Simulation-based learning games proved their effective- ness as a support to regular or e-learning courses, es- pecially for those related to economics. Authoring and delivering multi-user simulation-based games, however, requires a lot of effort, even when dealing with a limited number of users. In this paper we present EGO, a plat- form for the authoring and the Web delivery of multiuser e-learning games that has been used for economic sim- ulations. In EGO two games model cooperate: the in- teraction model and the environment model; the former is described by using a process modeling language, the latter by using domain specific tools, in the case of eco- nomic simulations we used a spreadsheet-based model.
D. Rossi, E. Turrini (2007). EGO: an E-Games Orchestration Platform. OSTEND : EUROSIS-ETI.
EGO: an E-Games Orchestration Platform
ROSSI, DAVIDE;TURRINI, ELISA
2007
Abstract
Simulation-based learning games proved their effective- ness as a support to regular or e-learning courses, es- pecially for those related to economics. Authoring and delivering multi-user simulation-based games, however, requires a lot of effort, even when dealing with a limited number of users. In this paper we present EGO, a plat- form for the authoring and the Web delivery of multiuser e-learning games that has been used for economic sim- ulations. In EGO two games model cooperate: the in- teraction model and the environment model; the former is described by using a process modeling language, the latter by using domain specific tools, in the case of eco- nomic simulations we used a spreadsheet-based model.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.