To better equip teenagers as informed and active participants in an increasingly digital and connected world, we designed an innovative workshop-based methodology. The workshop integrates three key approaches: (i) design thinking, to foster creativity and collaboration in digital content and technology creation; (ii) citizen science, to explore data, citizenship, and civic engagement; and (iii) game thinking, to enhance problem-solving through playful digital tools. We conducted four editions of the workshop, involving 149 Italian students (aged 16-18). Each edition addressed a specific sustainability-related challenge, such as tourism, digital well-being, urban accessibility, or environmental emergencies. Findings and insights from these experiences confirm the workshop's effectiveness as an engaging and playful educational tool for teaching digital literacy through technology-driven topics and civic engagement.
Zambon, T., Ceccarini, C., Prandi, C. (2025). Empowering teenagers in the digital era: a workshop experience for digital literacy and civic engagement. CODESIGN, 0, 1-31 [10.1080/15710882.2025.2592835].
Empowering teenagers in the digital era: a workshop experience for digital literacy and civic engagement
Zambon T.;Ceccarini C.
;Prandi C.
2025
Abstract
To better equip teenagers as informed and active participants in an increasingly digital and connected world, we designed an innovative workshop-based methodology. The workshop integrates three key approaches: (i) design thinking, to foster creativity and collaboration in digital content and technology creation; (ii) citizen science, to explore data, citizenship, and civic engagement; and (iii) game thinking, to enhance problem-solving through playful digital tools. We conducted four editions of the workshop, involving 149 Italian students (aged 16-18). Each edition addressed a specific sustainability-related challenge, such as tourism, digital well-being, urban accessibility, or environmental emergencies. Findings and insights from these experiences confirm the workshop's effectiveness as an engaging and playful educational tool for teaching digital literacy through technology-driven topics and civic engagement.| File | Dimensione | Formato | |
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Citizer___CoDesign.pdf
embargo fino al 26/11/2026
Tipo:
Postprint / Author's Accepted Manuscript (AAM) - versione accettata per la pubblicazione dopo la peer-review
Licenza:
Licenza per Accesso Aperto. Creative Commons Attribuzione - Non commerciale (CCBYNC)
Dimensione
27.34 MB
Formato
Adobe PDF
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27.34 MB | Adobe PDF | Visualizza/Apri Contatta l'autore |
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