We propose a methodological approach for tackling the early design stages of self-organising Multiagent Systems (MASs). We adopt an architectural pattern based on the Agents and Artefacts (A&A) metamodel: self-organisation mechanisms are added to an existing environment of artefacts by embedding them into environmental agents. We rely on a three-stage design approach with modelling, simulation and tuning, so as to identify a suitable design of environmental agents and their interaction with artefacts. The main objective is to design a MAS environment providing services that self-organise in response to the unpredictable dynamics of the agents exploiting them. As a case study, we analyse the problem called collective sorting, a service for decentralised sorting of items in MAS environments that was inspired by social insects' behaviour: the proposed solution features environmental agents and tuple spaces, whose design choices and evaluation have been driven by formal simulations.

Designing self-organising environments with agents and artefacts: A simulation-driven approach

GARDELLI, LUCA;VIROLI, MIRKO;CASADEI, MATTEO;OMICINI, ANDREA
2008

Abstract

We propose a methodological approach for tackling the early design stages of self-organising Multiagent Systems (MASs). We adopt an architectural pattern based on the Agents and Artefacts (A&A) metamodel: self-organisation mechanisms are added to an existing environment of artefacts by embedding them into environmental agents. We rely on a three-stage design approach with modelling, simulation and tuning, so as to identify a suitable design of environmental agents and their interaction with artefacts. The main objective is to design a MAS environment providing services that self-organise in response to the unpredictable dynamics of the agents exploiting them. As a case study, we analyse the problem called collective sorting, a service for decentralised sorting of items in MAS environments that was inspired by social insects' behaviour: the proposed solution features environmental agents and tuple spaces, whose design choices and evaluation have been driven by formal simulations.
Luca Gardelli; Mirko Viroli; Matteo Casadei; Andrea Omicini
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/62551
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