MIRRI, SILVIA
 Distribuzione geografica
Continente #
NA - Nord America 10.169
AS - Asia 8.729
EU - Europa 8.572
AF - Africa 718
SA - Sud America 556
OC - Oceania 31
Continente sconosciuto - Info sul continente non disponibili 2
Totale 28.777
Nazione #
US - Stati Uniti d'America 10.057
GB - Regno Unito 2.734
SG - Singapore 2.425
CN - Cina 2.262
IT - Italia 2.112
VN - Vietnam 2.026
DE - Germania 883
HK - Hong Kong 560
FR - Francia 505
SE - Svezia 473
IN - India 412
BR - Brasile 395
RU - Federazione Russa 350
UA - Ucraina 307
NL - Olanda 300
IE - Irlanda 245
TR - Turchia 223
SC - Seychelles 182
KR - Corea 170
CI - Costa d'Avorio 155
ZA - Sudafrica 142
JP - Giappone 132
FI - Finlandia 112
EE - Estonia 103
CH - Svizzera 82
TG - Togo 82
ID - Indonesia 76
PH - Filippine 74
AR - Argentina 67
BG - Bulgaria 67
JO - Giordania 61
NG - Nigeria 61
CA - Canada 60
PL - Polonia 49
AT - Austria 46
IQ - Iraq 42
ES - Italia 41
BD - Bangladesh 38
TW - Taiwan 35
BE - Belgio 33
EG - Egitto 33
GR - Grecia 32
MX - Messico 31
EC - Ecuador 29
HR - Croazia 29
AU - Australia 27
SA - Arabia Saudita 25
TH - Thailandia 25
MY - Malesia 21
PK - Pakistan 17
CL - Cile 15
IL - Israele 15
CO - Colombia 14
MA - Marocco 14
PT - Portogallo 14
UZ - Uzbekistan 14
VE - Venezuela 12
AE - Emirati Arabi Uniti 10
PE - Perù 10
PY - Paraguay 10
CZ - Repubblica Ceca 9
LT - Lituania 9
RO - Romania 9
IR - Iran 8
AZ - Azerbaigian 7
DZ - Algeria 7
MO - Macao, regione amministrativa speciale della Cina 7
PS - Palestinian Territory 7
BJ - Benin 6
ET - Etiopia 6
KE - Kenya 6
TN - Tunisia 6
HU - Ungheria 5
NO - Norvegia 5
NP - Nepal 5
OM - Oman 5
SN - Senegal 5
AL - Albania 4
DK - Danimarca 4
KZ - Kazakistan 4
LB - Libano 4
MN - Mongolia 4
PA - Panama 4
AM - Armenia 3
CU - Cuba 3
DO - Repubblica Dominicana 3
NE - Niger 3
UY - Uruguay 3
BZ - Belize 2
GH - Ghana 2
HN - Honduras 2
JM - Giamaica 2
KG - Kirghizistan 2
KH - Cambogia 2
KW - Kuwait 2
LV - Lettonia 2
LY - Libia 2
NZ - Nuova Zelanda 2
SK - Slovacchia (Repubblica Slovacca) 2
SY - Repubblica araba siriana 2
Totale 28.751
Città #
Southend 2.532
Singapore 1.598
Ashburn 885
Fairfield 850
Chandler 744
Santa Clara 562
San Jose 536
Hong Kong 524
Dallas 505
Woodbridge 440
Wilmington 436
Ho Chi Minh City 410
Bologna 382
Houston 361
Seattle 358
Hanoi 340
Princeton 319
Ann Arbor 310
Hefei 284
Cambridge 283
Dong Ket 282
Beijing 261
Dublin 241
Boardman 215
Jacksonville 197
Istanbul 184
Lauterbourg 181
Abidjan 154
Nanjing 142
Turin 137
Seoul 130
Milan 127
Westminster 126
Medford 121
Los Angeles 115
Berlin 113
Tokyo 109
Padova 103
New York 97
The Dalles 89
Lomé 82
Buffalo 80
Council Bluffs 75
Helsinki 75
Jinan 74
Da Nang 71
Sofia 66
Saint Petersburg 65
Cesena 63
Redmond 63
Haiphong 61
Amman 60
Bern 58
Guangzhou 58
Redondo Beach 57
Abeokuta 56
Shenyang 54
Rome 51
Changsha 49
Frankfurt am Main 49
Shanghai 48
Bremen 46
Johannesburg 46
Tianjin 44
Barletta 43
San Diego 43
Manassas 42
São Paulo 42
Des Moines 41
Hebei 41
London 41
Florence 39
Nanchang 38
Amsterdam 37
Forlì 37
Jakarta 36
Hangzhou 34
Munich 33
Mülheim 32
Falls Church 31
Shenzhen 31
Warsaw 31
Zhengzhou 31
Hải Dương 30
Olalla 30
Vienna 30
Faenza 29
Lucca 29
Redwood City 29
Brussels 28
Vicenza 28
Bengaluru 25
Fremont 25
Jiaxing 25
Taiyuan 24
Cairo 23
Ningbo 23
Orem 23
Paris 23
Rimini 23
Totale 18.384
Nome #
Gamifying cultural experiences across the urban environment 344
Canarin II: Designing a smart e-bike eco-system 309
Automatic web content personalization through reinforcement learning 277
Accessible wayfinding and navigation: a systematic mapping study 267
Intelligent and Good Machines? The Role of Domain and Context Codification 260
The Directors' Cut: a Solution to Collaborative Multimedia Management 244
An alternative approach to dimension reduction for pareto distributed data: a case study 242
Using educational robot and tablet to improve wayfinding in children 240
A Microservice Architecture Use Case for Persons with Disabilities 237
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system 236
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 236
Almawhere 2.0: A pervasive system to facilitate indoor wayfinding 235
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 230
Enhancing Road Safety Through Fitness-to-Drive Metrics: The NextPerception Project on Driver Behavior Analysis and Gamification 226
Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH 226
Art Scene Investigation: Discovering and supporting cultural heritage conservation through Mobile AR 221
A Multimedia Broker for Accessible Learning Objects Transcoding 220
Incidental language and culture learning through mobile technologies: a multi-case study 215
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 214
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions 213
Fighting technical complexity in authoring e-learning material 212
UniON! Bologna: applicazione per l'apprendimento incidentale di lingua e cultura italiane 210
I want to ride my bicycle: A microservice-based use case for a MaaS architecture 206
Adaptation Technologies in Mobile Learning 205
Privacy Perception when Using Smartphone Applications 205
A LoRa-mesh based system for marine Social IoT 201
Collaborative design of software applications: the role of users 200
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing 199
An evaluation methodology to determine the actual limitations of a TinyML-based solution 198
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 198
