Any approach to the issues of virtual reality implies a general question about how to effectively plunge inside it. Despite a great variety of settings, the more feedbacks are the same as real ones, the more users feel involved on a likely situation. We can split such an assumption into the necessity of effective gestural recognition and likelihood of virtual tools to reality. In this paper we will present a system to draw virtual graffiti on the PC screen, as it were a wall. A virtual, but tangible aerosol bomb has been designed and built, by exploiting the Nintendo console gaming device and sensor system. Our object has the same shape and the same way of use as a common, real spray paint dispenser and it can be used on quite every available graphics application on a Desktop or notebook case. Besides the advantages due to the low costs and the good accuracy of gesture recognition, our system confirms the importance of similarity in simulated scenarios.

Hacking Nintendo Wii to paint virtual graffiti / Salomoni, Paola; Muratori, LUDOVICO ANTONIO; Mirri, Silvia; Pozzi, F.. - ELETTRONICO. - (2009). (Intervento presentato al convegno 2009 IEEE International Workshop on Ubiquitous Multimedia Systems and Applications (UMSA'09) - International Conference on Ultramodern Telecommunications (ICUMT 2009) tenutosi a St Petersburg, Russia nel October 2009).

Hacking Nintendo Wii to paint virtual graffiti

SALOMONI, PAOLA;MURATORI, LUDOVICO ANTONIO;MIRRI, SILVIA;
2009

Abstract

Any approach to the issues of virtual reality implies a general question about how to effectively plunge inside it. Despite a great variety of settings, the more feedbacks are the same as real ones, the more users feel involved on a likely situation. We can split such an assumption into the necessity of effective gestural recognition and likelihood of virtual tools to reality. In this paper we will present a system to draw virtual graffiti on the PC screen, as it were a wall. A virtual, but tangible aerosol bomb has been designed and built, by exploiting the Nintendo console gaming device and sensor system. Our object has the same shape and the same way of use as a common, real spray paint dispenser and it can be used on quite every available graphics application on a Desktop or notebook case. Besides the advantages due to the low costs and the good accuracy of gesture recognition, our system confirms the importance of similarity in simulated scenarios.
2009
Proceedings of 2009 IEEE International Workshop on Ubiquitous Multimedia Systems and Applications
Hacking Nintendo Wii to paint virtual graffiti / Salomoni, Paola; Muratori, LUDOVICO ANTONIO; Mirri, Silvia; Pozzi, F.. - ELETTRONICO. - (2009). (Intervento presentato al convegno 2009 IEEE International Workshop on Ubiquitous Multimedia Systems and Applications (UMSA'09) - International Conference on Ultramodern Telecommunications (ICUMT 2009) tenutosi a St Petersburg, Russia nel October 2009).
Salomoni, Paola; Muratori, LUDOVICO ANTONIO; Mirri, Silvia; Pozzi, F.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/80418
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