The wireless revolution has enabled a new generation of applications for nomadic users. In this work we propose a new paradigm for the creation of games based on virtual worlds that are hosted on mobile devices. Each time mobile devices "get in touch", their virtual worlds have the opportunity to interact. This form of interaction is based on the remote control of a subset of the agents that populates the virtual world. In accord with this, it is possible to create games with an unpredicted and unforeseeable evolution. Finally, we introduce PReDA, a prototypal implementation of the proposed mechanism that is based on the Netlogo environment.
Cacciaguerra S., D'Angelo G. (2007). Mobile Virtual Worlds: a Proximity Based Evolution. OSTEND : EUROSIS-ETI.
Mobile Virtual Worlds: a Proximity Based Evolution
CACCIAGUERRA, STEFANO;D'ANGELO, GABRIELE
2007
Abstract
The wireless revolution has enabled a new generation of applications for nomadic users. In this work we propose a new paradigm for the creation of games based on virtual worlds that are hosted on mobile devices. Each time mobile devices "get in touch", their virtual worlds have the opportunity to interact. This form of interaction is based on the remote control of a subset of the agents that populates the virtual world. In accord with this, it is possible to create games with an unpredicted and unforeseeable evolution. Finally, we introduce PReDA, a prototypal implementation of the proposed mechanism that is based on the Netlogo environment.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.