Virtual Reality (VR) is largely associated with a positive potential in terms of both higher efficiency and higher escapism for the consumer. Whereas previous research demonstrated the importance of consumers' hedonic and utilitarian shopping orientations in traditional channels, this study examines the potential of a VR store to elicit hedonism and utilitarianism. Combining literature on VR, shopping orientation, and retailing, we develop a multiple moderated mediation model. Then, in a quasi-experimental between-subjects design, we measure levels of hedonism, utilitarianism, store satisfaction, and perceived assortment size. Participants were exposed to the same shelf in a VRbased and a physical store. We found that VR has a negative impact on satisfaction that is moderated by perceived assortment size, and that VR elicits both utilitarianism and hedonism, which mediate the impact of the channel on store satisfaction differently but equally. Overall, consumers reported high levels of all measured outcome variables after being exposed to the VR experience. In addition, behaviors in the VR-based and physical stores compare quite well.

Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores / Pizzi, Gabriele; Scarpi, Daniele; Pichierri, Marco; Vannucci, Virginia. - In: COMPUTERS IN HUMAN BEHAVIOR. - ISSN 0747-5632. - ELETTRONICO. - 96:(2019), pp. 1-12. [10.1016/j.chb.2019.02.008]

Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores

Pizzi, Gabriele
;
Scarpi, Daniele;PICHIERRI, MARCO;Vannucci, Virginia
2019

Abstract

Virtual Reality (VR) is largely associated with a positive potential in terms of both higher efficiency and higher escapism for the consumer. Whereas previous research demonstrated the importance of consumers' hedonic and utilitarian shopping orientations in traditional channels, this study examines the potential of a VR store to elicit hedonism and utilitarianism. Combining literature on VR, shopping orientation, and retailing, we develop a multiple moderated mediation model. Then, in a quasi-experimental between-subjects design, we measure levels of hedonism, utilitarianism, store satisfaction, and perceived assortment size. Participants were exposed to the same shelf in a VRbased and a physical store. We found that VR has a negative impact on satisfaction that is moderated by perceived assortment size, and that VR elicits both utilitarianism and hedonism, which mediate the impact of the channel on store satisfaction differently but equally. Overall, consumers reported high levels of all measured outcome variables after being exposed to the VR experience. In addition, behaviors in the VR-based and physical stores compare quite well.
2019
Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores / Pizzi, Gabriele; Scarpi, Daniele; Pichierri, Marco; Vannucci, Virginia. - In: COMPUTERS IN HUMAN BEHAVIOR. - ISSN 0747-5632. - ELETTRONICO. - 96:(2019), pp. 1-12. [10.1016/j.chb.2019.02.008]
Pizzi, Gabriele; Scarpi, Daniele; Pichierri, Marco; Vannucci, Virginia
File in questo prodotto:
File Dimensione Formato  
virtual reality.pdf

accesso aperto

Tipo: Postprint
Licenza: Licenza per Accesso Aperto. Creative Commons Attribuzione - Non commerciale - Non opere derivate (CCBYNCND)
Dimensione 728.97 kB
Formato Adobe PDF
728.97 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/668574
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 129
  • ???jsp.display-item.citation.isi??? 101
social impact