This videogame is a classroom activity with the following objectives: to show that language brokering is a common practice that takes place in many schools around the world; to promote a deeper understanding of what language brokering by young people usually entails; to present some situations that teachers can analyse and discuss with their students from multiple perspectives as part of reflective practice; to appreciate multilingualism and raise awareness of young people translating and interpreting in schools; to provide young language brokers with tools and strategies for expressing how they feel about language brokering and for looking after their emotional health.
Rachele Antonini, I.T. (2022). Videogioco didattico: Adventures of a Young Language Broker.
Videogioco didattico: Adventures of a Young Language Broker
Rachele Antonini
Co-primo
Membro del Collaboration Group
;Ira TorresiCo-primo
Membro del Collaboration Group
;Sarah Crafter;
2022
Abstract
This videogame is a classroom activity with the following objectives: to show that language brokering is a common practice that takes place in many schools around the world; to promote a deeper understanding of what language brokering by young people usually entails; to present some situations that teachers can analyse and discuss with their students from multiple perspectives as part of reflective practice; to appreciate multilingualism and raise awareness of young people translating and interpreting in schools; to provide young language brokers with tools and strategies for expressing how they feel about language brokering and for looking after their emotional health.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.