Contemporary game studies have opened to an increasingly deep problematisation of video game worlds, both from arepresentational and an interactional point of view: there is now widespread talk of how video games contribute to buildinterpretations of the world, and trajectories to convey ideologically, politically, historically, and socially defined positions.In this context, studies on the relationship between video games and gender or ethnic representations are increasinglypresent (and decisive). On the other hand, the relationship between video games and disability, although equally complexand delicate, is surprisingly little studied: not only is the number of academic studies on the subject very low, but quan‐titative evaluations on the issue tend to be rare.This contribution aims, on the one hand, to offer a synthetic view of the studies published so far about disability andvideo games; to provide keys to interpretation and reading to stimulate a more lively debate on the subject; and, finally,to offer an overview of the accessibility solutions that video games offer in order to better interpret the phenomenon.

Nardone R., S.A. (2022). Disabilità e videogiochi : sfide, rappresentazioni e modelli di accessibilità nel medium videoludico = Disabilities and video games : challenges, representations and accessibility models. ITALIAN JOURNAL OF SPECIAL EDUCATION FOR INCLUSION, 10(1), 26-41 [10.7346/sipes-01-2022-02].

Disabilità e videogiochi : sfide, rappresentazioni e modelli di accessibilità nel medium videoludico = Disabilities and video games : challenges, representations and accessibility models

Nardone R.
Co-primo
Writing – Review & Editing
;
Soriani A.
Co-primo
Writing – Review & Editing
;
2022

Abstract

Contemporary game studies have opened to an increasingly deep problematisation of video game worlds, both from arepresentational and an interactional point of view: there is now widespread talk of how video games contribute to buildinterpretations of the world, and trajectories to convey ideologically, politically, historically, and socially defined positions.In this context, studies on the relationship between video games and gender or ethnic representations are increasinglypresent (and decisive). On the other hand, the relationship between video games and disability, although equally complexand delicate, is surprisingly little studied: not only is the number of academic studies on the subject very low, but quan‐titative evaluations on the issue tend to be rare.This contribution aims, on the one hand, to offer a synthetic view of the studies published so far about disability andvideo games; to provide keys to interpretation and reading to stimulate a more lively debate on the subject; and, finally,to offer an overview of the accessibility solutions that video games offer in order to better interpret the phenomenon.
2022
Nardone R., S.A. (2022). Disabilità e videogiochi : sfide, rappresentazioni e modelli di accessibilità nel medium videoludico = Disabilities and video games : challenges, representations and accessibility models. ITALIAN JOURNAL OF SPECIAL EDUCATION FOR INCLUSION, 10(1), 26-41 [10.7346/sipes-01-2022-02].
Nardone R., Soriani A., Caselli Stefano
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/890709
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