Game engines can be regarded as powerful tools in the Cultural Heritage domain, not just as dissemination tools, but for managing the urban context in real time. This case-study is based on the ongoing project of Pietrabuona Castle (Pescia, Italy). It is an interesting example of a stratified historical centre, the conservation and promotion of which might benefit from using a new, integrated survey and alphanumeric data management tool. The method used to survey this medieval fortification had to provide both local institutions and researchers with an interactive tool encompassing several features of Cultural Heritage: from technical (decay, maintenance, environmental risks, etc.) to cultural (urban standard, historical understanding, immaterial features). Due to the cross-disciplinary nature of the ongoing project, we decided to share some major points of our investigation with the scientific community, in particular those concerning our procedure: the opportunity to use interactive applications to display themes of urban settlements as 3D models, based on a survey by laser scanner.

Game engine for Cultural Heritage New opportunities in the relation between simplified models and database / Merlo, Alessandro; Dalcò, Luca; Fantini, Filippo. - STAMPA. - (2012), pp. 6365993.623-6365993.628. (Intervento presentato al convegno VSMM 2012, Milan-Italy, Virtual Systems in the Information Society tenutosi a Milano nel 2-5 settembre 2012) [10.1109/VSMM.2012.6365993].

Game engine for Cultural Heritage New opportunities in the relation between simplified models and database

FANTINI, FILIPPO
2012

Abstract

Game engines can be regarded as powerful tools in the Cultural Heritage domain, not just as dissemination tools, but for managing the urban context in real time. This case-study is based on the ongoing project of Pietrabuona Castle (Pescia, Italy). It is an interesting example of a stratified historical centre, the conservation and promotion of which might benefit from using a new, integrated survey and alphanumeric data management tool. The method used to survey this medieval fortification had to provide both local institutions and researchers with an interactive tool encompassing several features of Cultural Heritage: from technical (decay, maintenance, environmental risks, etc.) to cultural (urban standard, historical understanding, immaterial features). Due to the cross-disciplinary nature of the ongoing project, we decided to share some major points of our investigation with the scientific community, in particular those concerning our procedure: the opportunity to use interactive applications to display themes of urban settlements as 3D models, based on a survey by laser scanner.
2012
VSMM 2012, Milan-Italy, Virtual Systems in the Information Society – Conference Proceedings
623
628
Game engine for Cultural Heritage New opportunities in the relation between simplified models and database / Merlo, Alessandro; Dalcò, Luca; Fantini, Filippo. - STAMPA. - (2012), pp. 6365993.623-6365993.628. (Intervento presentato al convegno VSMM 2012, Milan-Italy, Virtual Systems in the Information Society tenutosi a Milano nel 2-5 settembre 2012) [10.1109/VSMM.2012.6365993].
Merlo, Alessandro; Dalcò, Luca; Fantini, Filippo
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/553811
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