CACCIAGUERRA, STEFANO
CACCIAGUERRA, STEFANO
DIP. DI SCIENZE DELL'INFORMAZIONE
Meeting Interactivity Requirements in Mobile E-witness: An Experimental Study
2010 V. Ghini; G. Lodi; S. Cacciaguerra; F. Panzieri
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses
2008 S. Cacciaguerra; G. D'Angelo
Enhancing Mobile E-Witness with Access Point Selection Policies
2007 V. Ghini; S. Cacciaguerra; G. Lodi; F. Panzieri
Mobile Virtual Worlds: a Proximity Based Evolution
2007 Cacciaguerra S.; D'Angelo G.
A Hidden Proxy for Seamless & ABC Multimedia Mobile Blogging
2006 Vittorio Ghini; Stefano Cacciaguerra; Fabio Panzieri; Paola Salomoni
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions
2006 S. Cacciaguerra; S. Mirri; M. Roffilli ; P. Salomoni
Digital Cinema
2006 S. Cacciaguerra; M. Roccetti; P. Salomoni
In-home, In-car, In-flight Entertainment
2006 S. Cacciaguerra; M. Roccetti; P. Salomoni
Interactive Story Telling
2006 S. Cacciaguerra; M. Roccetti; P. Salomoni
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures
2006 C.E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti
Let me participate! Using intelligent agents to support inclusive playing for gamers in disadvantaged conditions
2006 S. Cacciaguerra; S. Mirri; M. Roffilli; P. Salomoni
Multimedia Entertainment Applications
2006 S. Cacciaguerra; M. Roccetti; P. Salomoni
Wandering About the City, Multi-playing a Game
2006 S. Cacciaguerra; S. Mirri; M. Pracucci; P. Salomoni
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games
2005 C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction
2005 S. Cacciaguerra; S. Mirri; P. Salomoni; M. Baldassarri
Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service
2005 S. Cacciaguerra; S. Ferretti; M. Roccetti; M. Roffilli
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study
2004 C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M.
A Wireless Software Architecture for Fast 3D Rendering of Agent Based Multimedia Simulations on Portable Devices
2004 S. CACCIAGUERRA; A. LOMI; ROCCETTI M.; M. ROFFILLI
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution
2004 S. FERRETTI; ROCCETTI M.; S. CACCIAGUERRA
On Maintaining Interactivity in Event Delivery Synchronization for Mirrored Game Architectures
2004 C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M.
Titolo | Autore(i) | Anno | Periodico | Editore | Tipo | File |
---|---|---|---|---|---|---|
Meeting Interactivity Requirements in Mobile E-witness: An Experimental Study | V. Ghini; G. Lodi; S. Cacciaguerra; F. Panzieri | 2010-01-01 | WIRELESS PERSONAL COMMUNICATIONS | - | 1.01 Articolo in rivista | - |
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses | S. Cacciaguerra; G. D'Angelo | 2008-01-01 | INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY | - | 1.01 Articolo in rivista | - |
Enhancing Mobile E-Witness with Access Point Selection Policies | V. Ghini; S. Cacciaguerra; G. Lodi; F. Panzieri | 2007-01-01 | - | IEEE Computer Society Press. | 4.01 Contributo in Atti di convegno | - |
Mobile Virtual Worlds: a Proximity Based Evolution | Cacciaguerra S.; D'Angelo G. | 2007-01-01 | - | EUROSIS-ETI | 4.01 Contributo in Atti di convegno | - |
A Hidden Proxy for Seamless & ABC Multimedia Mobile Blogging | Vittorio Ghini; Stefano Cacciaguerra; Fabio Panzieri; Paola Salomoni | 2006-01-01 | - | IEEE Computer Society Press | 4.01 Contributo in Atti di convegno | - |
A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions | S. Cacciaguerra; S. Mirri; M. Roffilli ; P. Salomoni | 2006-01-01 | WSEAS TRANSACTIONS ON COMPUTERS | - | 1.01 Articolo in rivista | - |
Digital Cinema | S. Cacciaguerra; M. Roccetti; P. Salomoni | 2006-01-01 | - | Springer | 2.05 Voce in dizionario o enciclopedia | - |
In-home, In-car, In-flight Entertainment | S. Cacciaguerra; M. Roccetti; P. Salomoni | 2006-01-01 | - | Springer | 2.05 Voce in dizionario o enciclopedia | - |
Interactive Story Telling | S. Cacciaguerra; M. Roccetti; P. Salomoni | 2006-01-01 | - | Springer | 2.05 Voce in dizionario o enciclopedia | - |
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures | C.E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti | 2006-01-01 | IEEE TRANSACTIONS ON MULTIMEDIA | - | 1.01 Articolo in rivista | - |
Let me participate! Using intelligent agents to support inclusive playing for gamers in disadvantaged conditions | S. Cacciaguerra; S. Mirri; M. Roffilli; P. Salomoni | 2006-01-01 | WSEAS TRANSACTIONS ON COMMUNICATIONS | - | 1.01 Articolo in rivista | - |
Multimedia Entertainment Applications | S. Cacciaguerra; M. Roccetti; P. Salomoni | 2006-01-01 | - | Springer | 2.05 Voce in dizionario o enciclopedia | - |
Wandering About the City, Multi-playing a Game | S. Cacciaguerra; S. Mirri; M. Pracucci; P. Salomoni | 2006-01-01 | - | IEEE Computer Society Press. | 4.01 Contributo in Atti di convegno | - |
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games | C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti | 2005-01-01 | COMPUTERS IN ENTERTAINMENT | - | 1.01 Articolo in rivista | - |
Almost Blue: the Design of a Cooperative Game by Integrating Accessible Interaction | S. Cacciaguerra; S. Mirri; P. Salomoni; M. Baldassarri | 2005-01-01 | - | Eurosis | 4.01 Contributo in Atti di convegno | - |
Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service | S. Cacciaguerra; S. Ferretti; M. Roccetti; M. Roffilli | 2005-01-01 | - | ACM Press | 4.01 Contributo in Atti di convegno | - |
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study | C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M. | 2004-01-01 | - | Liverpool John Moores University | 4.01 Contributo in Atti di convegno | - |
A Wireless Software Architecture for Fast 3D Rendering of Agent Based Multimedia Simulations on Portable Devices | S. CACCIAGUERRA; A. LOMI; ROCCETTI M.; M. ROFFILLI | 2004-01-01 | - | IEEE Communications Society | 4.01 Contributo in Atti di convegno | - |
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution | S. FERRETTI; ROCCETTI M.; S. CACCIAGUERRA | 2004-01-01 | - | Springer | 4.01 Contributo in Atti di convegno | - |
On Maintaining Interactivity in Event Delivery Synchronization for Mirrored Game Architectures | C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M. | 2004-01-01 | - | IEEE Communications Society | 4.01 Contributo in Atti di convegno | - |