The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean +/- SD: age 23.4 +/- 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON (R) camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (p < .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.

Fortes, L.S., De Lima-Junior, D., Fiorese, L., Nascimento-Júnior, J.R.A., Mortatti, A.L., Ferreira, M.E.C. (2020). The effect of smartphones and playing video games on decision-making in soccer players: A crossover and randomised study. JOURNAL OF SPORTS SCIENCES, 38(5), 552-558 [10.1080/02640414.2020.1715181].

The effect of smartphones and playing video games on decision-making in soccer players: A crossover and randomised study

De Lima-Junior, Dalton;
2020

Abstract

The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean +/- SD: age 23.4 +/- 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON (R) camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (p < .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.
2020
Fortes, L.S., De Lima-Junior, D., Fiorese, L., Nascimento-Júnior, J.R.A., Mortatti, A.L., Ferreira, M.E.C. (2020). The effect of smartphones and playing video games on decision-making in soccer players: A crossover and randomised study. JOURNAL OF SPORTS SCIENCES, 38(5), 552-558 [10.1080/02640414.2020.1715181].
Fortes, Leonardo S; De Lima-Junior, Dalton; Fiorese, Lenamar; Nascimento-Júnior, José R A; Mortatti, Arnaldo L; Ferreira, Maria E C...espandi
File in questo prodotto:
File Dimensione Formato  
Paper+-+Journal+of+Sports+Science+post-print.pdf

Open Access dal 16/01/2021

Tipo: Postprint / Author's Accepted Manuscript (AAM) - versione accettata per la pubblicazione dopo la peer-review
Licenza: Licenza per Accesso Aperto. Creative Commons Attribuzione - Non commerciale (CCBYNC)
Dimensione 1.26 MB
Formato Adobe PDF
1.26 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/945221
Citazioni
  • ???jsp.display-item.citation.pmc??? 14
  • Scopus 81
  • ???jsp.display-item.citation.isi??? 71
social impact