54a5-7715-e053-1705fe0a6cc9
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23
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Incidental language and culture learning through mobile technologies: a multi-case study, file 1279e84f-9e1a-4878-a888-4aed939ee8cb
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20
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Using educational robot and tablet to improve wayfinding in children, file e1dcb336-5faf-7715-e053-1705fe0a6cc9
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16
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Gamifying cultural experiences across the urban environment, file e1dcb332-588c-7715-e053-1705fe0a6cc9
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9
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Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications, file e9b0f7b0-ecf7-4602-904d-a4905bf33f0d
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9
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On exploring a pervasive infrastructure to foster citizens participation and sustainable development, file e1dcb332-3cdf-7715-e053-1705fe0a6cc9
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8
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Exploring proximity-based recommendation criteria as a tool for information exchange and interactions between locals and tourists, file bc034deb-6c9d-43c4-8811-73a0e5ea6165
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7
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null, file e1dcb32f-4707-7715-e053-1705fe0a6cc9
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7
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An evaluation methodology to determine the actual limitations of a TinyML-based solution, file 4166339e-7679-4df9-aec0-740f78b6af97
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6
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Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective, file e1dcb32f-0c71-7715-e053-1705fe0a6cc9
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6
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BEAT: an AContent extension to support authors in developing learning pathways, file e1dcb32c-29c8-7715-e053-1705fe0a6cc9
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4
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IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context, file e1dcb332-4dc0-7715-e053-1705fe0a6cc9
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4
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Tourism for all: A mobile application to assist visually impaired users in enjoying tourist services, file e1dcb332-79d3-7715-e053-1705fe0a6cc9
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4
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SMAS’19 chairs’ welcome, file e1dcb333-5c47-7715-e053-1705fe0a6cc9
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4
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Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications, file fbf1569b-3ebd-4b10-bd6f-74b5088e20e5
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4
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Unusual suspects - visualizing unusual relationships of complex social phenomena with climate change, file 442d3332-a903-405a-948e-7dc06f2d8e4f
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3
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On Engaging Communities in Smart Societies: Crowdsourcing, Gamification, and Participatory Design for Accessible, Sustainable, and Safer Urban Mobility, file db756805-b3ec-4ab5-ad69-747eb397438f
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3
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Mapping urban accessibility: gamifying the citizens’ experience, file e1dcb32e-3d4d-7715-e053-1705fe0a6cc9
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3
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Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift, file e1dcb330-1c79-7715-e053-1705fe0a6cc9
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3
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On designing a way-finding system to assist users with respiratory ailments and track symptoms, file e1dcb332-2b2f-7715-e053-1705fe0a6cc9
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3
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Do Conversational Interfaces Kill Web Accessibility?, file e1dcb335-7470-7715-e053-1705fe0a6cc9
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3
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Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems, file e1dcb335-7e8e-7715-e053-1705fe0a6cc9
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3
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FruGar: Exploiting Deep Learning and Crowdsourcing for Frugal Gardening, file e1dcb335-9f7a-7715-e053-1705fe0a6cc9
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3
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The design of Tecnico GO!: catering for students’ well-being during the COVID-19 pandemics, file a577cfab-5cf9-4727-8a43-28affe11bb80
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2
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Exploiting co-design, game thinking and citizen science in a workshop-like experience for stimulating reflections with teens, file a5a76533-7688-4561-b74c-6d2936542618
|
2
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What Does Air Quality Sound Like? On Exploring the impact of Data Sonification Versus Data Visualization, file aba8e0f3-5b28-476b-b42e-2103878945b8
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2
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A Deep Learning and Social IoT approach for Plants Disease Prediction toward a Sustainable Agriculture, file c2eb11cb-c1ae-4aea-b3d6-bb79db850919
|
2
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General Chairs' Preface, file c462c751-2649-42ab-8110-c3e1af325bf4
|
2
|
On integrating intelligent infrastructure and participatory monitoring for environmental modelling: The SMARTLAGOON approach, file d42a36f5-98d2-4674-92a6-35f28304407f
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2
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Integrazione del tool autore AContent con Moodle, file e1dcb32c-49f0-7715-e053-1705fe0a6cc9
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2
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mPASS: Integrating people sensing and crowdsourcing to map urban accessibility, file e1dcb32c-cea8-7715-e053-1705fe0a6cc9
|
2
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From gamification to pervasive game in mapping urban accessibility, file e1dcb32d-123c-7715-e053-1705fe0a6cc9
|
2
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Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift, file e1dcb32e-305c-7715-e053-1705fe0a6cc9
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2
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Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing, file e1dcb32e-30d1-7715-e053-1705fe0a6cc9
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2
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A Microservice Architecture Use Case for Persons with Disabilities, file e1dcb32f-d05f-7715-e053-1705fe0a6cc9
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2
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Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts, file e1dcb330-201d-7715-e053-1705fe0a6cc9
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2
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On augmenting the experience of people with mobility impairments while exploring the city: A case study with wearable devices, file e1dcb331-fc07-7715-e053-1705fe0a6cc9
