ROCCETTI, MARCO
 Distribuzione geografica
Continente #
NA - Nord America 19.197
EU - Europa 19.097
AS - Asia 17.865
AF - Africa 1.017
SA - Sud America 1.010
OC - Oceania 55
Continente sconosciuto - Info sul continente non disponibili 26
Totale 58.267
Nazione #
US - Stati Uniti d'America 18.926
GB - Regno Unito 7.747
SG - Singapore 4.830
CN - Cina 4.694
VN - Vietnam 4.006
IT - Italia 3.243
DE - Germania 1.823
HK - Hong Kong 1.285
UA - Ucraina 1.162
FR - Francia 1.124
SE - Svezia 911
RU - Federazione Russa 872
IN - India 831
BR - Brasile 705
NL - Olanda 574
IE - Irlanda 458
KR - Corea 433
JP - Giappone 429
TR - Turchia 392
ZA - Sudafrica 329
EE - Estonia 235
CI - Costa d'Avorio 196
CA - Canada 179
CH - Svizzera 175
SC - Seychelles 173
JO - Giordania 150
FI - Finlandia 148
TG - Togo 132
PH - Filippine 129
AR - Argentina 116
ID - Indonesia 105
BG - Bulgaria 101
PL - Polonia 94
BD - Bangladesh 85
BE - Belgio 80
ES - Italia 69
TH - Thailandia 68
IQ - Iraq 67
GR - Grecia 63
MX - Messico 55
NG - Nigeria 55
PK - Pakistan 55
AU - Australia 54
AT - Austria 53
SA - Arabia Saudita 50
EC - Ecuador 48
TW - Taiwan 48
MY - Malesia 40
CO - Colombia 36
VE - Venezuela 32
CL - Cile 29
HR - Croazia 26
UZ - Uzbekistan 25
PY - Paraguay 23
RO - Romania 23
EU - Europa 22
MA - Marocco 21
IR - Iran 19
LB - Libano 17
SK - Slovacchia (Repubblica Slovacca) 17
AE - Emirati Arabi Uniti 16
CZ - Repubblica Ceca 16
KE - Kenya 16
NP - Nepal 16
DZ - Algeria 15
TN - Tunisia 15
HU - Ungheria 14
EG - Egitto 13
LT - Lituania 13
AZ - Azerbaigian 11
ET - Etiopia 11
GH - Ghana 11
IL - Israele 10
PE - Perù 10
PT - Portogallo 10
AL - Albania 9
AM - Armenia 7
KZ - Kazakistan 7
BF - Burkina Faso 6
BY - Bielorussia 6
JM - Giamaica 6
PS - Palestinian Territory 6
SN - Senegal 6
UY - Uruguay 6
BO - Bolivia 5
DK - Danimarca 5
DO - Repubblica Dominicana 5
SY - Repubblica araba siriana 5
CR - Costa Rica 4
HN - Honduras 4
KH - Cambogia 4
LV - Lettonia 4
NO - Norvegia 4
RS - Serbia 4
SI - Slovenia 4
BA - Bosnia-Erzegovina 3
GL - Groenlandia 3
KG - Kirghizistan 3
KW - Kuwait 3
PA - Panama 3
Totale 58.206
Città #
Southend 7.181
Singapore 3.330
Ashburn 1.589
Fairfield 1.550
Hong Kong 1.210
Chandler 1.199
San Jose 1.037
Santa Clara 1.035
Wilmington 963
Jacksonville 845
Hefei 834
Ho Chi Minh City 805
Woodbridge 746
Princeton 700
Houston 671
Hanoi 660
Dong Ket 657
Seattle 647
Beijing 624
Ann Arbor 622
Bologna 577
Cambridge 559
Boardman 475
Dublin 451
Dallas 449
Tokyo 384
Seoul 356
Lauterbourg 341
Istanbul 325
Westminster 308
Nanjing 294
Padova 292
Los Angeles 272
Medford 261
Berlin 248
Milan 217
Abidjan 195
New York 189
Buffalo 171
Redmond 165
Jinan 162
Shenyang 152
Saint Petersburg 150
Amman 149
Mülheim 144
Bern 136
Lomé 132
Da Nang 131
Frankfurt am Main 124
Turin 123
Helsinki 122
San Diego 108
Shanghai 108
Haiphong 105
Council Bluffs 101
Changsha 99
Sofia 98
Hebei 95
Redondo Beach 94
The Dalles 94
Tianjin 94
Guangzhou 93
Mahé 89
Nanchang 89
Ottawa 84
Rome 84
Johannesburg 82
Brussels 75
Amsterdam 74
Des Moines 71
São Paulo 71
Zhengzhou 71
Falls Church 69
Olalla 65
Jiaxing 64
Bengaluru 63
Yubileyny 58
Parma 57
Hangzhou 56
Munich 56
Dearborn 54
Norwalk 53
Verona 53
Warsaw 50
London 49
Abeokuta 45
Bremen 45
Chicago 42
Phoenix 42
Haikou 41
Shenzhen 41
Ningbo 40
San Francisco 40
Taiyuan 40
Atlanta 38
Redwood City 38
Biên Hòa 37
Hải Dương 37
Orem 37
Can Tho 36
Totale 38.184
Nome #
Tortellino Memories: La Manifattura del Gusto 428
Fashion, Digital Technologies, and AI. Is the 2020 Pandemic Really Driving a Paradigm Shift? 426
Drawing a parallel between the trend of confirmed COVID-19 deaths in the winters of 2022/2023 and 2023/2024 in Italy, with a prediction 339
NEARCHOS. Networked Archaeological Open Science: Advances in Archaeology Through Field Analytics and Scientific Community Sharing 337
A human–AI collaboration workflow for archaeological sites detection 333
