Client/server gaming architecture refers to a typical distributed architecture for the support of networked games. In this architecture, a single node plays the role of the server, i.e., it maintains the game state and communicates with all other nodes (the clients). The server notifies game moves generated by players and computes the game state updates.

Ferretti, S., D'Angelo, G. (2018). Client/Server Gaming Architectures. n/a : Springer International Publishing Switzerland [10.1007/978-3-319-08234-9_272-1].

Client/Server Gaming Architectures

Ferretti, Stefano;D'Angelo, Gabriele
2018

Abstract

Client/server gaming architecture refers to a typical distributed architecture for the support of networked games. In this architecture, a single node plays the role of the server, i.e., it maintains the game state and communicates with all other nodes (the clients). The server notifies game moves generated by players and computes the game state updates.
2018
Encyclopedia of Computer Graphics and Games
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Ferretti, S., D'Angelo, G. (2018). Client/Server Gaming Architectures. n/a : Springer International Publishing Switzerland [10.1007/978-3-319-08234-9_272-1].
Ferretti, Stefano; D'Angelo, Gabriele
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/659195
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