MIRRI, SILVIA
 Distribuzione geografica
Continente #
NA - Nord America 7.920
EU - Europa 7.647
AS - Asia 3.186
AF - Africa 428
SA - Sud America 34
OC - Oceania 23
Continente sconosciuto - Info sul continente non disponibili 1
Totale 19.239
Nazione #
US - Stati Uniti d'America 7.878
GB - Regno Unito 2.675
IT - Italia 1.787
CN - Cina 1.151
SG - Singapore 785
DE - Germania 781
VN - Vietnam 497
SE - Svezia 465
RU - Federazione Russa 333
IN - India 302
UA - Ucraina 302
FR - Francia 284
NL - Olanda 261
IE - Irlanda 238
TR - Turchia 202
CI - Costa d'Avorio 138
EE - Estonia 102
ZA - Sudafrica 87
TG - Togo 82
FI - Finlandia 79
CH - Svizzera 77
BG - Bulgaria 62
JO - Giordania 59
NG - Nigeria 59
ID - Indonesia 40
AT - Austria 38
CA - Canada 37
BE - Belgio 31
HR - Croazia 28
GR - Grecia 24
SC - Seychelles 22
AU - Australia 21
HK - Hong Kong 21
PH - Filippine 20
JP - Giappone 18
ES - Italia 17
BR - Brasile 15
KR - Corea 15
MY - Malesia 14
PL - Polonia 14
EG - Egitto 13
PT - Portogallo 13
IL - Israele 8
RO - Romania 8
IR - Iran 7
MO - Macao, regione amministrativa speciale della Cina 7
PE - Perù 7
AE - Emirati Arabi Uniti 6
BJ - Benin 6
CZ - Repubblica Ceca 6
LT - Lituania 6
TW - Taiwan 6
MA - Marocco 5
NO - Norvegia 5
PK - Pakistan 5
UZ - Uzbekistan 5
CL - Cile 4
DZ - Algeria 4
SA - Arabia Saudita 4
SN - Senegal 4
AR - Argentina 3
EC - Ecuador 3
HU - Ungheria 3
LB - Libano 3
NE - Niger 3
TN - Tunisia 3
AZ - Azerbaigian 2
BZ - Belize 2
CO - Colombia 2
IQ - Iraq 2
NZ - Nuova Zelanda 2
AL - Albania 1
BD - Bangladesh 1
CU - Cuba 1
DK - Danimarca 1
DO - Repubblica Dominicana 1
EU - Europa 1
GH - Ghana 1
GL - Groenlandia 1
IS - Islanda 1
KG - Kirghizistan 1
KH - Cambogia 1
KZ - Kazakistan 1
LK - Sri Lanka 1
LV - Lettonia 1
LY - Libia 1
MK - Macedonia 1
SI - Slovenia 1
SK - Slovacchia (Repubblica Slovacca) 1
SM - San Marino 1
SY - Repubblica araba siriana 1
TH - Thailandia 1
Totale 19.239
Città #
Southend 2.532
Fairfield 850
Chandler 744
Singapore 611
Ashburn 607
Santa Clara 545
Woodbridge 440
Wilmington 436
Houston 357
Seattle 357
Bologna 340
Princeton 319
Ann Arbor 310
Cambridge 283
Dong Ket 282
Dublin 236
Boardman 202
Jacksonville 197
Istanbul 180
Nanjing 139
Abidjan 138
Turin 134
Westminster 126
Medford 121
Berlin 113
Padova 103
Lomé 82
Milan 76
Jinan 72
Saint Petersburg 65
Helsinki 64
Cesena 63
Redmond 63
Sofia 62
Amman 58
Bern 57
New York 57
Abeokuta 56
Beijing 55
Shenyang 53
Bremen 46
Barletta 43
Changsha 43
San Diego 43
Manassas 42
Hebei 41
Des Moines 39
Guangzhou 39
Nanchang 38
Forlì 37
Shanghai 37
Rome 33
Mülheim 32
Falls Church 31
Florence 31
Tianjin 31
Los Angeles 30
Olalla 30
Faenza 29
Redwood City 29
Hangzhou 28
Jakarta 28
Lucca 28
Brussels 27
The Dalles 27
Zhengzhou 27
Vicenza 26
Fremont 25
Jiaxing 25
London 25
Taiyuan 24
Vienna 24
Ningbo 23
Yubileyny 23
Dearborn 22
Mahé 22
Paris 21
Haikou 20
Ravenna 20
Taizhou 20
Amsterdam 19
Ottawa 18
Castelfranco Emilia 17
Falkenstein 17
Rimini 17
Shenzhen 17
Council Bluffs 16
Verona 16
Hong Kong 15
Bühl 14
Modena 14
Nuremberg 14
Chengdu 13
Düsseldorf 13
Lanzhou 13
Savignano Sul Rubicone 13
Wuhan 12
Cairo 11
Como 11
Fuzhou 11
Totale 13.085
Nome #
Gamifying cultural experiences across the urban environment 249
Canarin II: Designing a smart e-bike eco-system 231
Automatic web content personalization through reinforcement learning 215
A Microservice Architecture Use Case for Persons with Disabilities 198
Intelligent and Good Machines? The Role of Domain and Context Codification 193
The Directors' Cut: a Solution to Collaborative Multimedia Management 189
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 185
At the Crossroads of Web and Interactive Multimedia: an Approach to Merge the Two Realms 185
Adaptation Technologies in Mobile Learning 178
Almawhere 2.0: A pervasive system to facilitate indoor wayfinding 176
A Multimedia Broker for Accessible Learning Objects Transcoding 172
Fighting technical complexity in authoring e-learning material 171
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system 169
I want to ride my bicycle: A microservice-based use case for a MaaS architecture 164
Using educational robot and tablet to improve wayfinding in children 164
Adapting Learning Environments with AccessForAll 163
A blue Monday? Try walking on a yellow path 161
An alternative approach to dimension reduction for pareto distributed data: a case study 161
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 159
Collaborative design of software applications: the role of users 159
Accessible wayfinding and navigation: a systematic mapping study 159
Gamification in Crowdsourcing Applications 158
Industry 4.0 and Video Monitoring: A Multidimensional Approach Based on MPEG-DASH 158
null 157
Art Scene Investigation: Discovering and supporting cultural heritage conservation through Mobile AR 156
Reducing queuing delays through VoAP 153
Augment browsing and standard profiling for enhancing Web accessibility 152
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions 151
On supporting e-learning in the field of resilience management with an open source authoring tool 148
Discovering the city: Crowdsourcing and Personalized Urban Paths across Cultural Heritage 148
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing 148
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 144
Managing First Response Medical Aids With An Altruistic Web Application 144