FOOTBALL DATA ANALYSIS: THE PREDICTIVE POWER OF EXPECTED GOALS 314
Almae Matris Nongentorum Annorum Historia Per Emblemata Representata 308
Deep water: Predicting water meter failures through a human-machine intelligence collaboration 308
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis 303
Il Futuro Dimenticato - Forgotten Future 302
Mortadella Machine 297
Dimensionality Reduction and the Strange Case of Categorical Data for Predicting Defective Water Meter Devices 296
Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service 285
Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game 280
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 271
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena. Integrating voice assistant and virtual reality technologies for fashion communication 268
Tajadela Symposium 267
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games 263
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits 263
Intelligent and Good Machines? The Role of Domain and Context Codification 261
A New Traffic Congestion Prediction Model for Advanced Traveler Information and Management Systems 260
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution 255
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design 247
The Directors' Cut: a Solution to Collaborative Multimedia Management 244
An alternative approach to dimension reduction for pareto distributed data: a case study 242
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 236
A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment 235
Human intelligence, ambidexterity and ai: Reflections on a data cognification case study in an underwater scenario 234
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 234
Behind the Scenes: Lessons Learned from the Greatest Intervehicular Accident Detection Test Ever 231
Magic Word: gioco per l'apprendimento del lessico in italiano lingua straniera. 231
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 230
To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test 229
Museo Multiverso: Bridging the gap between museums and mobile platforms 228
Creative Testbeds for VANET Research: A New Methodology 227
First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle 226
Alcune considerazioni sociotecnologiche sul Fascicolo Sanitario Elettronico, con riferimento a quello della Regione Emilia-Romagna 226
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach 224
AREEB: Automatic REfrain Extraction for ThumBnail 223
A Multimedia Broker for Accessible Learning Objects Transcoding 222
DTN Content Sharing Among Commuters 219
Sensing Pollution on Online Social Networks: A Transportation Perspective 217
Potential and Limitations of Designing a Deep Learning Model for Discovering New Archaeological Sites: A Case with the Mesopotamian Floodplain 217
Incidental language and culture learning through mobile technologies: a multi-case study 216
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 216
Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift 213
Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation 212
UniON! Bologna: applicazione per l'apprendimento incidentale di lingua e cultura italiane 212
A paradox in ML design: Less data for a smarter water metering cognification experience 212
Adaptive Playout Control Schemes for Speech Transmission over the Internet 211
TCP Libra: Exploring RTT-Fairness for TCP 211
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution 211
A Pedagogy of COVID-19: Facts from 30 Pandemic Months 210
Excess mortality and COVID-19 deaths in Italy: A peak comparison study 209
A Wireless Software Architecture for Fast 3D Rendering of Agent Based Multimedia Simulations on Portable Devices 209
Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing 209
