ZAMMIT, ALESSANDRA
 Distribuzione geografica
Continente #
NA - Nord America 2.093
EU - Europa 2.041
AS - Asia 1.737
Continente sconosciuto - Info sul continente non disponibili 115
AF - Africa 113
SA - Sud America 85
OC - Oceania 7
Totale 6.191
Nazione #
US - Stati Uniti d'America 2.061
GB - Regno Unito 691
SG - Singapore 534
CN - Cina 482
IT - Italia 379
VN - Vietnam 352
DE - Germania 247
SE - Svezia 135
FR - Francia 132
IN - India 119
UA - Ucraina 110
HK - Hong Kong 92
RU - Federazione Russa 85
BR - Brasile 51
IE - Irlanda 51
BG - Bulgaria 35
EE - Estonia 34
HR - Croazia 33
ZA - Sudafrica 31
JP - Giappone 29
NL - Olanda 29
CI - Costa d'Avorio 28
TG - Togo 27
KR - Corea 20
AR - Argentina 19
SC - Seychelles 19
ID - Indonesia 16
PH - Filippine 16
FI - Finlandia 15
BD - Bangladesh 13
CA - Canada 13
MX - Messico 12
TR - Turchia 12
BE - Belgio 9
TH - Thailandia 8
CH - Svizzera 7
MY - Malesia 7
PL - Polonia 7
AT - Austria 5
AU - Australia 5
CZ - Repubblica Ceca 5
DK - Danimarca 5
TW - Taiwan 5
UZ - Uzbekistan 5
AL - Albania 4
CL - Cile 4
CO - Colombia 4
ES - Italia 4
KZ - Kazakistan 4
PK - Pakistan 4
EG - Egitto 3
HU - Ungheria 3
IL - Israele 3
IQ - Iraq 3
PT - Portogallo 3
RO - Romania 3
SA - Arabia Saudita 3
GR - Grecia 2
JM - Giamaica 2
LB - Libano 2
NZ - Nuova Zelanda 2
PE - Perù 2
PS - Palestinian Territory 2
PY - Paraguay 2
SK - Slovacchia (Repubblica Slovacca) 2
TT - Trinidad e Tobago 2
VE - Venezuela 2
BS - Bahamas 1
BY - Bielorussia 1
CD - Congo 1
CR - Costa Rica 1
DO - Repubblica Dominicana 1
EC - Ecuador 1
ET - Etiopia 1
EU - Europa 1
IR - Iran 1
JO - Giordania 1
KG - Kirghizistan 1
LU - Lussemburgo 1
LV - Lettonia 1
MA - Marocco 1
MO - Macao, regione amministrativa speciale della Cina 1
NG - Nigeria 1
NO - Norvegia 1
NP - Nepal 1
QA - Qatar 1
RS - Serbia 1
SI - Slovenia 1
TN - Tunisia 1
Totale 6.077
Città #
Southend 617
Singapore 361
Santa Clara 196
San Jose 170
Chandler 161
Ashburn 137
Ann Arbor 109
Bologna 98
Boardman 88
Hong Kong 87
Jacksonville 82
Dong Ket 75
Princeton 75
Hanoi 71
Ho Chi Minh City 67
Beijing 60
Wilmington 56
Fairfield 53
Council Bluffs 50
Dublin 50
Dallas 47
Los Angeles 42
New York 42
Hefei 39
Westminster 36
Lauterbourg 33
Sofia 33
Medford 32
Padova 32
Seattle 32
Nanjing 31
Abidjan 28
Berlin 28
Woodbridge 28
Lomé 27
Munich 26
Bremen 25
Houston 23
Tokyo 23
Hyderabad 22
Saint Petersburg 22
Milan 20
Buffalo 19
Cambridge 18
Basingstoke 15
Mülheim 14
Redwood City 14
Redondo Beach 13
Rimini 13
Shanghai 13
Changsha 12
Guangzhou 12
Shenyang 12
Hangzhou 11
Jinan 11
Mahé 11
Chicago 10
Haiphong 10
The Dalles 10
Frankfurt am Main 9
Hebei 9
Brussels 8
Da Nang 8
Nanchang 8
Rome 8
Seoul 8
Wayne 8
Zhengzhou 8
Des Moines 7
Fremont 7
Helsinki 7
São Paulo 7
Tianjin 7
Turin 7
Turku 7
Verona 7
Washington 7
Yubileyny 7
Atlanta 6
Bandung 6
Calderara Di Reno 6
Dearborn 6
Jiaxing 6
Norwalk 6
Paris 6
Phoenix 6
Shenzhen 6
Taizhou 6
Bedburg 5
Benevento 5
Can Tho 5
Cesena 5
Kuala Lumpur 5
Lanzhou 5
London 5
Montreal 5
Napoli 5
Ningbo 5
Olalla 5
Rohtak 5
Totale 3.816
Nome #
A Generalizable Scale of Propensity to Plan: The Long and the Short of Planning for Time and for Money 230
The temporal pattern of customer satisfaction: a construal-level approach 227
The Temporal Construal of Customer Satisfaction 225
Gamification: A Way to Increase Customer Base Value? 195
