In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces.
Titolo: | Parallel Rendering and Animation of Subdivision Surfaces on the Cell BE Processor |
Autore/i: | BENINI, LUCA; R. Grottesi; MORIGI, SERENA; RUGGIERO, MARTINO |
Autore/i Unibo: | |
Anno: | 2011 |
Rivista: | |
Digital Object Identifier (DOI): | http://dx.doi.org/10.1007/s10766-010-0153-2 |
Abstract: | In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces. |
Data prodotto definitivo in UGOV: | 2013-06-19 16:07:55 |
Appare nelle tipologie: | 1.01 Articolo in rivista |
File in questo prodotto:
Eventuali allegati, non sono esposti
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.