Mobile communication devices are expected to overtake traditional desktop PCs and become the dominant point of entry to the Internet. This technology shift has boosted user demand for multimedia applications and services which are now typically accessed through the wireless interface. Users expect to be always connected and able to run a variety of applications which sometimes impose contrasting requirements. Of particular research interest in this scenario is the coexistence between two popular categories of traffic: elastic and real-time, both of them covering a wide range of user applications. In this paper, we investigate the above issue in the scenario where service connectivity is provided through a multihop wireless network. To this end, we study two representative applications, one for each of the above categories, which are content download and interactive game play. We show by means of extensive simulations, how both the content download's goodput and the online game's per-packet delivery delay can be improved through an appropriate solution implemented on the wireless Internet Gateway.
Palazzi, C., Bujari, A., Marfia, G., Roccetti, M. (2015). Ensuring coexistence among games and downloads in multihop wireless networks. Piscataway (NJ) : IEEE Communications Society [10.1109/CCNC.2015.7158068].
Ensuring coexistence among games and downloads in multihop wireless networks
Bujari, A.;MARFIA, GUSTAVO;ROCCETTI, MARCO
2015
Abstract
Mobile communication devices are expected to overtake traditional desktop PCs and become the dominant point of entry to the Internet. This technology shift has boosted user demand for multimedia applications and services which are now typically accessed through the wireless interface. Users expect to be always connected and able to run a variety of applications which sometimes impose contrasting requirements. Of particular research interest in this scenario is the coexistence between two popular categories of traffic: elastic and real-time, both of them covering a wide range of user applications. In this paper, we investigate the above issue in the scenario where service connectivity is provided through a multihop wireless network. To this end, we study two representative applications, one for each of the above categories, which are content download and interactive game play. We show by means of extensive simulations, how both the content download's goodput and the online game's per-packet delivery delay can be improved through an appropriate solution implemented on the wireless Internet Gateway.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.