Many video processing algorithms are formulated as least-squares problems that result in large, sparse linear systems. Solving such systems in real time is very demanding. This paper focuses on reducing the computational complexity of a direct Cholesky-decomposition-based solver. Our approximation scheme builds on the observation that, in well-conditioned problems, many elements in the decomposition nearly vanish. Such elements may be pruned from the dependency graph with mild accuracy degradation. Using an example from image-domain warping, we show that pruning reduces the amount of operations per solve by over 75%, resulting in significant savings in computing time, area or energy.
Schaffner, M., Gürkaynak, F.K., Smolic, A., Kaeslin, H., Benini, L. (2014). An approximate computing technique for reducing the complexity of a direct-solver for sparse linear systems in real-time video processing. Institute of Electrical and Electronics Engineers Inc. [10.1145/2593069.2593082].
An approximate computing technique for reducing the complexity of a direct-solver for sparse linear systems in real-time video processing
BENINI, LUCA
2014
Abstract
Many video processing algorithms are formulated as least-squares problems that result in large, sparse linear systems. Solving such systems in real time is very demanding. This paper focuses on reducing the computational complexity of a direct Cholesky-decomposition-based solver. Our approximation scheme builds on the observation that, in well-conditioned problems, many elements in the decomposition nearly vanish. Such elements may be pruned from the dependency graph with mild accuracy degradation. Using an example from image-domain warping, we show that pruning reduces the amount of operations per solve by over 75%, resulting in significant savings in computing time, area or energy.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


