The text discusses the concept of the Metaverse and its potential use in the field of drawing education. It explores the historical development of the Metaverse, its architecture, and the current interest in its application in education. The study highlights the limited literature available on this topic and analyzes the growth of publications related to the Metaverse over the years. It traces the origins of the term "Metaverse" and discusses how technological advancements have brought us closer to its realization. The article highlights the shift in social media towards community-building and the emergence of the Metaverse as the next phase of social interaction. The transition to the Metaverse is seen as an unstoppable process across various sectors, including education. The text emphasizes the potential of the Metaverse to enhance remote learning experiences, particularly in overcoming the limitations of video-remote education. It suggests that the Metaverse can create immersive and realistic educational environments, benefiting subjects like drawing that require innovative tools and visual communication. Overall, the text provides an overview of the Metaverse, its historical development, and its potential applications in the field of education, specifically drawing education.

Caterina Morganti, Cristiana Bartolomei (2024). Metaverse in education: the future of learning drawing?. Coruña : Universidade da Coruña [10.17979/spudc.000027].

Metaverse in education: the future of learning drawing?

Caterina Morganti;Cristiana Bartolomei
2024

Abstract

The text discusses the concept of the Metaverse and its potential use in the field of drawing education. It explores the historical development of the Metaverse, its architecture, and the current interest in its application in education. The study highlights the limited literature available on this topic and analyzes the growth of publications related to the Metaverse over the years. It traces the origins of the term "Metaverse" and discusses how technological advancements have brought us closer to its realization. The article highlights the shift in social media towards community-building and the emergence of the Metaverse as the next phase of social interaction. The transition to the Metaverse is seen as an unstoppable process across various sectors, including education. The text emphasizes the potential of the Metaverse to enhance remote learning experiences, particularly in overcoming the limitations of video-remote education. It suggests that the Metaverse can create immersive and realistic educational environments, benefiting subjects like drawing that require innovative tools and visual communication. Overall, the text provides an overview of the Metaverse, its historical development, and its potential applications in the field of education, specifically drawing education.
2024
HORIZONTES GRÁFICOS - ORIZZONTI GRAFICI - GRAPHIC HORIZONS
699
703
Caterina Morganti, Cristiana Bartolomei (2024). Metaverse in education: the future of learning drawing?. Coruña : Universidade da Coruña [10.17979/spudc.000027].
Caterina Morganti; Cristiana Bartolomei
File in questo prodotto:
Eventuali allegati, non sono esposti

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/991534
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact