In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces.
L. Benini, R. Grottesi, S. Morigi, M. Ruggiero (2011). Parallel Rendering and Animation of Subdivision Surfaces on the Cell BE Processor. INTERNATIONAL JOURNAL OF PARALLEL PROGRAMMING, 39,4, 494-521 [10.1007/s10766-010-0153-2].
Parallel Rendering and Animation of Subdivision Surfaces on the Cell BE Processor
BENINI, LUCA;MORIGI, SERENA;RUGGIERO, MARTINO
2011
Abstract
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.