The text discusses the concept of the Metaverse and its potential use in the field of drawing education. It explores the historical development of the Metaverse, its architecture, and the current interest in its application in education. The study highlights the limited literature available on this topic and analyzes the growth of publications related to the Metaverse over the years. It traces the origins of the term "Metaverse" and discusses how technological advancements have brought us closer to its realization. The article highlights the shift in social media towards community-building and the emergence of the Metaverse as the next phase of social interaction. The transition to the Metaverse is seen as an unstoppable process across various sectors, including education. The text emphasizes the potential of the Metaverse to enhance remote learning experiences, particularly in overcoming the limitations of video-remote education. It suggests that the Metaverse can create immersive and realistic educational environments, benefiting subjects like drawing that require innovative tools and visual communication. Overall, the text provides an overview of the Metaverse, its historical development, and its potential applications in the field of education, specifically drawing education.
Caterina Morganti, Cristiana Bartolomei (2024). Metaverse in education: the future of learning drawing?. Coruña : Universidade da Coruña [10.17979/spudc.000027].
Metaverse in education: the future of learning drawing?
Caterina Morganti;Cristiana Bartolomei
2024
Abstract
The text discusses the concept of the Metaverse and its potential use in the field of drawing education. It explores the historical development of the Metaverse, its architecture, and the current interest in its application in education. The study highlights the limited literature available on this topic and analyzes the growth of publications related to the Metaverse over the years. It traces the origins of the term "Metaverse" and discusses how technological advancements have brought us closer to its realization. The article highlights the shift in social media towards community-building and the emergence of the Metaverse as the next phase of social interaction. The transition to the Metaverse is seen as an unstoppable process across various sectors, including education. The text emphasizes the potential of the Metaverse to enhance remote learning experiences, particularly in overcoming the limitations of video-remote education. It suggests that the Metaverse can create immersive and realistic educational environments, benefiting subjects like drawing that require innovative tools and visual communication. Overall, the text provides an overview of the Metaverse, its historical development, and its potential applications in the field of education, specifically drawing education.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.