We propose a methodological approach for tackling the early design stages of self-organising Multiagent Systems (MASs). We adopt an architectural pattern based on the Agents and Artefacts (A&A) metamodel: self-organisation mechanisms are added to an existing environment of artefacts by embedding them into environmental agents. We rely on a three-stage design approach with modelling, simulation and tuning, so as to identify a suitable design of environmental agents and their interaction with artefacts. The main objective is to design a MAS environment providing services that self-organise in response to the unpredictable dynamics of the agents exploiting them. As a case study, we analyse the problem called collective sorting, a service for decentralised sorting of items in MAS environments that was inspired by social insects' behaviour: the proposed solution features environmental agents and tuple spaces, whose design choices and evaluation have been driven by formal simulations.
Luca Gardelli, Mirko Viroli, Matteo Casadei, Andrea Omicini (2008). Designing self-organising environments with agents and artefacts: A simulation-driven approach. INTERNATIONAL JOURNAL OF AGENT-ORIENTED SOFTWARE ENGINEERING, 2(2), 171-195 [10.1504/IJAOSE.2008.017314].
Designing self-organising environments with agents and artefacts: A simulation-driven approach
GARDELLI, LUCA;VIROLI, MIRKO;CASADEI, MATTEO;OMICINI, ANDREA
2008
Abstract
We propose a methodological approach for tackling the early design stages of self-organising Multiagent Systems (MASs). We adopt an architectural pattern based on the Agents and Artefacts (A&A) metamodel: self-organisation mechanisms are added to an existing environment of artefacts by embedding them into environmental agents. We rely on a three-stage design approach with modelling, simulation and tuning, so as to identify a suitable design of environmental agents and their interaction with artefacts. The main objective is to design a MAS environment providing services that self-organise in response to the unpredictable dynamics of the agents exploiting them. As a case study, we analyse the problem called collective sorting, a service for decentralised sorting of items in MAS environments that was inspired by social insects' behaviour: the proposed solution features environmental agents and tuple spaces, whose design choices and evaluation have been driven by formal simulations.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.