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 197
Discovering the city: Crowdsourcing and Personalized Urban Paths across Cultural Heritage 197
Reducing queuing delays through VoAP 196
Towards accessible graphs in HTML-based scientific articles 196
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web 196
Findings on Machine Learning for Identification of Archaeological Ceramics: A Systematic Literature Review 195
Adapting Learning Environments with AccessForAll 195
A blue Monday? Try walking on a yellow path 195
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 195
Hacking Nintendo Wii to paint virtual graffiti 190
Augment browsing and standard profiling for enhancing Web accessibility 188
Gamification in Crowdsourcing Applications 188
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 188
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 188
BEAT: an AContent extension to support authors in developing learning pathways 187
Designing human-centric software artifacts with future users: a case study 187
Raveguard: A noise monitoring platform using low-end microphones and machine learning 185
Italian-Chinese Neural Machine Translation: results and lessons learnt 184
Deepclass: Edge based class occupancy detection aided by deep learning and image cropping 183
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 182
Trustworthiness in crowd- sensed and sourced georeferenced data 182
Simply Creating Accessible Learning Object 181
User-driven and open innovation as app design tools for high school students 181
On combining Big Data and machine learning to support eco-driving behaviours 181
Neural Networks for Hyperspectral Imaging of Historical Paintings: A Practical Review 180
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 179
On the design of an app for foreign languages incidental learning 179
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 178
On supporting e-learning in the field of resilience management with an open source authoring tool 177
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 175
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 174
CrowdSensing for smart mobility through a service-oriented architecture 174
Fitting like a GlovePi: A wearable device for deaf-blind people 174
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction 174
A Multimedia Broker for Ubiquitous and Accessible Rich Media Content Transcoding 171
Managing First Response Medical Aids With An Altruistic Web Application 171
On supporting university communities in indoor wayfinding: An inclusive design approach 170
Edge-Based Transfer Learning for Classroom Occupancy Detection in a Smart Campus Context 169
Let me participate! Using intelligent agents to support inclusive playing for gamers in disadvantaged conditions 167
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 167
Getting one voice: tuning up experts' assessment in measuring accessibility 166
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus 165
Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community 165
IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context 164
Preservation in Smart Libraries: an Experiment involving IoT and Indoor Environmental Sensing 164
Is a COVID-19 second wave possible in Emilia-Romagna (Italy)? Forecasting a future outbreak with particulate pollution and machine learning 163
Continuously updated e-learning material through easy authoring processes 162
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 162
Can IoT Wearable Devices Feed Frugal Innovation? 162
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 160
Arousal effects on Fitness-to-Drive assessment: algorithms and experiments 159
AMA: An Accessibility Management Assistant 159
Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers 158
A context-aware system for personalized and accessible pedestrian paths 158
Food and gastronomic heritage: Telling a story of eyes and hands 158
Avoiding to dispense with accuracy: A method to make different DTDs document comparable 158
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 158
On combining crowdsourcing, sensing and open data for an accessible smart city 157
What influences sentiment analysis on social networks: A case study 157
null 157
Personalizing Pedestrian Accessible way-finding with mPASS 156
E-Learning 2.0: You are We-LCoME! 156
A Support Tool for Emergency Management in Smart Campuses: Reference Architecture and Enhanced Web User Interfaces 156
Encouraging users in waste sorting using deep neural networks and gamification 155
Metrics for Accessibility: Experiences with the Vamola' Project 154
Social location awareness: A prototype of altruistic IoT 154
Human-drone interaction: State of the art, open issues and challenges 154
MecWilly in your pocket: On evaluating a mobile serious game for kids 149
RMob: Transcoding Rich Multimedia Contents through Web Services 148
Education 148
Totale 18.984
Categoria #
all - tutte 78.460
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 78.460


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.180 0 0 0 0 0 0 0 0 0 252 208 720
2021/20223.566 294 178 191 179 361 239 88 235 223 157 803 618
2022/20233.496 304 450 162 440 270 389 109 203 555 127 282 205
2023/20241.145 65 192 97 83 71 192 83 116 45 119 45 37
2024/20254.367 138 558 438 364 784 162 376 197 68 281 266 735
2025/20268.683 551 877 1.239 555 1.042 522 1.136 446 1.755 560 0 0
Totale 29.295