PRANDI, CATIA
 Distribuzione geografica
Continente #
EU - Europa 949
NA - Nord America 910
AS - Asia 511
AF - Africa 70
OC - Oceania 33
SA - Sud America 16
Continente sconosciuto - Info sul continente non disponibili 1
Totale 2.490
Nazione #
US - Stati Uniti d'America 882
IT - Italia 407
CN - Cina 231
FR - Francia 103
DE - Germania 93
IN - India 83
GB - Regno Unito 57
IE - Irlanda 50
NL - Olanda 46
CA - Canada 27
MY - Malesia 27
AU - Australia 26
PH - Filippine 22
PT - Portogallo 22
FI - Finlandia 21
ID - Indonesia 20
BG - Bulgaria 19
CM - Camerun 18
CZ - Repubblica Ceca 18
ES - Italia 18
IL - Israele 18
HK - Hong Kong 16
SA - Arabia Saudita 16
ZA - Sudafrica 14
SE - Svezia 13
KR - Corea 12
RU - Federazione Russa 11
NG - Nigeria 10
SG - Singapore 10
KE - Kenya 9
BE - Belgio 8
RO - Romania 8
UA - Ucraina 8
AT - Austria 7
IR - Iran 7
JP - Giappone 7
NZ - Nuova Zelanda 7
TW - Taiwan 7
AE - Emirati Arabi Uniti 6
BR - Brasile 6
HR - Croazia 6
QA - Qatar 6
VN - Vietnam 6
CH - Svizzera 5
LT - Lituania 5
MA - Marocco 5
NO - Norvegia 5
PL - Polonia 5
GR - Grecia 4
TN - Tunisia 4
CO - Colombia 3
EC - Ecuador 3
PK - Pakistan 3
RS - Serbia 3
TR - Turchia 3
BD - Bangladesh 2
DZ - Algeria 2
ET - Etiopia 2
GH - Ghana 2
IQ - Iraq 2
JO - Giordania 2
PE - Perù 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AL - Albania 1
BA - Bosnia-Erzegovina 1
BF - Burkina Faso 1
CL - Cile 1
DK - Danimarca 1
EE - Estonia 1
EG - Egitto 1
KZ - Kazakistan 1
LB - Libano 1
LK - Sri Lanka 1
LU - Lussemburgo 1
LV - Lettonia 1
LY - Libia 1
MT - Malta 1
MX - Messico 1
OM - Oman 1
PY - Paraguay 1
SL - Sierra Leone 1
TH - Thailandia 1
Totale 2.490
Città #
Ashburn 211
Bologna 169
Santa Cruz 52
Fairfield 46
Dublin 44
Centre Hall 43
Seattle 31
Houston 29
Milan 28
Bari 26
Guangzhou 23
Cesena 21
Woodbridge 20
Sofia 19
Hangzhou 18
Helsinki 17
Paris 16
Ann Arbor 15
Shanghai 15
Shenyang 14
Boardman 13
Changsha 13
Chicago 12
Council Bluffs 12
Los Angeles 12
Parma 12
Toronto 12
Beijing 11
Gurgaon 11
Southend 11
Cambridge 10
Hyderabad 10
Lagos 10
Lisbon 10
New York 10
San Diego 10
Sydney 10
Bengaluru 9
Amory 8
Buffalo 8
Wilmington 8
Zhengzhou 8
Falkenstein 7
Johor Bahru 7
Xian 7
Ashland 6
Bangalore 6
Changchun 6
Doha 6
Liguria 6
Madrid 6
Maser 6
Phoenix 6
Raleigh 6
Stockholm 6
Veendam 6
Zlin 6
Binasco 5
Florence 5
Funchal 5
Fuzhou 5
Harbin 5
Jakarta 5
Mountain View 5
Muizenberg 5
Padova 5
Pretoria 5
Siegen 5
Verona 5
Amsterdam 4
Antipolo City 4
Atlanta 4
Boulder 4
Bremen 4
Cedar Knolls 4
Central District 4
Chongqing 4
Duiven 4
Forlì 4
Grenoble 4
Lanzhou 4
London 4
Mestre 4
Rome 4
Rotterdam 4
San Lazzaro di Savena 4
Savignano Sul Rubicone 4
Seoul 4
Silver Spring 4
Singapore 4
Stockton 4
Taipei 4
Ugljane 4
Wilson 4
Al Qatif 3
Auckland 3
Baotou 3
Benevento 3
Berlin 3
Brasov 3
Totale 1.358
Nome #
Privacy Perception when Using Smartphone Applications, file e1dcb337-6d85-7715-e053-1705fe0a6cc9 490
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts, file e1dcb32f-c279-7715-e053-1705fe0a6cc9 282
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design, file e1dcb338-8b86-7715-e053-1705fe0a6cc9 226
Automatic web content personalization through reinforcement learning, file e1dcb338-86a1-7715-e053-1705fe0a6cc9 207
Gamifying cultural experiences across the urban environment, file e1dcb338-4bb3-7715-e053-1705fe0a6cc9 193
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure, file e1dcb338-2ff9-7715-e053-1705fe0a6cc9 109
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community, file 89a0c337-8665-46ba-90da-e15873ba0fed 103
On supporting university communities in indoor wayfinding: An inclusive design approach, file e1dcb338-40ec-7715-e053-1705fe0a6cc9 85
Designing human-centric software artifacts with future users: a case study, file e1dcb334-bc17-7715-e053-1705fe0a6cc9 81
On combining Big Data and machine learning to support eco-driving behaviours, file e1dcb333-2d05-7715-e053-1705fe0a6cc9 77
Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community, file e1dcb33a-1477-7715-e053-1705fe0a6cc9 62
A Deep Learning and Social IoT approach for Plants Disease Prediction toward a Sustainable Agriculture, file 22ae6db8-abd8-48f2-9bd6-e8aedfb5c114 52
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios, file e1dcb32e-9a75-7715-e053-1705fe0a6cc9 52
Accessible wayfinding and navigation: a systematic mapping study, file e1dcb338-4bc8-7715-e053-1705fe0a6cc9 48
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment, file 78aef5a6-472c-4fe8-a54a-5471ae91067b 45
Storytelling and remote-sensing playful interventions to foster biodiversity awareness, file ccd66a0e-7783-468b-bea4-3fcbba5f4699 41
A visual immersive participatory platform to foster dialogue between locals and tourists, file c5c23d8f-ecde-46d5-92a1-bfe5f93ace58 34
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus, file e1dcb337-abfc-7715-e053-1705fe0a6cc9 33
MapRecorder: analysing real-world usage of mobile map applications, file 06515e66-e6d1-4cf7-94b9-1f61bee3c2e3 29
Extreme flooding events in coastal lagoons: seawater parameters and rainfall over a six-year period in the Mar Menor (SE Spain), file 820434d1-782f-4265-a6d3-939a9bef8d70 28
Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience, file e1dcb337-54a5-7715-e053-1705fe0a6cc9 23
Incidental language and culture learning through mobile technologies: a multi-case study, file 1279e84f-9e1a-4878-a888-4aed939ee8cb 20
Using educational robot and tablet to improve wayfinding in children, file e1dcb336-5faf-7715-e053-1705fe0a6cc9 16
Gamifying cultural experiences across the urban environment, file e1dcb332-588c-7715-e053-1705fe0a6cc9 9
Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications, file e9b0f7b0-ecf7-4602-904d-a4905bf33f0d 9
On exploring a pervasive infrastructure to foster citizens participation and sustainable development, file e1dcb332-3cdf-7715-e053-1705fe0a6cc9 8
Exploring proximity-based recommendation criteria as a tool for information exchange and interactions between locals and tourists, file bc034deb-6c9d-43c4-8811-73a0e5ea6165 7
null, file e1dcb32f-4707-7715-e053-1705fe0a6cc9 7
An evaluation methodology to determine the actual limitations of a TinyML-based solution, file 4166339e-7679-4df9-aec0-740f78b6af97 6
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective, file e1dcb32f-0c71-7715-e053-1705fe0a6cc9 6
BEAT: an AContent extension to support authors in developing learning pathways, file e1dcb32c-29c8-7715-e053-1705fe0a6cc9 4
IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context, file e1dcb332-4dc0-7715-e053-1705fe0a6cc9 4
Tourism for all: A mobile application to assist visually impaired users in enjoying tourist services, file e1dcb332-79d3-7715-e053-1705fe0a6cc9 4
SMAS’19 chairs’ welcome, file e1dcb333-5c47-7715-e053-1705fe0a6cc9 4
Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications, file fbf1569b-3ebd-4b10-bd6f-74b5088e20e5 4
Unusual suspects - visualizing unusual relationships of complex social phenomena with climate change, file 442d3332-a903-405a-948e-7dc06f2d8e4f 3
On Engaging Communities in Smart Societies: Crowdsourcing, Gamification, and Participatory Design for Accessible, Sustainable, and Safer Urban Mobility, file db756805-b3ec-4ab5-ad69-747eb397438f 3
Mapping urban accessibility: gamifying the citizens’ experience, file e1dcb32e-3d4d-7715-e053-1705fe0a6cc9 3
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift, file e1dcb330-1c79-7715-e053-1705fe0a6cc9 3
On designing a way-finding system to assist users with respiratory ailments and track symptoms, file e1dcb332-2b2f-7715-e053-1705fe0a6cc9 3
Do Conversational Interfaces Kill Web Accessibility?, file e1dcb335-7470-7715-e053-1705fe0a6cc9 3
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems, file e1dcb335-7e8e-7715-e053-1705fe0a6cc9 3
