SALOMONI, PAOLA
 Distribuzione geografica
Continente #
EU - Europa 7.764
NA - Nord America 7.319
AS - Asia 1.987
AF - Africa 359
SA - Sud America 22
OC - Oceania 16
Continente sconosciuto - Info sul continente non disponibili 3
Totale 17.470
Nazione #
US - Stati Uniti d'America 7.274
GB - Regno Unito 3.352
IT - Italia 1.431
DE - Germania 739
CN - Cina 732
SE - Svezia 582
VN - Vietnam 575
UA - Ucraina 403
IN - India 305
FR - Francia 303
IE - Irlanda 261
RU - Federazione Russa 215
TR - Turchia 205
EE - Estonia 124
ZA - Sudafrica 107
TG - Togo 85
CH - Svizzera 84
NG - Nigeria 76
BE - Belgio 63
JO - Giordania 63
BG - Bulgaria 58
CI - Costa d'Avorio 45
CA - Canada 40
HR - Croazia 32
SC - Seychelles 28
JP - Giappone 27
FI - Finlandia 25
GR - Grecia 17
NL - Olanda 16
PL - Polonia 15
SG - Singapore 15
BR - Brasile 14
AU - Australia 13
MY - Malesia 11
RO - Romania 9
IR - Iran 8
PH - Filippine 8
AT - Austria 6
BJ - Benin 6
CZ - Repubblica Ceca 6
PT - Portogallo 6
IL - Israele 5
EG - Egitto 4
ES - Italia 4
HK - Hong Kong 4
LB - Libano 4
NO - Norvegia 4
NP - Nepal 4
PE - Perù 4
IQ - Iraq 3
KR - Corea 3
NE - Niger 3
NZ - Nuova Zelanda 3
UZ - Uzbekistan 3
BZ - Belize 2
CL - Cile 2
CO - Colombia 2
DK - Danimarca 2
EU - Europa 2
HU - Ungheria 2
ID - Indonesia 2
IS - Islanda 2
JM - Giamaica 2
MO - Macao, regione amministrativa speciale della Cina 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AM - Armenia 1
BD - Bangladesh 1
DZ - Algeria 1
GH - Ghana 1
GL - Groenlandia 1
KH - Cambogia 1
KZ - Kazakistan 1
LT - Lituania 1
LY - Libia 1
MK - Macedonia 1
PK - Pakistan 1
SA - Arabia Saudita 1
SK - Slovacchia (Repubblica Slovacca) 1
SN - Senegal 1
SY - Repubblica araba siriana 1
TN - Tunisia 1
TW - Taiwan 1
Totale 17.470
Città #
Southend 3.194
Fairfield 916
Chandler 791
Ashburn 609
Wilmington 492
Woodbridge 458
Ann Arbor 401
Houston 401
Seattle 392
Cambridge 328
Princeton 320
Dong Ket 316
Bologna 270
Jacksonville 269
Dublin 261
Istanbul 192
Nanjing 157
Westminster 144
Turin 128
Padova 124
Medford 113
Berlin 107
Redmond 91
Lomé 85
Jinan 78
Abeokuta 73
Saint Petersburg 72
Amman 63
Milan 63
Bern 62
Shenyang 62
Brussels 61
Sofia 58
Hebei 50
San Diego 50
Abidjan 45
Bremen 45
New York 45
Mülheim 44
Beijing 43
Cesena 41
Changsha 41
Barletta 40
Nanchang 37
Dearborn 31
Tianjin 30
Olalla 29
Mahé 28
Ottawa 28
Falls Church 26
Jiaxing 26
Hangzhou 24
Lucca 24
Redwood City 24
Des Moines 23
Boardman 22
Paris 22
Helsinki 21
Tokyo 20
Verona 20
Reggio Emilia 19
Rome 19
Taiyuan 19
Taizhou 19
Haikou 18
Zhengzhou 18
Ningbo 17
Norwalk 17
London 16
Fremont 15
Guangzhou 14
Lanzhou 13
Costa Mesa 12
Ferrara 12
San Jose 12
Vicenza 12
Como 11
Kunming 11
San Francisco 11
Ravenna 10
Castel Maggiore 9
Florence 9
Parma 9
Toronto 9
Fuzhou 8
Los Angeles 8
Phoenix 8
Leawood 7
San Venanzo 7
Casalecchio di Reno 6
Chicago 6
Duncan 6
Faenza 6
Frankfurt Am Main 6
Moscow 6
Perugia 6
Reggio Calabria 6
Torino 6
Varese 6
Vienna 6
Totale 12.465
Nome #
La ricerca formazione per l’innovazione della didattica universitaria 270
Gamifying cultural experiences across the urban environment 220
Canarin II: Designing a smart e-bike eco-system 201
Automatic web content personalization through reinforcement learning 199
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 199
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment 197
A Microservice Architecture Use Case for Persons with Disabilities 181
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution 180
The Directors' Cut: a Solution to Collaborative Multimedia Management 175
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 171
Adaptation Technologies in Mobile Learning 168
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 168
A Multimedia Broker for Accessible Learning Objects Transcoding 164
null 157
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis 155
Fighting technical complexity in authoring e-learning material 152
For Here or to Go? Downloading Music on the Move with an Ultra Reliable Wireless Internet Application 152
Always-best-served music distribution for nomadic users over heterogeneous networks 150
I want to ride my bicycle: A microservice-based use case for a MaaS architecture 150
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 148
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system 148
Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift 146
Adapting Learning Environments with AccessForAll 144
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design 144
A blue Monday? Try walking on a yellow path 143
Collaborative design of software applications: the role of users 143
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 143
Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing 142
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions 139
Augment browsing and standard profiling for enhancing Web accessibility 139
La ricerca-formazione per l’innovazione della didattica universitaria 137
