In this article we introduce Rogueinabox: a highly modular learning environment built around the videogame Rogue, the father of the roguelike genre. It offers easy ways to interact with the game and a whole framework to build, customize, run and analyze learning agents. We discuss the interest and challenges of this game for machine learning and deep learning, and then discuss our initial experiments of training.
Andrea, A., Carlo De Pieri, ., Gianluca, P. (2017). Rogueinabox: an Environment for Roguelike Learning. INTERNATIONAL JOURNAL OF COMPUTERS, 2, 146-154.
Rogueinabox: an Environment for Roguelike Learning.
Andrea Asperti
;
2017
Abstract
In this article we introduce Rogueinabox: a highly modular learning environment built around the videogame Rogue, the father of the roguelike genre. It offers easy ways to interact with the game and a whole framework to build, customize, run and analyze learning agents. We discuss the interest and challenges of this game for machine learning and deep learning, and then discuss our initial experiments of training.File in questo prodotto:
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