The wireless revolution has enabled a new generation of applications for nomadic users. In this work we propose a new paradigm for the creation of games based on virtual worlds that are hosted on mobile devices. Each time mobile devices "get in touch", their virtual worlds have the opportunity to interact. This form of interaction is based on the remote control of a subset of the agents that populates the virtual world. In accord with this, it is possible to create games with an unpredicted and unforeseeable evolution. Finally, we introduce PReDA, a prototypal implementation of the proposed mechanism that is based on the Netlogo environment.

Mobile Virtual Worlds: a Proximity Based Evolution

CACCIAGUERRA, STEFANO;D'ANGELO, GABRIELE
2007

Abstract

The wireless revolution has enabled a new generation of applications for nomadic users. In this work we propose a new paradigm for the creation of games based on virtual worlds that are hosted on mobile devices. Each time mobile devices "get in touch", their virtual worlds have the opportunity to interact. This form of interaction is based on the remote control of a subset of the agents that populates the virtual world. In accord with this, it is possible to create games with an unpredicted and unforeseeable evolution. Finally, we introduce PReDA, a prototypal implementation of the proposed mechanism that is based on the Netlogo environment.
GAME-ON 2007: 8th International Conference on Intelligent Games and Simulation
27
31
Cacciaguerra S.; D'Angelo G.
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11585/52391
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