Asymmetrical Evaluation of Pros and Cons in Future Context Based Choices 186
CONTEXTUAL CUES AND DESCRIPTIVE NORMS: DO PEOPLE STICK TO CONTEXT WHEN THEY KNOW WHAT OTHERS CHOOSE? 182
The Phoenix, the Rational Consumer and Other Mytho-Logical Creatures 181
Can Companies Generate Engagement Through Their Social Media Activity? A Field Experiment 173
Why does the way you evaluate a service depends on when you evaluate it 172
L'interazione fra effetto olistico e rappresentazione temporale nella percezione delle marche 170
Do Stock Markets Value Innovation? A Meta-Analysis 170
Time, money and compromise effect 167
Being the First Entrant and Getting Stuck in the Middle: The Disadvantage of the Intermediate Pioneer 167
The temporal pattern of customer satisfaction: a construal-level approach 165
The Value of Engaging Customers through a Gamification Marketing Strategy 163
Left Hand, Right Hand and Compromise Effect: A Tale of Two Brains 162
The Evolution of Compromise Effect: The Moderating Role of Socially Relevant Information 160
Contextual Cues and Socially Relevant Information: Are Consumers Sticking to Context When They Know What Others Choose? 160
Time, money and compromise effect: the mediating role of temporal proximity and time orientation 155
Identity change and consumer behavior 154
Self-Scanning Technologies in Retail: Determinants of Adoption 153
Dynamic Analysis of Compromise-Effect: the Role of Attribute Number 150
Gamification: A Way to Increase Customer Base Value? 146
The Determinants of Participation into Online Crowdfunding 146
The Evolution of Compromise Effect: The Moderating Role of Socially Relevant Information 144
Identity Transition and Consumer Behavior 144
New Product Entry: the Moderating Role of Compromise Effect on Pioneering Advantage 142
An analysis of time evolution of compromise effect: the moderating role of pioneering advantage and product category familiarity 142
Customization and Satisfaction: The Role of Self-expression 139
The Effects of Social Influencers’ Self-Disclosure and Information Quality on Consumer Trust 135
The effects of bloggers’ self-disclosure and information quality on consumer trust and purchase intentions 133
Social preferences and Context effects 130
It is Not Me! So I Customize It! 127
When does customization increase satisfaction? The risk of self-expressive choices 117
Tecnologie self-service e scelte del consumatore 115
Self-Expressive Choices, Customization and Satisfaction: When Does Customization Enhance Self-Expression? 113
Time evolution of compromise effect: an analysis of the moderating role of pioneering advantage 104
Waste production and consumer behavior: literature review and future research 98
Being the first entrant and getting stuck in the middle: the risks of becoming the intermediate pioneer 93
null 92
How does gamification affect customer behavior and revenue? 64
Totale 6.191
Categoria #
all - tutte 16.344
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 16.344


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022804 0 21 53 99 117 46 44 67 51 41 156 109
2022/2023654 66 58 30 107 65 51 53 41 104 15 51 13
2023/2024288 6 32 18 45 15 89 13 19 8 14 10 19
2024/2025959 52 118 64 78 260 40 98 57 22 27 31 112
2025/20261.852 72 150 186 99 241 122 211 71 346 172 106 76
2026/202767 21 46 0 0 0 0 0 0 0 0 0 0
Totale 6.191