MIRRI, SILVIA
 Distribuzione geografica
Continente #
NA - Nord America 9.167
EU - Europa 8.089
AS - Asia 6.269
AF - Africa 656
SA - Sud America 481
OC - Oceania 27
Continente sconosciuto - Info sul continente non disponibili 1
Totale 24.690
Nazione #
US - Stati Uniti d'America 9.076
GB - Regno Unito 2.709
IT - Italia 1.961
SG - Singapore 1.956
CN - Cina 1.910
DE - Germania 855
VN - Vietnam 840
HK - Hong Kong 508
SE - Svezia 473
IN - India 354
BR - Brasile 347
RU - Federazione Russa 343
FR - Francia 315
UA - Ucraina 303
NL - Olanda 280
IE - Irlanda 238
TR - Turchia 207
SC - Seychelles 182
CI - Costa d'Avorio 154
KR - Corea 135
ZA - Sudafrica 106
EE - Estonia 102
FI - Finlandia 102
JP - Giappone 82
TG - Togo 82
CH - Svizzera 80
BG - Bulgaria 65
AR - Argentina 62
ID - Indonesia 62
NG - Nigeria 60
JO - Giordania 59
CA - Canada 51
AT - Austria 42
PL - Polonia 41
ES - Italia 32
BE - Belgio 31
EG - Egitto 29
GR - Grecia 29
HR - Croazia 29
EC - Ecuador 26
AU - Australia 24
MX - Messico 22
PH - Filippine 22
MY - Malesia 17
BD - Bangladesh 14
PT - Portogallo 14
TW - Taiwan 14
CL - Cile 12
IL - Israele 12
IQ - Iraq 11
MA - Marocco 10
PE - Perù 10
PY - Paraguay 9
LT - Lituania 8
RO - Romania 8
AE - Emirati Arabi Uniti 7
CZ - Repubblica Ceca 7
IR - Iran 7
MO - Macao, regione amministrativa speciale della Cina 7
UZ - Uzbekistan 7
BJ - Benin 6
CO - Colombia 6
PK - Pakistan 6
SA - Arabia Saudita 6
TN - Tunisia 6
VE - Venezuela 6
DZ - Algeria 5
NO - Norvegia 5
DK - Danimarca 4
SN - Senegal 4
AM - Armenia 3
CU - Cuba 3
DO - Repubblica Dominicana 3
HU - Ungheria 3
KZ - Kazakistan 3
LB - Libano 3
MN - Mongolia 3
NE - Niger 3
PA - Panama 3
UY - Uruguay 3
AL - Albania 2
AZ - Azerbaigian 2
BZ - Belize 2
HN - Honduras 2
KE - Kenya 2
NZ - Nuova Zelanda 2
OM - Oman 2
PS - Palestinian Territory 2
SK - Slovacchia (Repubblica Slovacca) 2
BH - Bahrain 1
BW - Botswana 1
BY - Bielorussia 1
DM - Dominica 1
EU - Europa 1
GH - Ghana 1
GL - Groenlandia 1
IS - Islanda 1
JM - Giamaica 1
KG - Kirghizistan 1
KH - Cambogia 1
Totale 24.673
Città #
Southend 2.532
Singapore 1.178
Fairfield 850
Ashburn 809
Chandler 744
Santa Clara 552
Hong Kong 502
Dallas 501
Woodbridge 440
Wilmington 436
Bologna 362
Houston 361
Seattle 358
Princeton 319
Ann Arbor 310
Cambridge 283
Dong Ket 282
Hefei 279
Beijing 248
Dublin 236
Boardman 212
Jacksonville 197
Istanbul 180
Abidjan 153
Nanjing 140
Turin 137
Seoul 127
Westminster 126
Medford 121
Ho Chi Minh City 118
Milan 116
Berlin 113
Padova 103
Los Angeles 102
New York 87
Hanoi 84
Lomé 82
Buffalo 78
Jinan 74
Tokyo 72
Helsinki 65
Saint Petersburg 65
Sofia 64
Cesena 63
Redmond 63
Amman 58
Bern 58
Redondo Beach 57
Abeokuta 56
Shenyang 53
Changsha 47
Bremen 46
The Dalles 45
Rome 44
Barletta 43
Guangzhou 43
San Diego 43
Manassas 42
Hebei 41
Des Moines 39
Shanghai 39
Nanchang 38
Tianjin 38
Forlì 37
São Paulo 37
Jakarta 34
London 34
Florence 33
Munich 33
Frankfurt am Main 32
Mülheim 32
Falls Church 31
Olalla 30
Faenza 29
Lucca 29
Redwood City 29
Hangzhou 28
Vicenza 28
Zhengzhou 28
Brussels 27
Vienna 27
Fremont 25
Jiaxing 25
Bengaluru 24
Taiyuan 24
Warsaw 24
Amsterdam 23
Ningbo 23
Yubileyny 23
Cairo 22
Council Bluffs 22
Dearborn 22
Mahé 22
Paris 21
Ravenna 21
Da Nang 20
Haikou 20
Taizhou 20
Falkenstein 19
Lappeenranta 19
Totale 16.131
Nome #
Gamifying cultural experiences across the urban environment 302
Canarin II: Designing a smart e-bike eco-system 277
Automatic web content personalization through reinforcement learning 241
Intelligent and Good Machines? The Role of Domain and Context Codification 230
The Directors' Cut: a Solution to Collaborative Multimedia Management 223
A Microservice Architecture Use Case for Persons with Disabilities 219
Accessible wayfinding and navigation: a systematic mapping study 216
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 212
Almawhere 2.0: A pervasive system to facilitate indoor wayfinding 209
A Multimedia Broker for Accessible Learning Objects Transcoding 208
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 208
Using educational robot and tablet to improve wayfinding in children 206
An alternative approach to dimension reduction for pareto distributed data: a case study 206
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system 200
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions 196
Fighting technical complexity in authoring e-learning material 193
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 191
Adaptation Technologies in Mobile Learning 190
Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH 189
Collaborative design of software applications: the role of users 187
Incidental language and culture learning through mobile technologies: a multi-case study 186
A blue Monday? Try walking on a yellow path 185
Art Scene Investigation: Discovering and supporting cultural heritage conservation through Mobile AR 185
I want to ride my bicycle: A microservice-based use case for a MaaS architecture 184
Reducing queuing delays through VoAP 181
Adapting Learning Environments with AccessForAll 180
An evaluation methodology to determine the actual limitations of a TinyML-based solution 178
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing 177
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 175
Discovering the city: Crowdsourcing and Personalized Urban Paths across Cultural Heritage 175
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web 174
A LoRa-mesh based system for marine Social IoT 171
