SALOMONI, PAOLA
 Distribuzione geografica
Continente #
EU - Europa 7.886
NA - Nord America 7.667
AS - Asia 2.760
AF - Africa 386
SA - Sud America 24
OC - Oceania 19
Continente sconosciuto - Info sul continente non disponibili 3
Totale 18.745
Nazione #
US - Stati Uniti d'America 7.619
GB - Regno Unito 3.354
IT - Italia 1.564
CN - Cina 972
DE - Germania 747
SE - Svezia 583
VN - Vietnam 575
SG - Singapore 515
UA - Ucraina 404
IN - India 316
FR - Francia 312
IE - Irlanda 231
RU - Federazione Russa 226
TR - Turchia 205
EE - Estonia 124
ZA - Sudafrica 107
CH - Svizzera 86
TG - Togo 85
NG - Nigeria 76
CI - Costa d'Avorio 67
JO - Giordania 63
BG - Bulgaria 58
CA - Canada 43
FI - Finlandia 38
HR - Croazia 32
BE - Belgio 31
SC - Seychelles 28
JP - Giappone 27
PH - Filippine 23
NL - Olanda 18
GR - Grecia 17
AU - Australia 16
PL - Polonia 16
BR - Brasile 13
MY - Malesia 12
IR - Iran 9
RO - Romania 9
BJ - Benin 6
ES - Italia 6
PT - Portogallo 6
CO - Colombia 5
CZ - Repubblica Ceca 5
IL - Israele 5
DZ - Algeria 4
EG - Egitto 4
HK - Hong Kong 4
LB - Libano 4
NO - Norvegia 4
NP - Nepal 4
PE - Perù 4
TW - Taiwan 4
AT - Austria 3
IQ - Iraq 3
KR - Corea 3
NE - Niger 3
NZ - Nuova Zelanda 3
UZ - Uzbekistan 3
BZ - Belize 2
CL - Cile 2
DK - Danimarca 2
EU - Europa 2
HU - Ungheria 2
ID - Indonesia 2
IS - Islanda 2
JM - Giamaica 2
LT - Lituania 2
MO - Macao, regione amministrativa speciale della Cina 2
PK - Pakistan 2
SK - Slovacchia (Repubblica Slovacca) 2
UG - Uganda 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AL - Albania 1
AM - Armenia 1
AZ - Azerbaigian 1
BD - Bangladesh 1
GH - Ghana 1
GL - Groenlandia 1
KH - Cambogia 1
KZ - Kazakistan 1
LY - Libia 1
MK - Macedonia 1
SA - Arabia Saudita 1
SN - Senegal 1
SY - Repubblica araba siriana 1
TN - Tunisia 1
Totale 18.745
Città #
Southend 3.194
Fairfield 916
Chandler 791
Ashburn 637
Wilmington 492
Woodbridge 458
Singapore 434
Ann Arbor 403
Houston 401
Seattle 394
Cambridge 328
Princeton 320
Dong Ket 316
Bologna 289
Jacksonville 269
Dublin 231
Istanbul 192
Nanjing 161
Westminster 144
Turin 132
Padova 126
Medford 113
Berlin 112
Redmond 91
Lomé 85
Santa Clara 85
Jinan 82
Abeokuta 73
Saint Petersburg 72
Milan 69
Abidjan 67
Amman 63
Bern 62
Shenyang 62
Sofia 58
Beijing 54
Hebei 50
San Diego 50
Bremen 45
New York 45
Changsha 44
Mülheim 44
Cesena 42
Barletta 40
Nanchang 37
Helsinki 33
Tianjin 32
Dearborn 31
Guangzhou 30
Brussels 29
Olalla 29
Mahé 28
Ottawa 28
Boardman 27
Hangzhou 27
Rome 27
Falls Church 26
Jiaxing 26
Shanghai 25
Lucca 24
Redwood City 24
Des Moines 23
Los Angeles 23
Paris 22
Zhengzhou 22
Taiyuan 21
Taizhou 20
Tokyo 20
Verona 20
Ningbo 19
Reggio Emilia 19
Bühl 18
Florence 18
Haikou 18
Manassas 17
Norwalk 17
London 16
Fremont 14
Lanzhou 13
Costa Mesa 12
Ferrara 12
San Jose 12
Vicenza 12
Como 11
Forlì 11
Fuzhou 11
Kunming 11
Parma 11
San Francisco 11
Ravenna 10
Shenzhen 10
Toronto 10
Casalecchio di Reno 9
Castel Maggiore 9
Davao City 9
Phoenix 9
Hyderabad 8
Chengdu 7
Leawood 7
Perugia 7
Totale 13.168
Nome #
La ricerca formazione per l’innovazione della didattica universitaria 311
Gamifying cultural experiences across the urban environment 236
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment 216
Canarin II: Designing a smart e-bike eco-system 212
Automatic web content personalization through reinforcement learning 206
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 204
A Microservice Architecture Use Case for Persons with Disabilities 186
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution 185
The Directors' Cut: a Solution to Collaborative Multimedia Management 179
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 177
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 174
Adaptation Technologies in Mobile Learning 172
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis 170
A Multimedia Broker for Accessible Learning Objects Transcoding 166
Fighting technical complexity in authoring e-learning material 164
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system 159
Adapting Learning Environments with AccessForAll 157
null 157
Always-best-served music distribution for nomadic users over heterogeneous networks 156
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design 156
For Here or to Go? Downloading Music on the Move with an Ultra Reliable Wireless Internet Application 154
I want to ride my bicycle: A microservice-based use case for a MaaS architecture 153
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 152
Collaborative design of software applications: the role of users 151
Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift 150
La ricerca-formazione per l’innovazione della didattica universitaria 150
Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing 150
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 150
A blue Monday? Try walking on a yellow path 149
Gamification in Crowdsourcing Applications 148
Augment browsing and standard profiling for enhancing Web accessibility 144
