MIRRI, SILVIA
 Distribuzione geografica
Continente #
NA - Nord America 7.844
EU - Europa 7.094
AS - Asia 2.942
AF - Africa 344
SA - Sud America 31
OC - Oceania 22
Continente sconosciuto - Info sul continente non disponibili 1
Totale 18.278
Nazione #
US - Stati Uniti d'America 7.807
GB - Regno Unito 2.660
IT - Italia 1.708
CN - Cina 1.020
DE - Germania 736
SG - Singapore 707
VN - Vietnam 497
SE - Svezia 465
IN - India 301
UA - Ucraina 300
FR - Francia 265
IE - Irlanda 236
RU - Federazione Russa 219
TR - Turchia 201
EE - Estonia 102
ZA - Sudafrica 87
TG - Togo 82
CH - Svizzera 77
BG - Bulgaria 62
JO - Giordania 59
NG - Nigeria 59
CI - Costa d'Avorio 57
FI - Finlandia 56
NL - Olanda 42
ID - Indonesia 38
CA - Canada 32
HR - Croazia 28
BE - Belgio 27
GR - Grecia 23
SC - Seychelles 22
AU - Australia 20
AT - Austria 19
JP - Giappone 16
PH - Filippine 16
ES - Italia 15
MY - Malesia 14
PL - Polonia 14
PT - Portogallo 13
BR - Brasile 12
HK - Hong Kong 11
EG - Egitto 10
IL - Israele 8
IR - Iran 7
KR - Corea 7
PE - Perù 7
RO - Romania 7
AE - Emirati Arabi Uniti 6
BJ - Benin 6
MO - Macao, regione amministrativa speciale della Cina 6
MA - Marocco 5
NO - Norvegia 5
PK - Pakistan 5
UZ - Uzbekistan 5
CL - Cile 4
CZ - Repubblica Ceca 4
DZ - Algeria 4
SN - Senegal 4
TW - Taiwan 4
AR - Argentina 3
EC - Ecuador 3
LB - Libano 3
NE - Niger 3
TN - Tunisia 3
BZ - Belize 2
CO - Colombia 2
HU - Ungheria 2
IQ - Iraq 2
LT - Lituania 2
NZ - Nuova Zelanda 2
SA - Arabia Saudita 2
AL - Albania 1
BD - Bangladesh 1
CU - Cuba 1
DK - Danimarca 1
DO - Repubblica Dominicana 1
EU - Europa 1
GH - Ghana 1
GL - Groenlandia 1
IS - Islanda 1
KG - Kirghizistan 1
KH - Cambogia 1
KZ - Kazakistan 1
LK - Sri Lanka 1
LV - Lettonia 1
LY - Libia 1
MK - Macedonia 1
SI - Slovenia 1
SK - Slovacchia (Repubblica Slovacca) 1
SY - Repubblica araba siriana 1
TH - Thailandia 1
Totale 18.278
Città #
Southend 2.532
Fairfield 850
Chandler 744
Ashburn 598
Singapore 596
Santa Clara 545
Woodbridge 440
Wilmington 436
Houston 357
Seattle 357
Bologna 326
Princeton 319
Ann Arbor 310
Cambridge 283
Dong Ket 282
Dublin 234
Boardman 202
Jacksonville 197
Istanbul 180
Nanjing 138
Turin 134
Westminster 126
Medford 121
Berlin 113
Padova 103
Lomé 82
Jinan 69
Milan 68
Saint Petersburg 65
Redmond 63
Sofia 62
Amman 58
Abidjan 57
Bern 57
Cesena 57
Abeokuta 56
Beijing 55
New York 55
Shenyang 49
Bremen 46
Helsinki 45
Barletta 43
San Diego 43
Changsha 42
Hebei 41
Manassas 41
Des Moines 39
Nanchang 38
Forlì 36
Guangzhou 35
Mülheim 32
Falls Church 31
Olalla 30
Faenza 29
Redwood City 29
Rome 29
Lucca 28
Tianjin 28
Jakarta 27
Los Angeles 27
Shanghai 27
Brussels 25
Florence 25
Fremont 25
Hangzhou 25
Jiaxing 25
Vicenza 24
Zhengzhou 24
Ningbo 23
Taiyuan 23
Dearborn 22
Mahé 22
Paris 20
Ravenna 20
Taizhou 20
Haikou 19
London 19
Castelfranco Emilia 17
Rimini 17
Amsterdam 16
Shenzhen 16
Verona 16
Bühl 14
Ottawa 14
Vienna 14
Lanzhou 13
Savignano Sul Rubicone 13
Council Bluffs 12
Como 11
Fuzhou 11
Kunming 11
Modena 11
Norwalk 11
Chengdu 10
Ferrara 10
Nonantola 10
Parma 10
San Francisco 10
Wuhan 10
Moscow 9
Totale 12.789
Nome #
Gamifying cultural experiences across the urban environment 245
Canarin II: Designing a smart e-bike eco-system 220
Automatic web content personalization through reinforcement learning 211
A Microservice Architecture Use Case for Persons with Disabilities 191
Intelligent and Good Machines? The Role of Domain and Context Codification 190
The Directors' Cut: a Solution to Collaborative Multimedia Management 186
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 184
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 183
Adaptation Technologies in Mobile Learning 176
A Multimedia Broker for Accessible Learning Objects Transcoding 170
Almawhere 2.0: A pervasive system to facilitate indoor wayfinding 170
Fighting technical complexity in authoring e-learning material 168
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system 166
Adapting Learning Environments with AccessForAll 161
I want to ride my bicycle: A microservice-based use case for a MaaS architecture 159
null 157
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 156
A blue Monday? Try walking on a yellow path 156
Collaborative design of software applications: the role of users 156
Gamification in Crowdsourcing Applications 154
Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH 152
Using educational robot and tablet to improve wayfinding in children 151
An alternative approach to dimension reduction for pareto distributed data: a case study 151
Reducing queuing delays through VoAP 150
Art Scene Investigation: Discovering and supporting cultural heritage conservation through Mobile AR 150
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions 148
Augment browsing and standard profiling for enhancing Web accessibility 148
On supporting e-learning in the field of resilience management with an open source authoring tool 147
Discovering the city: Crowdsourcing and Personalized Urban Paths across Cultural Heritage 143
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing 142
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 141