Augment browsing and standard profiling for enhancing Web accessibility 171
Gamification in Crowdsourcing Applications 171
Enhancing Road Safety Through Fitness-to-Drive Metrics: The NextPerception Project on Driver Behavior Analysis and Gamification 170
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 170
Towards accessible graphs in HTML-based scientific articles 170
Designing human-centric software artifacts with future users: a case study 169
UniON! Bologna: applicazione per l'apprendimento incidentale di lingua e cultura italiane 167
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 167
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 165
Simply Creating Accessible Learning Object 163
BEAT: an AContent extension to support authors in developing learning pathways 163
On supporting e-learning in the field of resilience management with an open source authoring tool 163
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 163
Managing First Response Medical Aids With An Altruistic Web Application 162
Trustworthiness in crowd- sensed and sourced georeferenced data 162
Privacy Perception when Using Smartphone Applications 162
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 162
Neural Networks for Hyperspectral Imaging of Historical Paintings: A Practical Review 159
Hacking Nintendo Wii to paint virtual graffiti 159
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 159
Deepclass: Edge based class occupancy detection aided by deep learning and image cropping 159
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 159
A Multimedia Broker for Ubiquitous and Accessible Rich Media Content Transcoding 158
Italian-Chinese Neural Machine Translation: results and lessons learnt 157
null 157
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 156
CrowdSensing for smart mobility through a service-oriented architecture 156
On the design of an app for foreign languages incidental learning 156
Raveguard: A noise monitoring platform using low-end microphones and machine learning 153
User-driven and open innovation as app design tools for high school students 152
Findings on Machine Learning for Identification of Archaeological Ceramics: A Systematic Literature Review 151
On combining Big Data and machine learning to support eco-driving behaviours 151
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 150
Fitting like a GlovePi: A wearable device for deaf-blind people 149
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 149
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus 149
Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers 148
Edge-Based Transfer Learning for Classroom Occupancy Detection in a Smart Campus Context 148
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction 147
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 146
Can IoT Wearable Devices Feed Frugal Innovation? 145
Let me participate! Using intelligent agents to support inclusive playing for gamers in disadvantaged conditions 144
A context-aware system for personalized and accessible pedestrian paths 144
Is a COVID-19 second wave possible in Emilia-Romagna (Italy)? Forecasting a future outbreak with particulate pollution and machine learning 144
Getting one voice: tuning up experts' assessment in measuring accessibility 143
Personalizing Pedestrian Accessible way-finding with mPASS 143
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 143
Continuously updated e-learning material through easy authoring processes 142
AMA: An Accessibility Management Assistant 142
RMob: Transcoding Rich Multimedia Contents through Web Services 140
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 140
Food and gastronomic heritage: Telling a story of eyes and hands 139
MecWilly in your pocket: On evaluating a mobile serious game for kids 139
IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context 138
On supporting university communities in indoor wayfinding: An inclusive design approach 138
A New Standard Passepartout: Implementing IMS AccessForAll and ISO FDIS 24751 Accessibility Standards 137
Social location awareness: A prototype of altruistic IoT 137
E-Learning 2.0: You are We-LCoME! 137
Avoiding to dispense with accuracy: A method to make different DTDs document comparable 137
Preservation in Smart Libraries: an Experiment involving IoT and Indoor Environmental Sensing 136
What influences sentiment analysis on social networks: A case study 135
Arousal effects on Fitness-to-Drive assessment: algorithms and experiments 134
On combining crowdsourcing, sensing and open data for an accessible smart city 134
Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community 134
An Annotated Bibliography on Networked Edutainment 133
Human-drone interaction: State of the art, open issues and challenges 133
AMAri: a reporting interface for accessibility evaluations 132
Almaworld: Data visualization to support international research collaborations 131
Totale 16.676
Categoria #
all - tutte 71.383
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 71.383


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20212.312 0 0 0 0 0 191 59 286 596 252 208 720
2021/20223.566 294 178 191 179 361 239 88 235 223 157 803 618
2022/20233.496 304 450 162 440 270 389 109 203 555 127 282 205
2023/20241.145 65 192 97 83 71 192 83 116 45 119 45 37
2024/20254.367 138 558 438 364 784 162 376 197 68 281 266 735
2025/20264.523 551 877 1.239 555 1.042 259 0 0 0 0 0 0
Totale 25.135