FruGar: Exploiting Deep Learning and Crowdsourcing for Frugal Gardening, file e1dcb335-9f7a-7715-e053-1705fe0a6cc9 3
The design of Tecnico GO!: catering for students’ well-being during the COVID-19 pandemics, file a577cfab-5cf9-4727-8a43-28affe11bb80 2
Exploiting co-design, game thinking and citizen science in a workshop-like experience for stimulating reflections with teens, file a5a76533-7688-4561-b74c-6d2936542618 2
What Does Air Quality Sound Like? On Exploring the impact of Data Sonification Versus Data Visualization, file aba8e0f3-5b28-476b-b42e-2103878945b8 2
A Deep Learning and Social IoT approach for Plants Disease Prediction toward a Sustainable Agriculture, file c2eb11cb-c1ae-4aea-b3d6-bb79db850919 2
General Chairs' Preface, file c462c751-2649-42ab-8110-c3e1af325bf4 2
On integrating intelligent infrastructure and participatory monitoring for environmental modelling: The SMARTLAGOON approach, file d42a36f5-98d2-4674-92a6-35f28304407f 2
Integrazione del tool autore AContent con Moodle, file e1dcb32c-49f0-7715-e053-1705fe0a6cc9 2
mPASS: Integrating people sensing and crowdsourcing to map urban accessibility, file e1dcb32c-cea8-7715-e053-1705fe0a6cc9 2
From gamification to pervasive game in mapping urban accessibility, file e1dcb32d-123c-7715-e053-1705fe0a6cc9 2
Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift, file e1dcb32e-305c-7715-e053-1705fe0a6cc9 2
Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing, file e1dcb32e-30d1-7715-e053-1705fe0a6cc9 2
A Microservice Architecture Use Case for Persons with Disabilities, file e1dcb32f-d05f-7715-e053-1705fe0a6cc9 2
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts, file e1dcb330-201d-7715-e053-1705fe0a6cc9 2
On augmenting the experience of people with mobility impairments while exploring the city: A case study with wearable devices, file e1dcb331-fc07-7715-e053-1705fe0a6cc9 2
Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation, file e1dcb332-13dc-7715-e053-1705fe0a6cc9 2
Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH, file e1dcb332-a62b-7715-e053-1705fe0a6cc9 2
Towards Eco-Centric Interaction: Urban Playful Interventions in the Anthropocene, file e1dcb333-1294-7715-e053-1705fe0a6cc9 2
Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the madeira islands, file e1dcb333-55f6-7715-e053-1705fe0a6cc9 2
A user-centred approach to design in-vehicle human machine interfaces: A case study for electric cars, file e1dcb333-55fc-7715-e053-1705fe0a6cc9 2
Privacy perception and user behavior in the mobile ecosystem, file e1dcb333-55fe-7715-e053-1705fe0a6cc9 2
On exploiting acoustic sensing and citizen science in a game for biodiversity monitoring and awareness, file e1dcb333-6e28-7715-e053-1705fe0a6cc9 2
SMAS'19: 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, file e1dcb333-7e12-7715-e053-1705fe0a6cc9 2
Augmenting good behaviour: Mixing digital and reality to promote sustainability in a campus community, file e1dcb333-7fca-7715-e053-1705fe0a6cc9 2
Smart sensing supporting energy-efficient buildings: On comparing prototypes for people counting, file e1dcb333-9e72-7715-e053-1705fe0a6cc9 2
Almawhere 2.0: A pervasive system to facilitate indoor wayfinding, file e1dcb335-7996-7715-e053-1705fe0a6cc9 2
Editorial: Smart Objects and Technologies, file e1dcb335-79a8-7715-e053-1705fe0a6cc9 2
Can IoT Wearable Devices Feed Frugal Innovation?, file e1dcb335-9f7c-7715-e053-1705fe0a6cc9 2
On using conversational interfaces to improve the accessibility of a university campus, file e1dcb337-aa4c-7715-e053-1705fe0a6cc9 2
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors, file e1dcb339-8b96-7715-e053-1705fe0a6cc9 2
EscapeCampus: Exploiting a Game-based Learning tool to increase the sustainability knowledge of students, file 1459eafc-85e9-41a8-a1f1-d52493bf37a8 1
Addressing children and caregivers' concerns in the design of child-Targeted locative systems, file 155dc808-c4ea-41f0-840b-fdd4266a2b91 1
