Recently, we are witnessing an increasing interest in a paradigm shift in the way video games are designed and implemented. Starting from an era where a single developer was in charge of the whole creative process, we have moved now toward extremely large groups with a multi-layered organisation. Moreover, today’s game engines suffer from a number of architectural constraints, and will not likely be able to meet the flexibility and scalability required by game developers of the next generation. This increasing complexity, the tremendous growth of projects size, and the rapidly evolving AR/VR trend, call for the adoption of agile development and cost-effective management approaches leveraging on distributed computing environments and primitives. In this work, we present the concept of a distributed game engine architecture, which relies on a resource-aware middleware solution providing run-time quality support to components spanning edge-cloud environments.

Towards a Resource-aware Middleware Support for Distributed Game Engine Design / Laura Mazzuca, Andrea Garbugli, Andrea Sabbioni, Armir Bujari, Antonio Corradi. - ELETTRONICO. - (2022), pp. 409-413. (Intervento presentato al convegno ACM International Conference on Information Technology for Social Good (GoodIT) tenutosi a Limassol (Cipro) nel September 2022) [10.1145/3524458.3547126].

Towards a Resource-aware Middleware Support for Distributed Game Engine Design

Andrea Garbugli
;
Andrea Sabbioni;Armir Bujari;Antonio Corradi
2022

Abstract

Recently, we are witnessing an increasing interest in a paradigm shift in the way video games are designed and implemented. Starting from an era where a single developer was in charge of the whole creative process, we have moved now toward extremely large groups with a multi-layered organisation. Moreover, today’s game engines suffer from a number of architectural constraints, and will not likely be able to meet the flexibility and scalability required by game developers of the next generation. This increasing complexity, the tremendous growth of projects size, and the rapidly evolving AR/VR trend, call for the adoption of agile development and cost-effective management approaches leveraging on distributed computing environments and primitives. In this work, we present the concept of a distributed game engine architecture, which relies on a resource-aware middleware solution providing run-time quality support to components spanning edge-cloud environments.
2022
Proceedings of the 2022 ACM Conference on Information Technology for Social Good
409
413
Towards a Resource-aware Middleware Support for Distributed Game Engine Design / Laura Mazzuca, Andrea Garbugli, Andrea Sabbioni, Armir Bujari, Antonio Corradi. - ELETTRONICO. - (2022), pp. 409-413. (Intervento presentato al convegno ACM International Conference on Information Technology for Social Good (GoodIT) tenutosi a Limassol (Cipro) nel September 2022) [10.1145/3524458.3547126].
Laura Mazzuca, Andrea Garbugli, Andrea Sabbioni, Armir Bujari, Antonio Corradi
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/899238
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