SALOMONI, PAOLA
 Distribuzione geografica
Continente #
NA - Nord America 10.460
EU - Europa 9.403
AS - Asia 8.290
AF - Africa 685
SA - Sud America 499
OC - Oceania 28
Continente sconosciuto - Info sul continente non disponibili 5
Totale 29.370
Nazione #
US - Stati Uniti d'America 10.322
GB - Regno Unito 3.442
SG - Singapore 2.257
CN - Cina 2.214
IT - Italia 1.998
VN - Vietnam 1.942
DE - Germania 877
FR - Francia 597
SE - Svezia 588
HK - Hong Kong 542
UA - Ucraina 409
IN - India 391
RU - Federazione Russa 371
BR - Brasile 364
NL - Olanda 252
IE - Irlanda 238
TR - Turchia 223
ZA - Sudafrica 164
CI - Costa d'Avorio 158
JP - Giappone 152
EE - Estonia 125
SC - Seychelles 121
KR - Corea 118
FI - Finlandia 95
CH - Svizzera 90
TG - Togo 85
CA - Canada 83
NG - Nigeria 76
PH - Filippine 74
JO - Giordania 69
BG - Bulgaria 60
ID - Indonesia 57
AR - Argentina 56
PL - Polonia 45
BE - Belgio 37
IQ - Iraq 34
HR - Croazia 33
BD - Bangladesh 31
GR - Grecia 30
ES - Italia 29
MX - Messico 29
TH - Thailandia 27
EG - Egitto 26
AT - Austria 25
AU - Australia 24
TW - Taiwan 24
EC - Ecuador 23
PK - Pakistan 21
MY - Malesia 18
CO - Colombia 14
LT - Lituania 12
VE - Venezuela 12
NP - Nepal 11
SA - Arabia Saudita 11
CL - Cile 10
RO - Romania 10
IL - Israele 9
IR - Iran 9
PY - Paraguay 9
UZ - Uzbekistan 9
AZ - Azerbaigian 7
CZ - Repubblica Ceca 7
DZ - Algeria 7
KE - Kenya 7
MA - Marocco 7
PE - Perù 7
AE - Emirati Arabi Uniti 6
BJ - Benin 6
ET - Etiopia 6
PS - Palestinian Territory 6
PT - Portogallo 6
KZ - Kazakistan 5
LB - Libano 5
DK - Danimarca 4
DO - Repubblica Dominicana 4
JM - Giamaica 4
MN - Mongolia 4
NO - Norvegia 4
TN - Tunisia 4
AM - Armenia 3
CU - Cuba 3
GH - Ghana 3
HU - Ungheria 3
MO - Macao, regione amministrativa speciale della Cina 3
NE - Niger 3
NZ - Nuova Zelanda 3
OM - Oman 3
PA - Panama 3
SK - Slovacchia (Repubblica Slovacca) 3
AL - Albania 2
BO - Bolivia 2
BZ - Belize 2
CR - Costa Rica 2
EU - Europa 2
HN - Honduras 2
IS - Islanda 2
MD - Moldavia 2
MK - Macedonia 2
SN - Senegal 2
SY - Repubblica araba siriana 2
Totale 29.340
Città #
Southend 3.194
Singapore 1.504
Fairfield 916
Ashburn 906
Chandler 791
San Jose 605
Santa Clara 553
Hong Kong 508
Wilmington 493
Woodbridge 458
Houston 407
Ann Arbor 403
Seattle 396
Ho Chi Minh City 379
Bologna 358
Cambridge 328
Princeton 320
Dong Ket 316
Hanoi 305
Jacksonville 269
Beijing 265
Dallas 265
Hefei 254
Dublin 236
Boardman 202
Istanbul 196
Nanjing 164
Lauterbourg 158
Abidjan 155
Westminster 144
Turin 136
Milan 129
Padova 126
Tokyo 125
Los Angeles 120
Medford 113
Berlin 112
New York 100
Seoul 95
Redmond 91
Jinan 90
Lomé 85
Buffalo 79
Abeokuta 73
Helsinki 73
Saint Petersburg 72
Amman 68
Da Nang 64
Shenyang 64
Bern 62
Sofia 59
Council Bluffs 58
Guangzhou 56
Rome 55
Haiphong 54
Tianjin 54
Frankfurt am Main 53
Changsha 51
Hebei 50
San Diego 50
Cesena 49
Johannesburg 48
Redondo Beach 48
Bremen 46
São Paulo 45
Mülheim 44
Shanghai 44
Barletta 40
London 39
Nanchang 37
The Dalles 34
Brussels 33
Florence 33
Hangzhou 33
Dearborn 31
Ottawa 30
Olalla 29
Zhengzhou 29
Mahé 28
Munich 28
Orem 28
Yubileyny 27
Amsterdam 26
Falls Church 26
Jakarta 26
Jiaxing 26
Des Moines 25
Phoenix 25
San Francisco 25
Lucca 24
Paris 24
Redwood City 24
Shenzhen 24
Warsaw 24
Chicago 23
Taiyuan 23
Reggio Emilia 21
Taizhou 21
Verona 21
Atlanta 20
Totale 19.096
Nome #
La ricerca formazione per l’innovazione della didattica universitaria 583
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment 348
Gamifying cultural experiences across the urban environment 347
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis 310
Canarin II: Designing a smart e-bike eco-system 309
Automatic web content personalization through reinforcement learning 279
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community 272
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 271
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution 256
La ricerca-formazione per l’innovazione della didattica universitaria 255
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design 247
The Directors' Cut: a Solution to Collaborative Multimedia Management 244
A Microservice Architecture Use Case for Persons with Disabilities 239
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system 238
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 237
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 235
Magic Word: gioco per l'apprendimento del lessico in italiano lingua straniera. 233
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 230
A Multimedia Broker for Accessible Learning Objects Transcoding 222
Art Scene Investigation: Discovering and supporting cultural heritage conservation through Mobile AR 222
Incidental language and culture learning through mobile technologies: a multi-case study 217
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 216
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions 214
Fighting technical complexity in authoring e-learning material 214
Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift 214
Always-best-served music distribution for nomadic users over heterogeneous networks 213
UniON! Bologna: applicazione per l'apprendimento incidentale di lingua e cultura italiane 212
Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing 209
I want to ride my bicycle: A microservice-based use case for a MaaS architecture 208
Adaptation Technologies in Mobile Learning 207