Can 360° VR and customization foster personal connections between tourists and locals? An experiment in the sharing economy and hospitality frame, file 2473a674-06b4-4d37-8b15-5377bf31a4d1 1
SDGs Like You Have Never Seen Before!: Co-designing Data Visualization Tools with and for University Students, file 24b0edd1-caa6-4d91-8d7a-98514f57838e 1
A Close Look at Citizen Science Through the HCI Lens: A Systematic Literature Review, file 3923629d-9044-407c-b965-ed471fbb8d0d 1
Preface of special issue on future generation ICT solutions for digital social innovation and sustainable development, file 4848f088-8ed8-4a7c-b045-f0f6f5240dd2 1
Site identification and discharge measurements through Mobile Crowdsensing in the Mar Menor region, file 55bde14a-4106-4aee-8609-ba4284eee725 1
What Does Air Quality Sound Like? On Exploring the impact of Data Sonification Versus Data Visualization, file 5b0dd7b8-6f3e-4668-8151-702f25591a48 1
Crowdsensing-Enabled Service Design for Floating Students During the COVID-19 Pandemic, file 67ad5c97-5cb3-4bfd-8e60-79328aa58ed2 1
Evaluating the use of machine learning algorithms in environmental sensing for energy saving, file 6bd61d41-9ca1-466e-ad22-2034bbbf7580 1
Crowdsourcing Through TinyML as a Way to Engage End-Users in IoT Solutions, file 98cab24d-af58-471b-871e-e5344f1c20f8 1
SMARTLAGOON: Innovative modelling approaches for predicting socio-environmental evolution in highly anthropized coastal lagoons, file a7a64aba-4f71-4a98-8e5e-d7d102b020dd 1
Fostering user's awareness about indoor air quality through an IoT-enabled home garden system, file b9e20a9e-4157-4e5a-8dbd-99c47048e96a 1
Catering for Students' Well-being during COVID-19 Social Distancing: A Case Study from a University Campus, file cd2f69c6-959e-4a37-883b-56d851fcc436 1
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility, file e1dcb32c-29c3-7715-e053-1705fe0a6cc9 1
Augment browsing and standard profiling for enhancing Web accessibility, file e1dcb32c-3e1f-7715-e053-1705fe0a6cc9 1
Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages, file e1dcb32c-56e4-7715-e053-1705fe0a6cc9 1
Crowdsourcing Urban Accessibility: Some Preliminary Experiences with Results, file e1dcb32e-2fef-7715-e053-1705fe0a6cc9 1
CrowdSensing for smart mobility through a service-oriented architecture, file e1dcb32e-9c4d-7715-e053-1705fe0a6cc9 1
null, file e1dcb32e-b0df-7715-e053-1705fe0a6cc9 1
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city, file e1dcb330-6998-7715-e053-1705fe0a6cc9 1
Bus stops as interactive touchpoints -improving engagement and use of public transport, file e1dcb330-bccc-7715-e053-1705fe0a6cc9 1
The madeira touch: Encouraging visual-spatial exploration using a tactile interactive display, file e1dcb330-bcce-7715-e053-1705fe0a6cc9 1
Beanstalk - A community based passive Wi-Fi tracking system for analysing tourism dynamics, file e1dcb331-033a-7715-e053-1705fe0a6cc9 1
LOCOMOBIS: A low-cost acoustic-based sensing system to monitor and classify mosquitoes, file e1dcb332-bd27-7715-e053-1705fe0a6cc9 1
Towards locative systems for, and by, children: A cognitive map study of children's perceptions and design suggestions, file e1dcb333-3715-7715-e053-1705fe0a6cc9 1
Vitflow: A platform to visualize tourists flows in a rich interactive map-based interface, file e1dcb333-55f8-7715-e053-1705fe0a6cc9 1
When gamification meets sustainability: A pervasive approach to foster sustainable mobility in Madeira, file e1dcb333-55fa-7715-e053-1705fe0a6cc9 1
Totale 2.518
Categoria #
all - tutte 5.576
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 5.576


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/20197 0 0 0 0 0 0 0 0 0 0 7 0
2019/202089 0 2 0 4 9 13 10 14 5 12 9 11
2020/2021146 16 10 12 12 8 8 5 8 12 27 7 21
2021/2022811 38 33 33 100 114 78 80 46 70 59 122 38
2022/2023596 18 35 87 69 42 45 35 33 69 45 75 43
2023/2024829 49 69 72 62 136 101 87 130 81 42 0 0
Totale 2.528