FERRETTI, STEFANO

FERRETTI, STEFANO  

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Risultati 1 - 20 di 204 (tempo di esecuzione: 0.067 secondi).
Titolo Autore(i) Anno Periodico Editore Tipo File
"Always Best Packet Switching" for SIP Services V. Ghini; S. Ferretti; F. Panzieri 2012-01-01 - IEEE 4.01 Contributo in Atti di convegno -
1st International Congress on Blockchain and Applications, BLOCKCHAIN 2019 Prieto, J., Das, A.K., Ferretti, S., Pinto, A., Corchado, J.M. 2020-01-01 - Springer Verlag 3.02 Curatela -
A Blockchain-based Flight Data Recorder for Cloud Accountability Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla 2018-01-01 - ACM 4.01 Contributo in Atti di convegno -
A Distributed Ledger Based Infrastructure for Smart Transportation System and Social Good Zichichi, Mirko; Ferretti, Stefano; D'Angelo, Gabriele 2020-01-01 - Institute of Electrical and Electronics Engineers Inc. 4.01 Contributo in Atti di convegno postprint.pdf
A Framework Based on Distributed Ledger Technologies for Data Management and Services in Intelligent Transportation Systems Zichichi Mirko; Ferretti Stefano; D'Angelo Gabriele 2020-01-01 IEEE ACCESS - 1.01 Articolo in rivista 09102237.pdf
A General Framework to Analyze the Fault-Tolerance of Unstructured P2P Systems S. Ferretti 2010-01-01 - IEEE Computer Society 4.01 Contributo in Atti di convegno -
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation P. Salomoni; S Mirri; S. Ferretti; M. Roccetti 2008-01-01 ACM TRANSACTIONS ON INTERNET TECHNOLOGY - 1.01 Articolo in rivista -
A Novel Obsolescence-based Approach to Event Delivery Synchronization in Multiplayer Games S. Ferretti; M. Roccetti 2004-01-01 INTERNATIONAL JOURNAL OF INTELLIGENT GAMES & SIMULATION - 1.01 Articolo in rivista -
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti 2005-01-01 COMPUTERS IN ENTERTAINMENT - 1.01 Articolo in rivista -
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M. 2004-01-01 - Liverpool John Moores University 4.01 Contributo in Atti di convegno -
A Statistical Approach to Cheating Countermeasure in P2P MOGs S. Ferretti; M. Roccetti; R. Zioni 2009-01-01 - IEEE Communications Society 4.01 Contributo in Atti di convegno -
A Strategy for Best Access Point Selection V. Ghini; S. Ferretti; F. Panzieri 2010-01-01 - IEEE Communications Society 4.01 Contributo in Atti di convegno -
A survey on handover management in mobility architectures Ferretti, Stefano; Ghini, Vittorio; Panzieri, Fabio 2016-01-01 COMPUTER NETWORKS - 1.01 Articolo in rivista -
A Synchronization Protocol For Supporting Peer-to-Peer Multiplayer Online Games in Overlay Networks S. Ferretti 2008-01-01 - ACM Press 4.01 Contributo in Atti di convegno -
A Trustworthiness Model for Crowdsourced and Crowdsensed Data Prandi, Catia; Ferretti, Stefano; Mirri, Silvia; Salomoni, Paola 2015-01-01 - IEEE 4.01 Contributo in Atti di convegno -
A Web 2.0, Location-based Architecture For A Seamless Discovery Of Points of Interests S. Ferretti; V. Ghini 2009-01-01 - IEEE Computer Society 4.01 Contributo in Atti di convegno -
AC/DC: an Algorithm for Cheating Detection by Cheating S. Ferretti; M. Roccetti 2006-01-01 - ACM Press 4.01 Contributo in Atti di convegno -
Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games G. D'Angelo; S. Ferretti; M. Marzolla 2011-01-01 - ICST 4.01 Contributo in Atti di convegno -
Adaptive parallel and distributed simulation of complex networks D'Angelo G.; Ferretti S. 2022-01-01 JOURNAL OF PARALLEL AND DISTRIBUTED COMPUTING - 1.01 Articolo in rivista -
Adaptive Playout Buffering Schemes for IP Voice Communication S. Ferretti; M. Roccetti; C.E. Palazzi 2009-01-01 - IGI Global Publishing 2.01 Capitolo / saggio in libro -