On supporting e-learning in the field of resilience management with an open source authoring tool 136
Art Scene Investigation: Discovering and supporting cultural heritage conservation through Mobile AR 135
Gamification in Crowdsourcing Applications 133
A Hidden Proxy for Seamless & ABC Multimedia Mobile Blogging 133
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing 130
Smart Download on the Go: A Wireless Internet Application for Music Distribution over Heterogeneous Networks 129
Riding the Web Evolution: From Egoism to Altruism 128
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 128
A Multimedia Broker for Ubiquitous and Accessible Rich Media Content Transcoding 126
null 126
null 126
Trustworthiness in crowd- sensed and sourced georeferenced data 125
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 124
Game Event Synchronization 121
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 121
From gamification to pervasive game in mapping urban accessibility 121
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 121
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 117
CrowdSensing for smart mobility through a service-oriented architecture 117
On assessing the accuracy of air pollution models exploiting a strategic sensors deployment 117
Multimedia Entertainment Applications 117
BEAT: an AContent extension to support authors in developing learning pathways 116
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 116
In-home, In-car, In-flight Entertainment 114
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 114
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 113
A context-aware system for personalized and accessible pedestrian paths 112
Interactive Story Telling 112
Personalizing Pedestrian Accessible way-finding with mPASS 112
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 112
WWW Recycling for a Better World 112
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 111
Avoiding to dispense with accuracy: A method to make different DTDs document comparable 111
null 110
Towards accessible graphs in HTML-based scientific articles 110
Designing human-centric software artifacts with future users: a case study 110
A New Standard Passepartout: Implementing IMS AccessForAll and ISO FDIS 24751 Accessibility Standards 109
Feeling the pack: Strategies for an optimal participatory system to sense and recognize noise pollution 109
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 109
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 108
On combining Big Data and machine learning to support eco-driving behaviours 108
Game Accessibility 107
Crowdsourcing Urban Accessibility: Some Preliminary Experiences with Results 107
Magic Word: gioco per l'apprendimento del lessico in italiano lingua straniera. 107
Fitting like a GlovePi: A wearable device for deaf-blind people 107
On the design of an app for foreign languages incidental learning 107
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web 107
Continuously updated e-learning material through easy authoring processes 106
null 106
User-driven and open innovation as app design tools for high school students 106
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 106
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community 106
Generazione Automatica di Learning Objects Accessibili a Partire da Documenti: il Sistema di Produzione di A3 105
On Index Load Balancing in Scalable P2P Media Distribution 105
Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers 105
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction 105
Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System 104
AMA: An Accessibility Management Assistant 104
Augmenting good behaviour: Mixing digital and reality to promote sustainability in a campus community 104
Hacking Nintendo Wii to paint virtual graffiti 103
MecWilly in your pocket: On evaluating a mobile serious game for kids 103
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 103
Social location awareness: A prototype of altruistic IoT 103
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 103
An Annotated Bibliography on Networked Edutainment 102
Simply Creating Accessible Learning Object 101
RMob: Transcoding Rich Multimedia Contents through Web Services 100
Metrics for Accessibility: Experiences with the Vamola' Project 100
Food and gastronomic heritage: Telling a story of eyes and hands 100
Totale 12.906
Categoria #
all - tutte 36.112
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 36.112


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019547 0 0 0 0 0 0 0 55 88 173 87 144
2019/20204.118 603 94 59 225 379 365 469 506 555 275 207 381
2020/20213.722 625 143 89 159 133 202 75 331 653 260 257 795
2021/20223.964 343 222 225 232 394 276 107 269 269 168 832 627
2022/20233.630 308 516 161 447 286 397 113 193 567 128 297 217
2023/2024777 69 150 75 79 55 189 57 103 0 0 0 0
Totale 17.810