A corrigendum on Corrigendum: Child-Computer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children's Musical Improvisation by Addessi, A. R., Anelli, F., Benghi, D., and Friberg, A. (2017). Front. Psychol. 8:65. doi: 10.3389/fpsyg.2017.00065 In the original article, there was an error. "she plays C3" was used instead of "it plays C3." A correction has been made to Observation and Theoretical Framework of Reflexive Interaction, paragraph 3: The little girl plays two consecutive notes, C2 and A2, and then stops to wait for the response of the system. The system responds by repeating the same notes. The child then play a single note, G2, and the system responds with a single note but this time introduces a variation: it plays C3, thus introducing a higher register. The girl, following the change introduced by the system, moves toward the higher register and plays a variant of the initial pattern, namely: D2-A2-E2-C3, and introduces a particular rhythm pattern. This "reflexive" event marks the beginning of a dialogue based on repetition and variation: the rhythmic-melodic pattern will be repeated and varied by both the system and the child in consecutive exchanges, until acquiring the form of a complete musical phrase. At some point in the dialogue, the child begins to accompany the system's response with arm movements synchronized with the rhythmic-melodic patterns, creating a kind of music-motor composition. In addition, EG1 and EG2 are incorrectly referred to within the text. A correction has been made to Duet Task, sub-section Results for Each Evaluative Criterion of the Duet Task, paragraph Reflexive Interaction: The data of Reflexive Interaction show that the EG2 obtained the highest score (4.17), followed by the CG (3.33) and the EG1 (2.61); see Table 6 and Figure 7. The difference between EG2, which only use the system with reflexive interaction, and EG1, which did not use the system with reflexive interaction, is significant (p = 0.043). Therefore, it could be said that the use of MIROR-Impro can enhance the use of the reflexive behaviors: mirroring, turn-taking, and co-regulation. We observed a statistically significant correlation between the Reflexive Interaction and the total score (r = 0.937; p < 0.01), and all other evaluative criteria, with correlations ranging from r = 0.87 (p < 0.01) for Musical Quality to r = 0.92 (p < 0.01) for Musical Organization. Thus, the higher the children's use of reflexive interaction, the better their results in each criterion and in the ability to improvise. This result can support the hypothesis that reflexive interaction is a fundamental component of musical improvised dialog. Instead, although the differences between the CG and the Experimental Groups 1 and 2 indicate that the use of the MIROR Impro appears to be "necessary" (CG > EG1) and "sufficient" (CG < EG2) to improve the ability to improvise, we cannot generalize these results because the results are not statistically significant (t-test, comparing CG and EG1: p = 0.388; CG and EG2: p = 0.285). Finally, due to the resolution of Figures 5-9 being low, they have been replaced with new figures with a higher resolution. The corrected Figures, Figures 5-9 appear below. The authors apologize for these errors and state that these do not change the scientific conclusions of the article in any way.

Addessi A.R., Anelli F., Benghi D., Friberg A. (2017). Corrigendum: Child-computer interaction at the beginner stage of music learning: Effects of reflexive interaction on children's musical improvisation. FRONTIERS IN PSYCHOLOGY, 8(march), 1-3 [10.3389/fpsyg.2017.00399].

Corrigendum: Child-computer interaction at the beginner stage of music learning: Effects of reflexive interaction on children's musical improvisation

Addessi A. R.;Friberg A.
2017

Abstract

A corrigendum on Corrigendum: Child-Computer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children's Musical Improvisation by Addessi, A. R., Anelli, F., Benghi, D., and Friberg, A. (2017). Front. Psychol. 8:65. doi: 10.3389/fpsyg.2017.00065 In the original article, there was an error. "she plays C3" was used instead of "it plays C3." A correction has been made to Observation and Theoretical Framework of Reflexive Interaction, paragraph 3: The little girl plays two consecutive notes, C2 and A2, and then stops to wait for the response of the system. The system responds by repeating the same notes. The child then play a single note, G2, and the system responds with a single note but this time introduces a variation: it plays C3, thus introducing a higher register. The girl, following the change introduced by the system, moves toward the higher register and plays a variant of the initial pattern, namely: D2-A2-E2-C3, and introduces a particular rhythm pattern. This "reflexive" event marks the beginning of a dialogue based on repetition and variation: the rhythmic-melodic pattern will be repeated and varied by both the system and the child in consecutive exchanges, until acquiring the form of a complete musical phrase. At some point in the dialogue, the child begins to accompany the system's response with arm movements synchronized with the rhythmic-melodic patterns, creating a kind of music-motor composition. In addition, EG1 and EG2 are incorrectly referred to within the text. A correction has been made to Duet Task, sub-section Results for Each Evaluative Criterion of the Duet Task, paragraph Reflexive Interaction: The data of Reflexive Interaction show that the EG2 obtained the highest score (4.17), followed by the CG (3.33) and the EG1 (2.61); see Table 6 and Figure 7. The difference between EG2, which only use the system with reflexive interaction, and EG1, which did not use the system with reflexive interaction, is significant (p = 0.043). Therefore, it could be said that the use of MIROR-Impro can enhance the use of the reflexive behaviors: mirroring, turn-taking, and co-regulation. We observed a statistically significant correlation between the Reflexive Interaction and the total score (r = 0.937; p < 0.01), and all other evaluative criteria, with correlations ranging from r = 0.87 (p < 0.01) for Musical Quality to r = 0.92 (p < 0.01) for Musical Organization. Thus, the higher the children's use of reflexive interaction, the better their results in each criterion and in the ability to improvise. This result can support the hypothesis that reflexive interaction is a fundamental component of musical improvised dialog. Instead, although the differences between the CG and the Experimental Groups 1 and 2 indicate that the use of the MIROR Impro appears to be "necessary" (CG > EG1) and "sufficient" (CG < EG2) to improve the ability to improvise, we cannot generalize these results because the results are not statistically significant (t-test, comparing CG and EG1: p = 0.388; CG and EG2: p = 0.285). Finally, due to the resolution of Figures 5-9 being low, they have been replaced with new figures with a higher resolution. The corrected Figures, Figures 5-9 appear below. The authors apologize for these errors and state that these do not change the scientific conclusions of the article in any way.
2017
Addessi A.R., Anelli F., Benghi D., Friberg A. (2017). Corrigendum: Child-computer interaction at the beginner stage of music learning: Effects of reflexive interaction on children's musical improvisation. FRONTIERS IN PSYCHOLOGY, 8(march), 1-3 [10.3389/fpsyg.2017.00399].
Addessi A.R.; Anelli F.; Benghi D.; Friberg A.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/875817
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