Examined is a structured play testing methodology based on an observational study to evaluate if a board game has in- tuitive features, and what features of design a user will find to be confusing. By presenting a game with only the ele- ments of the game to a set of users and performing an obser- vational study of play, mechanics, objects, and themes. The rules booklets should only be used as a method of teaching a player as a last resort and place intuitive embeddings into the parts of the game itself. We examine a small set of games via the process as an initial proof of concept. Observational studies of intuitive features will enable games designers to ensure a swift transition from unsealing the game’s container to enjoying playing
Intuitive Rules Design Evaluation Methods and Case Study / Brown J.A; Aslam H; Makhmutov M; Succi G. - STAMPA. - (2019), pp. 35-42. (Intervento presentato al convegno 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence tenutosi a Honolulu, Hawaii nel January 27, 2019).
Intuitive Rules Design Evaluation Methods and Case Study
Succi G
2019
Abstract
Examined is a structured play testing methodology based on an observational study to evaluate if a board game has in- tuitive features, and what features of design a user will find to be confusing. By presenting a game with only the ele- ments of the game to a set of users and performing an obser- vational study of play, mechanics, objects, and themes. The rules booklets should only be used as a method of teaching a player as a last resort and place intuitive embeddings into the parts of the game itself. We examine a small set of games via the process as an initial proof of concept. Observational studies of intuitive features will enable games designers to ensure a swift transition from unsealing the game’s container to enjoying playingI documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.