An Inter-Vehicular Communication Architecture for Safety and Entertainment 208
Vehicular Congestion Detection and Short-Term Forecasting: A New Model with Results 208
Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds 207
Journal of Big Data 206
The Prediction of Body Mass Index from Negative Affectivity through Machine Learning: A Confirmatory Study 206
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever 205
Using computer gaming models to understand the behavior of industrial machines 205
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation 205
Is bigger always better? A controversial journey to the center of machine learning design, with uses and misuses of big data for predicting water meter failures 205
An Optimistic Obsolescence-Based Approach to Event Synchronization for Massive Multiplayer Online Games 204
Playing into the wild: A gesture-based interface for gaming in public spaces 204
Computer-assisted Pigment Identification in Artworks 204
Prescient Perspectives on Football Tactics: A Case with Liverpool FC, Corners and AI 203
SWIMM: Servizi web interattivi e multimodali per la mobilità 203
Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility 203
Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy 203
On Maintaining Interactivity in Event Delivery Synchronization for Mirrored Game Architectures 203
MDTN: Mobile Delay/Disruption Tolerant Network 202
Combining Web Squared and Serious Games for Crossroad Accessibility 202
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App 202
Collaborative design of software applications: the role of users 201
Entertainment Technology Transfer toward Serious Use 200
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 200
Adapting Learning Environments with AccessForAll 198
Human matters: una applicazione di machine Learning alla fornitura di servizi 198
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 197
Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective 197
For Here or to Go? Downloading Music on the Move with an Ultra Reliable Wireless Internet Application 197
Smart Download on the Go: A Wireless Internet Application for Music Distribution over Heterogeneous Networks 196
An overview of opportunistic ad hoc communication in urban scenarios 196
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios 196
Adaptive Playout Buffering Schemes for IP Voice Communication 195
A blue Monday? Try walking on a yellow path 195
The Barrier of meaning in archaeological data science 195
FILA in Gameland, a Holistic Approach to a Problem of Many Dimensions 194
Fast Multi-hop Broadcast over Vehicular Networks: A Real Testbed Evaluation 194
Video Games at the Library: A Historical Perspective 193
Day and Night at the Museum: Intangible Computer Interfaces for Public Exhibitions 193
The Influence of Atmospheric Particulate on the Second Wave of CoViD-19 Pandemic in Emilia-Romagna (Italy): Some Empirical Findings 193
15 years of Big Data: a systematic literature review 191
On the probabilistic mind of a robot 191
Buscar el Levante por el Poniente: In Search of Fairness Through Interactivity in Massively Multiplayer Online Games 190
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 190
A practical computer based vision system for posture and movement sensing in occupational medicine 190
Totale 23.005
Categoria #
all - tutte 150.224
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 150.224


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20212.062 0 0 0 0 0 0 0 0 0 0 653 1.409
2021/20227.539 778 440 455 530 810 469 260 547 522 169 1.428 1.131
2022/20236.353 621 950 305 786 410 622 163 347 1.007 217 517 408
2023/20242.173 96 328 125 261 139 435 116 138 88 228 94 125
2024/20258.085 302 1.240 695 568 1.543 339 557 244 164 436 529 1.468
2025/202616.291 1.112 1.766 1.971 1.183 1.980 1.027 1.817 727 3.229 1.357 122 0
Totale 59.025