MIRRI, SILVIA
 Distribuzione geografica
Continente #
NA - Nord America 10.801
AS - Asia 8.910
EU - Europa 8.767
AF - Africa 719
SA - Sud America 566
OC - Oceania 32
Continente sconosciuto - Info sul continente non disponibili 2
Totale 29.797
Nazione #
US - Stati Uniti d'America 10.659
GB - Regno Unito 2.739
SG - Singapore 2.447
CN - Cina 2.284
IT - Italia 2.270
VN - Vietnam 2.028
DE - Germania 893
HK - Hong Kong 568
FR - Francia 508
SE - Svezia 473
IN - India 416
BR - Brasile 402
RU - Federazione Russa 350
UA - Ucraina 307
NL - Olanda 301
IE - Irlanda 245
TR - Turchia 225
SC - Seychelles 182
KR - Corea 170
BD - Bangladesh 158
CI - Costa d'Avorio 155
ZA - Sudafrica 142
JP - Giappone 132
FI - Finlandia 112
EE - Estonia 103
CH - Svizzera 84
TG - Togo 82
CA - Canada 77
ID - Indonesia 76
PH - Filippine 75
BG - Bulgaria 69
AR - Argentina 68
JO - Giordania 61
NG - Nigeria 61
PL - Polonia 51
AT - Austria 46
ES - Italia 42
IQ - Iraq 42
MX - Messico 38
GR - Grecia 35
TW - Taiwan 35
BE - Belgio 33
EG - Egitto 33
HR - Croazia 31
EC - Ecuador 30
AU - Australia 28
SA - Arabia Saudita 25
TH - Thailandia 25
MY - Malesia 21
PK - Pakistan 17
CL - Cile 15
IL - Israele 15
CO - Colombia 14
MA - Marocco 14
PT - Portogallo 14
UZ - Uzbekistan 14
VE - Venezuela 12
PE - Perù 11
AE - Emirati Arabi Uniti 10
LT - Lituania 10
PY - Paraguay 10
RO - Romania 10
CZ - Repubblica Ceca 9
IR - Iran 8
AZ - Azerbaigian 7
DZ - Algeria 7
KE - Kenya 7
MO - Macao, regione amministrativa speciale della Cina 7
PS - Palestinian Territory 7
AL - Albania 6
BJ - Benin 6
ET - Etiopia 6
TN - Tunisia 6
HU - Ungheria 5
JM - Giamaica 5
NO - Norvegia 5
NP - Nepal 5
OM - Oman 5
SN - Senegal 5
DK - Danimarca 4
HN - Honduras 4
KZ - Kazakistan 4
LB - Libano 4
MN - Mongolia 4
PA - Panama 4
AM - Armenia 3
BZ - Belize 3
CU - Cuba 3
DO - Repubblica Dominicana 3
NE - Niger 3
UY - Uruguay 3
GH - Ghana 2
KG - Kirghizistan 2
KH - Cambogia 2
KW - Kuwait 2
LV - Lettonia 2
LY - Libia 2
MD - Moldavia 2
NZ - Nuova Zelanda 2
SK - Slovacchia (Repubblica Slovacca) 2
Totale 29.769
Città #
Southend 2.532
Singapore 1.616
Ashburn 934
Fairfield 850
Chandler 744
San Jose 659
Santa Clara 583
Hong Kong 531
Dallas 516
Woodbridge 440
Wilmington 436
Ho Chi Minh City 412
Bologna 410
Houston 366
Seattle 360
Hanoi 340
Princeton 319
Ann Arbor 310
Hefei 284
Cambridge 283
Dong Ket 282
Beijing 267
Dublin 241
Boardman 240
Jacksonville 197
Istanbul 184
Lauterbourg 181
Abidjan 154
Council Bluffs 144
Nanjing 143
Milan 139
Turin 138
Los Angeles 137
New York 130
Seoul 130
Westminster 126
Medford 121
Berlin 113
Tokyo 109
Padova 103
Buffalo 90
The Dalles 89
Lomé 82
Helsinki 75
Jinan 74
Da Nang 71
Sofia 66
Saint Petersburg 65
Cesena 63
Redmond 63
Haiphong 61
Amman 60
Rome 60
Guangzhou 59
Bern 58
Redondo Beach 57
Abeokuta 56
Shenyang 54
Changsha 49
Frankfurt am Main 49
Shanghai 49
Bremen 46
Johannesburg 46
Florence 45
São Paulo 45
Barletta 44
San Diego 44
Tianjin 44
London 42
Manassas 42
Des Moines 41
Hebei 41
Nanchang 38
Amsterdam 37
Forlì 37
Jakarta 36
Hangzhou 34
Munich 33
Rimini 33
Lucca 32
Mülheim 32
Warsaw 32
Zhengzhou 32
Falls Church 31
Shenzhen 31
Hải Dương 30
Olalla 30
Vienna 30
Faenza 29
Orem 29
Redwood City 29
Atlanta 28
Brussels 28
Vicenza 28
San Francisco 27
Bengaluru 25
Chicago 25
Fremont 25
Jiaxing 25
Taiyuan 24
Totale 18.884
Nome #
Gamifying cultural experiences across the urban environment 352
Canarin II: Designing a smart e-bike eco-system 311
Automatic web content personalization through reinforcement learning 283
Accessible wayfinding and navigation: a systematic mapping study 267
Intelligent and Good Machines? The Role of Domain and Context Codification 263
Using educational robot and tablet to improve wayfinding in children 248
An alternative approach to dimension reduction for pareto distributed data: a case study 248
The Directors' Cut: a Solution to Collaborative Multimedia Management 246
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 242
A Microservice Architecture Use Case for Persons with Disabilities 241
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system 240
Almawhere 2.0: A pervasive system to facilitate indoor wayfinding 237
Enhancing Road Safety Through Fitness-to-Drive Metrics: The NextPerception Project on Driver Behavior Analysis and Gamification 233
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 231
Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH 228
A Multimedia Broker for Accessible Learning Objects Transcoding 224
Art Scene Investigation: Discovering and supporting cultural heritage conservation through Mobile AR 223
Incidental language and culture learning through mobile technologies: a multi-case study 222
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 221
Adaptation Technologies in Mobile Learning 218
UniON! Bologna: applicazione per l'apprendimento incidentale di lingua e cultura italiane 218
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions 216
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction 216
Fighting technical complexity in authoring e-learning material 214
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web 213
Privacy Perception when Using Smartphone Applications 211
A LoRa-mesh based system for marine Social IoT 209
I want to ride my bicycle: A microservice-based use case for a MaaS architecture 208
Findings on Machine Learning for Identification of Archaeological Ceramics: A Systematic Literature Review 204
Adapting Learning Environments with AccessForAll 204
