ROCCETTI, MARCO
 Distribuzione geografica
Continente #
EU - Europa 15.872
NA - Nord America 13.439
AS - Asia 3.955
AF - Africa 597
SA - Sud America 24
Continente sconosciuto - Info sul continente non disponibili 23
OC - Oceania 17
Totale 33.927
Nazione #
US - Stati Uniti d'America 13.329
GB - Regno Unito 7.538
IT - Italia 2.235
DE - Germania 1.574
CN - Cina 1.483
UA - Ucraina 1.151
VN - Vietnam 1.148
SE - Svezia 885
FR - Francia 678
IN - India 619
IE - Irlanda 449
RU - Federazione Russa 430
TR - Turchia 322
EE - Estonia 234
ZA - Sudafrica 227
CH - Svizzera 162
JO - Giordania 139
TG - Togo 131
CA - Canada 105
BG - Bulgaria 97
SC - Seychelles 93
CI - Costa d'Avorio 83
BE - Belgio 74
NL - Olanda 72
FI - Finlandia 70
JP - Giappone 57
NG - Nigeria 49
GR - Grecia 44
PL - Polonia 38
SG - Singapore 30
AT - Austria 26
KR - Corea 26
HR - Croazia 25
PH - Filippine 25
EU - Europa 22
ES - Italia 20
RO - Romania 18
AU - Australia 17
CZ - Repubblica Ceca 14
BR - Brasile 11
ID - Indonesia 11
MY - Malesia 11
LB - Libano 10
SK - Slovacchia (Repubblica Slovacca) 10
IR - Iran 9
PK - Pakistan 9
UZ - Uzbekistan 9
BD - Bangladesh 6
BF - Burkina Faso 6
CL - Cile 6
HK - Hong Kong 6
PT - Portogallo 6
IQ - Iraq 5
DK - Danimarca 4
HU - Ungheria 4
IL - Israele 4
NP - Nepal 4
AL - Albania 3
AM - Armenia 3
GL - Groenlandia 3
KZ - Kazakistan 3
PE - Perù 3
SA - Arabia Saudita 3
SI - Slovenia 3
TN - Tunisia 3
AE - Emirati Arabi Uniti 2
CY - Cipro 2
KE - Kenya 2
MO - Macao, regione amministrativa speciale della Cina 2
MX - Messico 2
NO - Norvegia 2
SM - San Marino 2
SN - Senegal 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AR - Argentina 1
AZ - Azerbaigian 1
BO - Bolivia 1
BY - Bielorussia 1
EC - Ecuador 1
EG - Egitto 1
IS - Islanda 1
KH - Cambogia 1
KW - Kuwait 1
LA - Repubblica Popolare Democratica del Laos 1
LK - Sri Lanka 1
LU - Lussemburgo 1
PS - Palestinian Territory 1
RS - Serbia 1
TW - Taiwan 1
VE - Venezuela 1
Totale 33.927
Città #
Southend 7.181
Fairfield 1.550
Chandler 1.199
Ashburn 1.056
Wilmington 961
Jacksonville 844
Woodbridge 746
Princeton 699
Houston 665
Dong Ket 657
Seattle 640
Ann Arbor 620
Cambridge 558
Dublin 446
Bologna 429
Istanbul 311
Westminster 308
Padova 288
Nanjing 279
Medford 261
Berlin 243
Redmond 165
Saint Petersburg 150
Shenyang 148
Jinan 144
Mülheim 144
Amman 139
Bern 136
Lomé 131
Milan 121
Turin 118
San Diego 107
Beijing 96
Sofia 96
Hebei 95
New York 92
Mahé 89
Changsha 85
Nanchang 85
Abidjan 83
Ottawa 77
Brussels 71
Boardman 69
Falls Church 69
Des Moines 66
Olalla 65
Helsinki 63
Jiaxing 62
Dearborn 54
Tianjin 53
Norwalk 52
Zhengzhou 50
Amsterdam 49
Verona 48
Abeokuta 45
Tokyo 45
Bremen 44
Hangzhou 43
Haikou 40
Rome 40
Redwood City 38
Ningbo 36
San Venanzo 35
Barletta 32
Los Angeles 31
Taiyuan 29
Guangzhou 27
Kunming 27
Lanzhou 27
Fremont 25
Warsaw 22
Bühl 21
Sassari 20
Taizhou 20
Bibbiano 18
Fuzhou 18
London 18
Frankfurt Am Main 17
San Lazzaro di Savena 17
Davao City 16
Paris 16
Vienna 16
Forlì 15
Reggio Emilia 15
Toronto 15
Augusta 14
Cesena 14
Napoli 13
Ravenna 13
Tulsa 13
Frankfurt am Main 12
Pune 12
Singapore 12
Washington 12
Parma 11
Buffalo 10
Kuban 10
Moscow 10
Muizenberg 10
San Francisco 10
Totale 24.017
Nome #
Tortellino Memories: La Manifattura del Gusto 227
Deep water: Predicting water meter failures through a human-machine intelligence collaboration 221
NEARCHOS. Networked Archaeological Open Science: Advances in Archaeology Through Field Analytics and Scientific Community Sharing 212
Dimensionality Reduction and the Strange Case of Categorical Data for Predicting Defective Water Meter Devices 209
Attitudes of Crohn's Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts 195
Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service 188
Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game 188
A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment 184
Intelligent and Good Machines? The Role of Domain and Context Codification 180
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games 179
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution 179
A New Traffic Congestion Prediction Model for Advanced Traveler Information and Management Systems 178
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits 178
The Directors' Cut: a Solution to Collaborative Multimedia Management 173
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 173
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 169
A Multimedia Broker for Accessible Learning Objects Transcoding 164
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach 164
Behind the Scenes: Lessons Learned from the Greatest Intervehicular Accident Detection Test Ever 159
An Inter-Vehicular Communication Architecture for Safety and Entertainment 158
AREEB: Automatic REfrain Extraction for ThumBnail 158
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis 158
Combining Web Squared and Serious Games for Crossroad Accessibility 155
DTN Content Sharing Among Commuters 154
For Here or to Go? Downloading Music on the Move with an Ultra Reliable Wireless Internet Application 152
Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation 150
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios 150
Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds 149
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena. Integrating voice assistant and virtual reality technologies for fashion communication 149
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 148
Alcune considerazioni sociotecnologiche sul Fascicolo Sanitario Elettronico, con riferimento a quello della Regione Emilia-Romagna 148
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution 148
Creative Testbeds for VANET Research: A New Methodology 147
Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift 146
A Wireless Software Architecture for Fast 3D Rendering of Agent Based Multimedia Simulations on Portable Devices 146
A blue Monday? Try walking on a yellow path 146
Adapting Learning Environments with AccessForAll 145
Human intelligence, ambidexterity and ai: Reflections on a data cognification case study in an underwater scenario 145
An overview of opportunistic ad hoc communication in urban scenarios 144
Buscar el Levante por el Poniente: In Search of Fairness Through Interactivity in Massively Multiplayer Online Games 144
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design 144
Collaborative design of software applications: the role of users 143
Walking with Geo-Zombie: a Pervasive Game to Engage People in Urban Crowdsourcing 143
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift 142
Almae Matris Nongentorum Annorum Historia Per Emblemata Representata 141
First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle 140
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever 138
An alternative approach to dimension reduction for pareto distributed data: a case study 138
Adaptive Playout Control Schemes for Speech Transmission over the Internet 136
Vehicular Congestion Detection and Short-Term Forecasting: A New Model with Results 135
A practical computer based vision system for posture and movement sensing in occupational medicine 135
Adaptive Playout Buffering Schemes for IP Voice Communication 133
MDTN: Mobile Delay/Disruption Tolerant Network 132
Playing into the wild: A gesture-based interface for gaming in public spaces 132
Using computer gaming models to understand the behavior of industrial machines 132
Sensing Pollution on Online Social Networks: A Transportation Perspective 132
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation 132
Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective 131
To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test 131
On Maintaining Interactivity in Event Delivery Synchronization for Mirrored Game Architectures 131
SWIMM: Servizi web interattivi e multimodali per la mobilità 130
Fast Multi-hop Broadcast over Vehicular Networks: A Real Testbed Evaluation 130
Is bigger always better? A controversial journey to the center of machine learning design, with uses and misuses of big data for predicting water meter failures 130
The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions 130
Smart Download on the Go: A Wireless Internet Application for Music Distribution over Heterogeneous Networks 129
Video Games at the Library: A Historical Perspective 129
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App 129
A paradox in ML design: Less data for a smarter water metering cognification experience 129
FILA in Gameland, a Holistic Approach to a Problem of Many Dimensions 128
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 128
Riding the Web Evolution: From Egoism to Altruism 127
On SPAWC: Discussion on a Musical Signal Parser and Well-Formed Composer 127
An OpenWRT Solution for Future Wireless Homes 127
TCP Libra: Exploring RTT-Fairness for TCP 126
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null 126
Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications 126
Museo Multiverso: Bridging the gap between museums and mobile platforms 124
Potential and Limitations of Designing a Deep Learning Model for Discovering New Archaeological Sites: A Case with the Mesopotamian Floodplain 124
The Barrier of meaning in archaeological data science 124
Middleware for Mobile Entertainment Computing 123
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 123
AC/DC: an Algorithm for Cheating Detection by Cheating 123
Game Event Synchronization 122
Going Realistic and Optimal: A Distributed Multi-Hop Broadcast Algorithm for Vehicular Safety 122
Computer-assisted Pigment Identification in Artworks 122
An Optimistic Obsolescence-Based Approach to Event Synchronization for Massive Multiplayer Online Games 121
Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility 121
Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy 121
Day and Night at the Museum: Intangible Computer Interfaces for Public Exhibitions 121
How Do You Quickly Choreograph Inter-Vehicular Communications? A Fast Vehicle-to-Vehicle Multi-Hop Broadcast Algorithm, Explained 121
A Foreward to the European Conference on Internet and Multimedia Systems and Applications 120
Efficient Vehicle-To-Pedestrian Exchange of Medical Data: An Empirical Model with Preliminary Results 120
Entertainment Technology Transfer toward Serious Use 120
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures 120
Managing First Response Medical Aids With An Altruistic Web Application 119
Dealing with Wireless Links in the Era of Bandwidth Demanding Wireless Home Entertainment 119
The Influence of Atmospheric Particulate on the Second Wave of CoViD-19 Pandemic in Emilia-Romagna (Italy): Some Empirical Findings 119
1630-2012: Viaggio al centro dell'Atlante di Gerardo Mercatore Installazione Digitale 118
The Best of Both Worlds: Narrowing the Disconnect between the Web and a Responsive TV 117
Totale 14.342
Categoria #
all - tutte 75.802
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 75.802


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019468 0 0 0 0 0 0 0 0 0 0 111 357
2019/20207.976 1.263 199 179 462 626 733 856 942 891 554 420 851
2020/20217.179 1.277 285 164 308 241 326 164 723 1.163 466 653 1.409
2021/20227.539 778 440 455 530 810 469 260 547 522 169 1.428 1.131
2022/20236.353 621 950 305 786 410 622 163 347 1.007 217 517 408
2023/20242.013 96 328 125 261 139 435 116 138 88 228 59 0
Totale 34.489