The purpose of this research is the creation of a three-dimensional model of the city center of Ravenna. The creation of a three-dimensional model offers several advantages: first of all, it allows to deepen the knowledge and to represent the city center in its spatial and historical complexity; moreover a three dimentional model represents a tool for interactively explore the virtually reconstructed space, to visualize the archeological sites; to emphasize the most relevant buildings; to simulate interventions on buildings of the urban landscape. To build this model we defined a method based on various aspects concerning to surveying procedures (encoding and zoning, instruments and measurement techniques), the graphical elaboration (standard coding graphics), the modelling criteria and arrangements to display with a public graphical format (*.PDF). The generation of a three dimensional model provides an important spin-off for the organization of the working documents in a well structured whole. The documents themselves become analytical and representational tools of the urban environment. The results obtained in this work constitute a preliminary research phase (in progress and which is approximately one third of the whole Center). The analysis of this framework allows to program future activities, defining methods and necessary tools. Future developments concerning the mapping, the highlighting of infrastructural components of the city and improving the representation of the key sceneries (gardens, green spaces, paved surfaces...).

Digital Ravenna. Explorating the town three-dimensionally

CIPRIANI, LUCA;BALLABENI, MASSIMO
2008

Abstract

The purpose of this research is the creation of a three-dimensional model of the city center of Ravenna. The creation of a three-dimensional model offers several advantages: first of all, it allows to deepen the knowledge and to represent the city center in its spatial and historical complexity; moreover a three dimentional model represents a tool for interactively explore the virtually reconstructed space, to visualize the archeological sites; to emphasize the most relevant buildings; to simulate interventions on buildings of the urban landscape. To build this model we defined a method based on various aspects concerning to surveying procedures (encoding and zoning, instruments and measurement techniques), the graphical elaboration (standard coding graphics), the modelling criteria and arrangements to display with a public graphical format (*.PDF). The generation of a three dimensional model provides an important spin-off for the organization of the working documents in a well structured whole. The documents themselves become analytical and representational tools of the urban environment. The results obtained in this work constitute a preliminary research phase (in progress and which is approximately one third of the whole Center). The analysis of this framework allows to program future activities, defining methods and necessary tools. Future developments concerning the mapping, the highlighting of infrastructural components of the city and improving the representation of the key sceneries (gardens, green spaces, paved surfaces...).
2008
VSMM 2008, Digital Heritage proceedings of the 14th International Conference on Virtual Systems and Multimedia
419
426
L. Cipriani; M. Ballabeni
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/74518
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