In 2009, an interesting Second Life project brings Moodle into virtual reality. This is the first experience conducted in the virtual world to attend academic courses in hybrid mode, breaking down the boundaries between living, teaching and learning onlineand offline. What features made Second Life so popular, at least in the early stages? What are the points of contact between the virtual worlds and the metaverse? What are the educational prospects expected in the Metaverse today? This contribution analyzes the technological infrastructures and metaverse opportunities

From Sloodle to metaverse : teaching and learning in the third space : infrastructure and opportunities

Salvatore Messina
2023

Abstract

In 2009, an interesting Second Life project brings Moodle into virtual reality. This is the first experience conducted in the virtual world to attend academic courses in hybrid mode, breaking down the boundaries between living, teaching and learning onlineand offline. What features made Second Life so popular, at least in the early stages? What are the points of contact between the virtual worlds and the metaverse? What are the educational prospects expected in the Metaverse today? This contribution analyzes the technological infrastructures and metaverse opportunities
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/927370
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