Collaborative design of software applications: the role of users 203
An evaluation methodology to determine the actual limitations of a TinyML-based solution 202
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing 201
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 201
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 201
Discovering the city: Crowdsourcing and Personalized Urban Paths across Cultural Heritage 200
Towards accessible graphs in HTML-based scientific articles 199
Reducing queuing delays through VoAP 198
A blue Monday? Try walking on a yellow path 198
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 197
Hacking Nintendo Wii to paint virtual graffiti 196
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 194
BEAT: an AContent extension to support authors in developing learning pathways 193
Italian-Chinese Neural Machine Translation: results and lessons learnt 192
Gamification in Crowdsourcing Applications 192
Augment browsing and standard profiling for enhancing Web accessibility 191
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 190
Designing human-centric software artifacts with future users: a case study 190
Raveguard: A noise monitoring platform using low-end microphones and machine learning 189
On supporting university communities in indoor wayfinding: An inclusive design approach 188
Simply Creating Accessible Learning Object 186
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 186
On supporting e-learning in the field of resilience management with an open source authoring tool 185
Deepclass: Edge based class occupancy detection aided by deep learning and image cropping 185
User-driven and open innovation as app design tools for high school students 184
On combining Big Data and machine learning to support eco-driving behaviours 183
Neural Networks for Hyperspectral Imaging of Historical Paintings: A Practical Review 182
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 182
Trustworthiness in crowd- sensed and sourced georeferenced data 182
On the design of an app for foreign languages incidental learning 181
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 181
Edge-Based Transfer Learning for Classroom Occupancy Detection in a Smart Campus Context 181
Managing First Response Medical Aids With An Altruistic Web Application 179
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 177
Fitting like a GlovePi: A wearable device for deaf-blind people 177
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 177
CrowdSensing for smart mobility through a service-oriented architecture 176
A Multimedia Broker for Ubiquitous and Accessible Rich Media Content Transcoding 175
Let me participate! Using intelligent agents to support inclusive playing for gamers in disadvantaged conditions 171
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus 170
Getting one voice: tuning up experts' assessment in measuring accessibility 169
Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community 169
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 168
Arousal effects on Fitness-to-Drive assessment: algorithms and experiments 167
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 167
Is a COVID-19 second wave possible in Emilia-Romagna (Italy)? Forecasting a future outbreak with particulate pollution and machine learning 167
Preservation in Smart Libraries: an Experiment involving IoT and Indoor Environmental Sensing 166
A context-aware system for personalized and accessible pedestrian paths 164
IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context 164
Can IoT Wearable Devices Feed Frugal Innovation? 164
Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers 163
A Support Tool for Emergency Management in Smart Campuses: Reference Architecture and Enhanced Web User Interfaces 163
Continuously updated e-learning material through easy authoring processes 162
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 162
Food and gastronomic heritage: Telling a story of eyes and hands 161
AMA: An Accessibility Management Assistant 161
What influences sentiment analysis on social networks: A case study 161
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 161
Encouraging users in waste sorting using deep neural networks and gamification 160
Personalizing Pedestrian Accessible way-finding with mPASS 159
Avoiding to dispense with accuracy: A method to make different DTDs document comparable 158
Human-drone interaction: State of the art, open issues and challenges 158
Metrics for Accessibility: Experiences with the Vamola' Project 157
On combining crowdsourcing, sensing and open data for an accessible smart city 157
null 157
E-Learning 2.0: You are We-LCoME! 156
Social location awareness: A prototype of altruistic IoT 155
An Annotated Bibliography on Networked Edutainment 153
A New Standard Passepartout: Implementing IMS AccessForAll and ISO FDIS 24751 Accessibility Standards 152
AMAri: a reporting interface for accessibility evaluations 152
Totale 19.439
Categoria #
all - tutte 83.112
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 83.112


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021720 0 0 0 0 0 0 0 0 0 0 0 720
2021/20223.566 294 178 191 179 361 239 88 235 223 157 803 618
2022/20233.496 304 450 162 440 270 389 109 203 555 127 282 205
2023/20241.145 65 192 97 83 71 192 83 116 45 119 45 37
2024/20254.367 138 558 438 364 784 162 376 197 68 281 266 735
2025/20269.711 551 877 1.239 555 1.042 522 1.136 446 1.755 701 467 420
Totale 30.323