To design objects or entire scenes in real time with free-form surfaces makes a shifting process to parallel architectures absolutely necessary. This migration has advantages in the computation phase but penalizes in the visualization phase. The present paper takes as an example a hidden-line sequential algorithm for parametric surfaces and proposes an optimized parallel version for a hypercube architecture provided with the capability to make graphic requests in parallel. Considerations of a general type result as well as the need to introduce a new metrics evaluation of the performances that keeps count of the graphic visualization phase. © 1995.
Casciola, G., Morigi, S. (1995). Graphics in parallel computation for rendering 3D modelled scenes. PARALLEL COMPUTING, 21(8), 1365-1382 [10.1016/0167-8191(95)00023-H].
Graphics in parallel computation for rendering 3D modelled scenes
Casciola G.;Morigi S.
1995
Abstract
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to parallel architectures absolutely necessary. This migration has advantages in the computation phase but penalizes in the visualization phase. The present paper takes as an example a hidden-line sequential algorithm for parametric surfaces and proposes an optimized parallel version for a hypercube architecture provided with the capability to make graphic requests in parallel. Considerations of a general type result as well as the need to introduce a new metrics evaluation of the performances that keeps count of the graphic visualization phase. © 1995.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.