The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.
Salomoni, P., Roccetti, M., Loiseau, M., Masperi, M., Zampa, V., Ceccherelli, A., et al. (2016). On the design of a word game to enhance Italian language learning. Piscataway (NJ) : IEEE Communications Society [10.1109/ICCNC.2016.7440546].
On the design of a word game to enhance Italian language learning
SALOMONI, PAOLA;ROCCETTI, MARCO;CECCHERELLI, ANDREA;CERVINI, CRISTIANA;VALVA, ANTONELLA
2016
Abstract
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.