Gamification has been widely and often successfully exploited in several educational environments at different levels. In this study, we detail the use of Gamification mechanisms within a university course about web technologies, with the aim of increasing the students' involvement in the study of the course subject. We designed different Gamification strategies based on group or individual activities. The study has been carried out over five academic years. Based on our findings, we can conclude that, under the defined conditions, the employed Gamification mechanisms had a positive impact on the students learning experience.
Delnevo G., Ceccarini C., Salomoni P., Prandi C. (2022). Gamification of a University-level Web Technologies course: a five years experience. Institute of Electrical and Electronics Engineers Inc. [10.1109/CCNC49033.2022.9700656].
Gamification of a University-level Web Technologies course: a five years experience
Delnevo G.;Ceccarini C.;Salomoni P.;Prandi C.
2022
Abstract
Gamification has been widely and often successfully exploited in several educational environments at different levels. In this study, we detail the use of Gamification mechanisms within a university course about web technologies, with the aim of increasing the students' involvement in the study of the course subject. We designed different Gamification strategies based on group or individual activities. The study has been carried out over five academic years. Based on our findings, we can conclude that, under the defined conditions, the employed Gamification mechanisms had a positive impact on the students learning experience.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.