The Prediction of Body Mass Index from Negative Affectivity through Machine Learning: A Confirmatory Study 207
Collaborative design of software applications: the role of users 202
Findings on Machine Learning for Identification of Archaeological Ceramics: A Systematic Literature Review 200
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing 200
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 200
Adapting Learning Environments with AccessForAll 198
For Here or to Go? Downloading Music on the Move with an Ultra Reliable Wireless Internet Application 198
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web 198
Smart Download on the Go: A Wireless Internet Application for Music Distribution over Heterogeneous Networks 197
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 197
A blue Monday? Try walking on a yellow path 197
On assessing the accuracy of air pollution models exploiting a strategic sensors deployment 197
Towards accessible graphs in HTML-based scientific articles 196
A Hidden Proxy for Seamless & ABC Multimedia Mobile Blogging 194
BEAT: an AContent extension to support authors in developing learning pathways 191
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 191
Hacking Nintendo Wii to paint virtual graffiti 190
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 190
Italian-Chinese Neural Machine Translation: results and lessons learnt 189
Augment browsing and standard profiling for enhancing Web accessibility 189
Gamification in Crowdsourcing Applications 189
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective 189
Designing human-centric software artifacts with future users: a case study 189
Raveguard: A noise monitoring platform using low-end microphones and machine learning 189
Game Event Synchronization 188
Deepclass: Edge based class occupancy detection aided by deep learning and image cropping 185
Simply Creating Accessible Learning Object 184
User-driven and open innovation as app design tools for high school students 183
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 182
Trustworthiness in crowd- sensed and sourced georeferenced data 182
On supporting university communities in indoor wayfinding: An inclusive design approach 182
On combining Big Data and machine learning to support eco-driving behaviours 181
On supporting e-learning in the field of resilience management with an open source authoring tool 180
On the design of an app for foreign languages incidental learning 180
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 180
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 179
In-home, In-car, In-flight Entertainment 178
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 177
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction 177
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 176
CrowdSensing for smart mobility through a service-oriented architecture 175
Fitting like a GlovePi: A wearable device for deaf-blind people 175
Edge-Based Transfer Learning for Classroom Occupancy Detection in a Smart Campus Context 175
WWW Recycling for a Better World 174
Augmenting good behaviour: Mixing digital and reality to promote sustainability in a campus community 174
A Multimedia Broker for Ubiquitous and Accessible Rich Media Content Transcoding 173
Multimedia Entertainment Applications 173
Riding the Web Evolution: From Egoism to Altruism 172
Generazione Automatica di Learning Objects Accessibili a Partire da Documenti: il Sistema di Produzione di A3 170
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts 169
Game Accessibility 168
Let me participate! Using intelligent agents to support inclusive playing for gamers in disadvantaged conditions 168
Getting one voice: tuning up experts' assessment in measuring accessibility 168
Interactive Story Telling 168
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus 168
Feeling the pack: Strategies for an optimal participatory system to sense and recognize noise pollution 167
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 167
Preservation in Smart Libraries: an Experiment involving IoT and Indoor Environmental Sensing 165
From gamification to pervasive game in mapping urban accessibility 163
Continuously updated e-learning material through easy authoring processes 162
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 162
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 162
Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers 161
A context-aware system for personalized and accessible pedestrian paths 161
AMA: An Accessibility Management Assistant 161
Fairness in On-line Games 160
Food and gastronomic heritage: Telling a story of eyes and hands 160
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 159
On Index Load Balancing in Scalable P2P Media Distribution 158
Avoiding to dispense with accuracy: A method to make different DTDs document comparable 158
Totale 20.268
Categoria #
all - tutte 76.060
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 76.060


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.052 0 0 0 0 0 0 0 0 0 0 257 795
2021/20223.964 343 222 225 232 394 276 107 269 269 168 832 627
2022/20233.540 308 516 161 447 286 397 106 185 525 121 283 205
2023/20241.008 65 149 71 74 49 189 57 111 44 110 49 40
2024/20253.908 139 537 312 283 752 159 351 170 70 240 199 696
2025/20267.944 473 748 937 464 1.016 474 1.029 379 1.551 654 219 0
Totale 29.803