The cinema Lux is one of the most relevant cinemas in Rome. It is located in the historical city center of the city, close to the Tevere river. The acoustics of the cinema Lux has been analyzed considering different approaches. First of all, monoaural acoustic parameters have been obtained following the ISO 3382-1 Standard; additionally, the binaural acoustic parameters have been obtained by employing a dummy head (Neumann KU 100). Moreover, the B-Format impulse responses (IRs) have been utilized for calculating the Lateral Fraction (LF) and the Lateral Efficiency (LE). The 3D acoustic information has been gathered by employing a 32-channel spherical microphone array, in combination with a 360° camera, in order to reconstruct the reflection paths bouncing inside the screen. This paper deals with the main acoustic parameters by comparing the results with other cinemas of similar characteristics.

Cinema Sound and audio 3D: The case study of Cinema Lux, Rome, Italy / Dolci M.; Tronchin L.; Merli F.; Bevilacqua A.. - ELETTRONICO. - (2021), pp. 1-5. (Intervento presentato al convegno 2021 Immersive and 3D Audio: From Architecture to Automotive, I3DA 2021 tenutosi a Bologna nel 2021) [10.1109/I3DA48870.2021.9610881].

Cinema Sound and audio 3D: The case study of Cinema Lux, Rome, Italy

Tronchin L.
;
Merli F.;
2021

Abstract

The cinema Lux is one of the most relevant cinemas in Rome. It is located in the historical city center of the city, close to the Tevere river. The acoustics of the cinema Lux has been analyzed considering different approaches. First of all, monoaural acoustic parameters have been obtained following the ISO 3382-1 Standard; additionally, the binaural acoustic parameters have been obtained by employing a dummy head (Neumann KU 100). Moreover, the B-Format impulse responses (IRs) have been utilized for calculating the Lateral Fraction (LF) and the Lateral Efficiency (LE). The 3D acoustic information has been gathered by employing a 32-channel spherical microphone array, in combination with a 360° camera, in order to reconstruct the reflection paths bouncing inside the screen. This paper deals with the main acoustic parameters by comparing the results with other cinemas of similar characteristics.
2021
2021 Immersive and 3D Audio: From Architecture to Automotive, I3DA 2021
1
5
Cinema Sound and audio 3D: The case study of Cinema Lux, Rome, Italy / Dolci M.; Tronchin L.; Merli F.; Bevilacqua A.. - ELETTRONICO. - (2021), pp. 1-5. (Intervento presentato al convegno 2021 Immersive and 3D Audio: From Architecture to Automotive, I3DA 2021 tenutosi a Bologna nel 2021) [10.1109/I3DA48870.2021.9610881].
Dolci M.; Tronchin L.; Merli F.; Bevilacqua A.
File in questo prodotto:
File Dimensione Formato  
852883_I3DA_2021_paper_14_concopertina.pdf

Open Access dal 23/05/2023

Descrizione: File con copertina
Tipo: Postprint
Licenza: Licenza per accesso libero gratuito
Dimensione 721.27 kB
Formato Adobe PDF
721.27 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/852883
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 4
  • ???jsp.display-item.citation.isi??? 0
social impact