"di Piazza in Piazza": Reimagining Cultural Specific Interactions for People-centered Exhibitions 144
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios 143
Trustworthiness in crowd- sensed and sourced georeferenced data 143
In-vehicle human machine interface: An approach to enhance eco-driving behaviors 142
What do patients tell doctors on the internet? ask AI how to valorize online medical conversations 140
A Multimedia Broker for Ubiquitous and Accessible Rich Media Content Transcoding 138
Hacking Nintendo Wii to paint virtual graffiti 137
Towards accessible graphs in HTML-based scientific articles 137
BEAT: an AContent extension to support authors in developing learning pathways 135
On the design of an app for foreign languages incidental learning 135
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web 135
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison 133
Designing human-centric software artifacts with future users: a case study 133
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility 132
The ILOCALAPP Project: a Smart Approach to Language and Culture Acquisition. 132
CrowdSensing for smart mobility through a service-oriented architecture 131
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 129
Fitting like a GlovePi: A wearable device for deaf-blind people 128
Can IoT Wearable Devices Feed Frugal Innovation? 128
Simply Creating Accessible Learning Object 127
null 126
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 126
Personalizing Pedestrian Accessible way-finding with mPASS 125
UniON! Bologna: applicazione per l'apprendimento incidentale di lingua e cultura italiane 125
Patients reactions to non-invasive and invasive prenatal tests: A machine-based analysis from reddit posts 125
User-driven and open innovation as app design tools for high school students 125
On combining Big Data and machine learning to support eco-driving behaviours 125
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context 125
A New Standard Passepartout: Implementing IMS AccessForAll and ISO FDIS 24751 Accessibility Standards 124
AMA: An Accessibility Management Assistant 124
A context-aware system for personalized and accessible pedestrian paths 123
Food and gastronomic heritage: Telling a story of eyes and hands 123
Avoiding to dispense with accuracy: A method to make different DTDs document comparable 123
Privacy Perception when Using Smartphone Applications 123
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction 123
MecWilly in your pocket: On evaluating a mobile serious game for kids 122
Social location awareness: A prototype of altruistic IoT 121
An Annotated Bibliography on Networked Edutainment 119
A microservice-based architecture for the development of accessible, crowdsensing-based mobility platforms 119
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure 119
Continuously updated e-learning material through easy authoring processes 118
Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers 118
RMob: Transcoding Rich Multimedia Contents through Web Services 117
Let me participate! Using intelligent agents to support inclusive playing for gamers in disadvantaged conditions 116
Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System 116
Deepclass: Edge based class occupancy detection aided by deep learning and image cropping 116
TagLecture: The gamification of video lecture indexing through quality-based tags 115
On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus 115
Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages 112
Metrics for Accessibility: Experiences with the Vamola' Project 111
IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context 111
Human-drone interaction: State of the art, open issues and challenges 111
Almaworld: Data visualization to support international research collaborations 110
Wididars: a wiki based tool for collecting and sharing scientific and artistic information on cultural artefacts 109
AMAri: a reporting interface for accessibility evaluations 109
Fondamenti di Elaborazione Multimediale 108
Getting one voice: tuning up experts' assessment in measuring accessibility 108
Raveguard: A noise monitoring platform using low-end microphones and machine learning 107
Encouraging users in waste sorting using deep neural networks and gamification 107
null 106
Cooperative Multimedia Management for Participative Learning: A Case Study 106
Education 105
Preservation in Smart Libraries: an Experiment involving IoT and Indoor Environmental Sensing 105
User centered and context dependent personalization through experiential transcoding 105
Meeting Learners' Preferences: Implementing Content Adaptability in E-learning 104
AMA: un assistente alla gestione dell'accessibilità 104
Edge-Based Transfer Learning for Classroom Occupancy Detection in a Smart Campus Context 104
Totale 13.758
Categoria #
all - tutte 56.109
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 56.109


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020454 0 0 0 0 0 0 0 0 0 0 145 309
2020/20213.382 515 133 99 155 168 191 59 286 596 252 208 720
2021/20223.566 294 178 191 179 361 239 88 235 223 157 803 618
2022/20233.496 304 450 162 440 270 389 109 203 555 127 282 205
2023/20241.145 65 192 97 83 71 192 83 116 45 119 45 37
2024/20253.439 138 558 438 364 784 162 376 197 68 281 73 0
Totale 19.684