This study explores the mechanisms involved in integrating and balancing individual and organizational interests, focusing on how to manage diversity, particularly the ‘diverse'. This chapter traces the elements that define and characterize the “diverse” and the organizational diversity. In particular, this chapter aims to analyze the potential of gaming as an innovative approach not only for greater integration of the diverse in organizations, but also to assess its perspective of integrating this goal in a context of promoting sustainability in the corporate environment. This discussion will then be articulated to the examination of the relationships between gaming and the promotion of the SDG agenda, gaming and the education for an effective communication, gaming to sensitize toward inequalities and disability on the job. Finally, conclusions and research agenda are proposed.
Caccialanza, A., Barabaschi, B. (2025). Managing With the “Diverse”: A Gaming Perspective for the Promotion of a More Inclusive and Sustainability-Oriented Culture. Pennsylvania : IGI Global [10.4018/979-8-3693-1172-1.ch002].
Managing With the “Diverse”: A Gaming Perspective for the Promotion of a More Inclusive and Sustainability-Oriented Culture
Caccialanza, Andrea
Primo
;
2025
Abstract
This study explores the mechanisms involved in integrating and balancing individual and organizational interests, focusing on how to manage diversity, particularly the ‘diverse'. This chapter traces the elements that define and characterize the “diverse” and the organizational diversity. In particular, this chapter aims to analyze the potential of gaming as an innovative approach not only for greater integration of the diverse in organizations, but also to assess its perspective of integrating this goal in a context of promoting sustainability in the corporate environment. This discussion will then be articulated to the examination of the relationships between gaming and the promotion of the SDG agenda, gaming and the education for an effective communication, gaming to sensitize toward inequalities and disability on the job. Finally, conclusions and research agenda are proposed.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.