In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces.
Parallel Rendering and Animation of Subdivision Surfaces on the Cell BE Processor / L. Benini; R. Grottesi; S. Morigi; M. Ruggiero. - In: INTERNATIONAL JOURNAL OF PARALLEL PROGRAMMING. - ISSN 0885-7458. - STAMPA. - 39,4:(2011), pp. 494-521. [10.1007/s10766-010-0153-2]
Parallel Rendering and Animation of Subdivision Surfaces on the Cell BE Processor
BENINI, LUCA;MORIGI, SERENA;RUGGIERO, MARTINO
2011
Abstract
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.