In this article we introduce Rogueinabox: a highly modular learning environment built around the videogame Rogue, the father of the roguelike genre. It offers easy ways to interact with the game and a whole framework to build, customize, run and analyze learning agents. We discuss the interest and challenges of this game for machine learning and deep learning, and then discuss our initial experiments of training.

Rogueinabox: an Environment for Roguelike Learning / Andrea, Asperti; Carlo De Pieri, ; Gianluca, Pedrini. - In: INTERNATIONAL JOURNAL OF COMPUTERS. - ISSN 2367-8895. - ELETTRONICO. - 2:(2017), pp. 146-154.

Rogueinabox: an Environment for Roguelike Learning.

Andrea Asperti
;
2017

Abstract

In this article we introduce Rogueinabox: a highly modular learning environment built around the videogame Rogue, the father of the roguelike genre. It offers easy ways to interact with the game and a whole framework to build, customize, run and analyze learning agents. We discuss the interest and challenges of this game for machine learning and deep learning, and then discuss our initial experiments of training.
2017
Rogueinabox: an Environment for Roguelike Learning / Andrea, Asperti; Carlo De Pieri, ; Gianluca, Pedrini. - In: INTERNATIONAL JOURNAL OF COMPUTERS. - ISSN 2367-8895. - ELETTRONICO. - 2:(2017), pp. 146-154.
Andrea, Asperti; Carlo De Pieri, ; Gianluca, Pedrini
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/619311
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