This work describes a Mixed Reality application useful to modify and cut virtual objects. A digital simulation of surgical operations is presented. Following this approach, surgeons can test all the designed solutions of the preoperative stage in a Mixed Reality environment. High precision in surgery applications can be achieved thanks to the new methodology. The presented solution is hands free and does not need the use of a mouse or computer’s keyboard: it is based on HoloLens, Leap Motion device and Unity. A new cutting algorithm has been developed in order to handle multiple objects and speed up the cut with complex meshes and preserve geometry quality. A case study presents the cut of several bones in order to simulate surgeon’s operations. A reduction in cut time compared to the original method is noticed, together with a high flexibility of the tool and a good fidelity of the geometry. Moreover, all the object fragments generated from the algorithm are available for manipulation and new cuts.

Caligiana, P., Liverani, A., Ceruti, A., Santi, G.M., Donnici, G., Osti, F. (2020). An Interactive Real-Time Cutting Technique for 3D Models in Mixed Reality. TECHNOLOGIES, 8(2), 1-13 [10.3390/technologies8020023].

An Interactive Real-Time Cutting Technique for 3D Models in Mixed Reality

Liverani, Alfredo;Ceruti, Alessandro;Santi, Gian Maria;Donnici, Giampiero;Osti, Francesco
2020

Abstract

This work describes a Mixed Reality application useful to modify and cut virtual objects. A digital simulation of surgical operations is presented. Following this approach, surgeons can test all the designed solutions of the preoperative stage in a Mixed Reality environment. High precision in surgery applications can be achieved thanks to the new methodology. The presented solution is hands free and does not need the use of a mouse or computer’s keyboard: it is based on HoloLens, Leap Motion device and Unity. A new cutting algorithm has been developed in order to handle multiple objects and speed up the cut with complex meshes and preserve geometry quality. A case study presents the cut of several bones in order to simulate surgeon’s operations. A reduction in cut time compared to the original method is noticed, together with a high flexibility of the tool and a good fidelity of the geometry. Moreover, all the object fragments generated from the algorithm are available for manipulation and new cuts.
2020
Caligiana, P., Liverani, A., Ceruti, A., Santi, G.M., Donnici, G., Osti, F. (2020). An Interactive Real-Time Cutting Technique for 3D Models in Mixed Reality. TECHNOLOGIES, 8(2), 1-13 [10.3390/technologies8020023].
Caligiana, Paolo; Liverani, Alfredo; Ceruti, Alessandro; Santi, Gian Maria; Donnici, Giampiero; Osti, Francesco
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/765699
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