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 140
Managing First Response Medical Aids With An Altruistic Web Application 139
Trustworthiness in crowd- sensed and sourced georeferenced data 139
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 138
Accessible wayfinding and navigation: a systematic mapping study 137
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 136
A Multimedia Broker for Ubiquitous and Accessible Rich Media Content Transcoding 135
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 134
Hacking Nintendo Wii to paint virtual graffiti 130
Towards accessible graphs in HTML-based scientific articles 130
BEAT: an AContent extension to support authors in developing learning pathways 129
On the design of an app for foreign languages incidental learning 127
null 126
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 126
CrowdSensing for smart mobility through a service-oriented architecture 126
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 126
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 125
Can IoT Wearable Devices Feed Frugal Innovation? 125
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web 125
Designing human-centric software artifacts with future users: a case study 124
Simply Creating Accessible Learning Object 123
A New Standard Passepartout: Implementing IMS AccessForAll and ISO FDIS 24751 Accessibility Standards 123
Fitting like a GlovePi: A wearable device for deaf-blind people 123
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 123
Personalizing Pedestrian Accessible way-finding with mPASS 122
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 121
Avoiding to dispense with accuracy: A method to make different DTDs document comparable 121
On combining Big Data and machine learning to support eco-driving behaviours 121
A context-aware system for personalized and accessible pedestrian paths 120
Food and gastronomic heritage: Telling a story of eyes and hands 120
AMA: An Accessibility Management Assistant 120
UniON! Bologna: applicazione per l'apprendimento incidentale di lingua e cultura italiane 119
User-driven and open innovation as app design tools for high school students 119
Social location awareness: A prototype of altruistic IoT 118
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction 118
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 118
An Annotated Bibliography on Networked Edutainment 117
MecWilly in your pocket: On evaluating a mobile serious game for kids 116
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 116
RMob: Transcoding Rich Multimedia Contents through Web Services 115
Continuously updated e-learning material through easy authoring processes 115
Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers 115
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 115
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 115
Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System 114
Privacy Perception when Using Smartphone Applications 114
TagLecture: The gamification of video lecture indexing through quality-based tags 113
Let me participate! Using intelligent agents to support inclusive playing for gamers in disadvantaged conditions 111
Metrics for Accessibility: Experiences with the Vamola' Project 108
Almaworld: Data visualization to support international research collaborations 108
Deepclass: Edge based class occupancy detection aided by deep learning and image cropping 108
null 106
IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context 106
Human-drone interaction: State of the art, open issues and challenges 106
Getting one voice: tuning up experts' assessment in measuring accessibility 105
AMAri: a reporting interface for accessibility evaluations 105
Fondamenti di Elaborazione Multimediale 104
Wididars: a wiki based tool for collecting and sharing scientific and artistic information on cultural artefacts 104
Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages 104
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus 104
Education 103
Meeting Learners' Preferences: Implementing Content Adaptability in E-learning 102
AMA: un assistente alla gestione dell'accessibilità 102
Automatically Producing IMS AccessForAll Metadata 102
Preservation in Smart Libraries: an Experiment involving IoT and Indoor Environmental Sensing 102
Cooperative Multimedia Management for Participative Learning: A Case Study 102
On the Design of a Transcoding Component for a Dynamic Adaptation of Multimedia Resources 101
Wandering About the City, Multi-playing a Game 100
E-Learning 2.0: You are We-LCoME! 100
Totale 13.286
Categoria #
all - tutte 50.738
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 50.738


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20202.004 0 0 0 0 0 0 410 439 470 231 145 309
2020/20213.382 515 133 99 155 168 191 59 286 596 252 208 720
2021/20223.566 294 178 191 179 361 239 88 235 223 157 803 618
2022/20233.496 304 450 162 440 270 389 109 203 555 127 282 205
2023/20241.145 65 192 97 83 71 192 83 116 45 119 45 37
2024/20252.456 138 558 438 364 784 162 12 0 0 0 0 0
Totale 18.701