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions 142
Art Scene Investigation: Discovering and supporting cultural heritage conservation through Mobile AR 142
On supporting e-learning in the field of resilience management with an open source authoring tool 140
A Hidden Proxy for Seamless & ABC Multimedia Mobile Blogging 138
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 136
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing 136
Trustworthiness in crowd- sensed and sourced georeferenced data 135
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 133
Smart Download on the Go: A Wireless Internet Application for Music Distribution over Heterogeneous Networks 132
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 132
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 131
Game Event Synchronization 130
A Multimedia Broker for Ubiquitous and Accessible Rich Media Content Transcoding 130
Riding the Web Evolution: From Egoism to Altruism 129
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 129
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 127
null 126
null 126
On assessing the accuracy of air pollution models exploiting a strategic sensors deployment 125
From gamification to pervasive game in mapping urban accessibility 124
In-home, In-car, In-flight Entertainment 124
Magic Word: gioco per l'apprendimento del lessico in italiano lingua straniera. 124
WWW Recycling for a Better World 124
Towards accessible graphs in HTML-based scientific articles 123
Interactive Story Telling 121
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 121
CrowdSensing for smart mobility through a service-oriented architecture 121
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 121
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 121
Multimedia Entertainment Applications 121
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community 121
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 120
Designing human-centric software artifacts with future users: a case study 120
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web 120
The Prediction of Body Mass Index from Negative Affectivity through Machine Learning: A Confirmatory Study 120
BEAT: an AContent extension to support authors in developing learning pathways 119
Simply Creating Accessible Learning Object 118
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 118
A context-aware system for personalized and accessible pedestrian paths 116
Personalizing Pedestrian Accessible way-finding with mPASS 116
Game Accessibility 115
Fitting like a GlovePi: A wearable device for deaf-blind people 115
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 115
Avoiding to dispense with accuracy: A method to make different DTDs document comparable 115
On combining Big Data and machine learning to support eco-driving behaviours 115
A New Standard Passepartout: Implementing IMS AccessForAll and ISO FDIS 24751 Accessibility Standards 114
AMA: An Accessibility Management Assistant 114
An Annotated Bibliography on Networked Edutainment 113
Feeling the pack: Strategies for an optimal participatory system to sense and recognize noise pollution 113
Food and gastronomic heritage: Telling a story of eyes and hands 113
On the design of an app for foreign languages incidental learning 113
User-driven and open innovation as app design tools for high school students 113
On Index Load Balancing in Scalable P2P Media Distribution 112
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 112
Continuously updated e-learning material through easy authoring processes 111
Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers 111
Crowdsourcing Urban Accessibility: Some Preliminary Experiences with Results 111
Augmenting good behaviour: Mixing digital and reality to promote sustainability in a campus community 111
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 111
null 110
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 110
RMob: Transcoding Rich Multimedia Contents through Web Services 109
MecWilly in your pocket: On evaluating a mobile serious game for kids 109
Social location awareness: A prototype of altruistic IoT 109
UniON! Bologna: applicazione per l'apprendimento incidentale di lingua e cultura italiane 109
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction 108
Generazione Automatica di Learning Objects Accessibili a Partire da Documenti: il Sistema di Produzione di A3 107
null 106
Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System 105
Totale 13.675
Categoria #
all - tutte 45.723
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 45.723


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20203.362 0 0 0 225 379 365 469 506 555 275 207 381
2020/20213.722 625 143 89 159 133 202 75 331 653 260 257 795
2021/20223.964 343 222 225 232 394 276 107 269 269 168 832 627
2022/20233.540 308 516 161 447 286 397 106 185 525 121 283 205
2023/20241.008 65 149 71 74 49 189 57 111 44 110 49 40
2024/20251.150 139 537 312 162 0 0 0 0 0 0 0 0
Totale 19.101