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2
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Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation, file e1dcb332-13dc-7715-e053-1705fe0a6cc9
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2
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Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH, file e1dcb332-a62b-7715-e053-1705fe0a6cc9
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2
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Towards Eco-Centric Interaction: Urban Playful Interventions in the Anthropocene, file e1dcb333-1294-7715-e053-1705fe0a6cc9
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2
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Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the madeira islands, file e1dcb333-55f6-7715-e053-1705fe0a6cc9
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2
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A user-centred approach to design in-vehicle human machine interfaces: A case study for electric cars, file e1dcb333-55fc-7715-e053-1705fe0a6cc9
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2
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Privacy perception and user behavior in the mobile ecosystem, file e1dcb333-55fe-7715-e053-1705fe0a6cc9
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2
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On exploiting acoustic sensing and citizen science in a game for biodiversity monitoring and awareness, file e1dcb333-6e28-7715-e053-1705fe0a6cc9
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2
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SMAS'19: 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, file e1dcb333-7e12-7715-e053-1705fe0a6cc9
|
2
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Augmenting good behaviour: Mixing digital and reality to promote sustainability in a campus community, file e1dcb333-7fca-7715-e053-1705fe0a6cc9
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2
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Smart sensing supporting energy-efficient buildings: On comparing prototypes for people counting, file e1dcb333-9e72-7715-e053-1705fe0a6cc9
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2
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Almawhere 2.0: A pervasive system to facilitate indoor wayfinding, file e1dcb335-7996-7715-e053-1705fe0a6cc9
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2
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Editorial: Smart Objects and Technologies, file e1dcb335-79a8-7715-e053-1705fe0a6cc9
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2
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Can IoT Wearable Devices Feed Frugal Innovation?, file e1dcb335-9f7c-7715-e053-1705fe0a6cc9
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2
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On using conversational interfaces to improve the accessibility of a university campus, file e1dcb337-aa4c-7715-e053-1705fe0a6cc9
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2
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Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors, file e1dcb339-8b96-7715-e053-1705fe0a6cc9
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2
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EscapeCampus: Exploiting a Game-based Learning tool to increase the sustainability knowledge of students, file 1459eafc-85e9-41a8-a1f1-d52493bf37a8
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1
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Addressing children and caregivers' concerns in the design of child-Targeted locative systems, file 155dc808-c4ea-41f0-840b-fdd4266a2b91
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1
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Can 360° VR and customization foster personal connections between tourists and locals? An experiment in the sharing economy and hospitality frame, file 2473a674-06b4-4d37-8b15-5377bf31a4d1
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1
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SDGs Like You Have Never Seen Before!: Co-designing Data Visualization Tools with and for University Students, file 24b0edd1-caa6-4d91-8d7a-98514f57838e
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1
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A Close Look at Citizen Science Through the HCI Lens: A Systematic Literature Review, file 3923629d-9044-407c-b965-ed471fbb8d0d
|
1
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Preface of special issue on future generation ICT solutions for digital social innovation and sustainable development, file 4848f088-8ed8-4a7c-b045-f0f6f5240dd2
|
1
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Site identification and discharge measurements through Mobile
Crowdsensing in the Mar Menor region, file 55bde14a-4106-4aee-8609-ba4284eee725
|
1
|
What Does Air Quality Sound Like? On Exploring the impact of Data Sonification Versus Data Visualization, file 5b0dd7b8-6f3e-4668-8151-702f25591a48
|
1
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Crowdsensing-Enabled Service Design for Floating Students During the COVID-19 Pandemic, file 67ad5c97-5cb3-4bfd-8e60-79328aa58ed2
|
1
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Evaluating the use of machine learning algorithms in environmental sensing for energy saving, file 6bd61d41-9ca1-466e-ad22-2034bbbf7580
|
1
|
Crowdsourcing Through TinyML as a Way to Engage End-Users in IoT Solutions, file 98cab24d-af58-471b-871e-e5344f1c20f8
|
1
|
SMARTLAGOON: Innovative modelling approaches for predicting socio-environmental evolution in highly anthropized coastal lagoons, file a7a64aba-4f71-4a98-8e5e-d7d102b020dd
|
1
|
Fostering user's awareness about indoor air quality through an IoT-enabled home garden system, file b9e20a9e-4157-4e5a-8dbd-99c47048e96a
|
1
|
Catering for Students' Well-being during COVID-19 Social Distancing: A Case Study from a University Campus, file cd2f69c6-959e-4a37-883b-56d851fcc436
|
1
|
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility, file e1dcb32c-29c3-7715-e053-1705fe0a6cc9
|
1
|
Augment browsing and standard profiling for enhancing Web accessibility, file e1dcb32c-3e1f-7715-e053-1705fe0a6cc9
|
1
|
Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages, file e1dcb32c-56e4-7715-e053-1705fe0a6cc9
|
1
|
Crowdsourcing Urban Accessibility: Some Preliminary Experiences with Results, file e1dcb32e-2fef-7715-e053-1705fe0a6cc9
|
1
|
CrowdSensing for smart mobility through a service-oriented architecture, file e1dcb32e-9c4d-7715-e053-1705fe0a6cc9
|
1
|
null, file e1dcb32e-b0df-7715-e053-1705fe0a6cc9
|
1
|
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city, file e1dcb330-6998-7715-e053-1705fe0a6cc9
|
1
|
Bus stops as interactive touchpoints -improving engagement and use of public transport, file e1dcb330-bccc-7715-e053-1705fe0a6cc9
|
1
|
The madeira touch: Encouraging visual-spatial exploration using a tactile interactive display, file e1dcb330-bcce-7715-e053-1705fe0a6cc9
|
1
|
Beanstalk - A community based passive Wi-Fi tracking system for analysing tourism dynamics, file e1dcb331-033a-7715-e053-1705fe0a6cc9
|
1
|
LOCOMOBIS: A low-cost acoustic-based sensing system to monitor and classify mosquitoes, file e1dcb332-bd27-7715-e053-1705fe0a6cc9
|
1
|
Towards locative systems for, and by, children: A cognitive map study of children's perceptions and design suggestions, file e1dcb333-3715-7715-e053-1705fe0a6cc9
|
1
|
Vitflow: A platform to visualize tourists flows in a rich interactive map-based interface, file e1dcb333-55f8-7715-e053-1705fe0a6cc9
|
1
|
When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira, file e1dcb333-55fa-7715-e053-1705fe0a6cc9
|
1
|
Totale |
2.518 |