Eve 3.0 is a participatory contemporary dance performance that pushes the boundaries of Virtual Reality (VR). This cutting-edge layered performance unfolds through the integration of physical interaction with a live performer, stereoscopic 360 video, interactive motion-captured dance, and ends with mixed reality passthrough where the participants dance freely. A dancer brings the audience into the embodied stories of 6 characters affected by addiction, anxiety, depression, obsession, jealousy, and paranoia. Each story is told simultaneously through 6 VR headsets. The performer’s dance facilitates the tactile and embodied experience, producing a multi-layered performance across virtual and physical. Audience members are encouraged to express themselves through movement becoming co-creators of a rich multisensory aesthetic and affective experience. Moments of physical interaction with characters in the stereoscopic video coincide with the dancer’s tactile interactions. This immersive interactive performance invites participants to experience the unseen challenges of the embodied mind revealed through dance. Eve 3.0 presents an innovative form of participatory artistic expression that promotes a positive vision for immersive technology to facilitate empathy and self-expression through co-present physical interaction between moving bodies.
Margherita Bergamo Meneghini, John Desnoyers-Stewart, Daniel González-Franco, Veronica Boniotti (2024). Eve 3.0: Stories of our extreme selves. BCS Learning & Development [10.14236/ewic/eva2024.57].
Eve 3.0: Stories of our extreme selves
Margherita Bergamo Meneghini
;
2024
Abstract
Eve 3.0 is a participatory contemporary dance performance that pushes the boundaries of Virtual Reality (VR). This cutting-edge layered performance unfolds through the integration of physical interaction with a live performer, stereoscopic 360 video, interactive motion-captured dance, and ends with mixed reality passthrough where the participants dance freely. A dancer brings the audience into the embodied stories of 6 characters affected by addiction, anxiety, depression, obsession, jealousy, and paranoia. Each story is told simultaneously through 6 VR headsets. The performer’s dance facilitates the tactile and embodied experience, producing a multi-layered performance across virtual and physical. Audience members are encouraged to express themselves through movement becoming co-creators of a rich multisensory aesthetic and affective experience. Moments of physical interaction with characters in the stereoscopic video coincide with the dancer’s tactile interactions. This immersive interactive performance invites participants to experience the unseen challenges of the embodied mind revealed through dance. Eve 3.0 presents an innovative form of participatory artistic expression that promotes a positive vision for immersive technology to facilitate empathy and self-expression through co-present physical interaction between moving bodies.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.