Virtual archaeology provides communication effectiveness as well as convenient support for archaeological reconstruction validation. This paper presents a mobile and user-centric device offering the opportunity to access virtual archaeology products on-site. Specifically, the paper discusses how technology and design cooperate to generate a perceptive device driving the visitor to an easy and engaging learning experience. The device was developed within the framework of MUSE, a research project carried out by Ducati Sistemi -a Bologna based company - in co-operation with primary academic and industrial partners. It is a multimedia device connected to a site control centre by a wireless link. It is perceptive and context-aware: a set of hidden sensors provide location and orientation sensitive information. It is not a graphic workstation, therefore complex virtual reconstructions can not be navigated as it happens in computer graphics labs. On the contrary the virtual models are used to originate the interactive multimedia content for the device: thus the reconstruction is revealed in front of the ruins and the fundamentals required to critically evaluate the reconstruction hypothesis are nicely conveyed to the visitor mind. Whyre® (this is the name of the device) was demonstrated at the "Casa del Centenario" in Pompeii. Contents, knowledge and support were provided by the research team of the Project “Pompei Insula del Centenario (IX,8)”, a cooperation between the University of Bologna and SAP (Soprintendenza Archeologica di Pompei).

L'archeologia virtuale e la fruizione sui siti archeologici: il progetto MUSE / T.Salmon Cinotti; L. Roffia; G. Mincolelli; F. Sforza; M. Malavasi. - STAMPA. - (2007), pp. 41-51. (Intervento presentato al convegno UT NATURA ARS tenutosi a Bologna nel 22/4/2002).

L'archeologia virtuale e la fruizione sui siti archeologici: il progetto MUSE

SALMON CINOTTI, TULLIO;ROFFIA, LUCA;
2007

Abstract

Virtual archaeology provides communication effectiveness as well as convenient support for archaeological reconstruction validation. This paper presents a mobile and user-centric device offering the opportunity to access virtual archaeology products on-site. Specifically, the paper discusses how technology and design cooperate to generate a perceptive device driving the visitor to an easy and engaging learning experience. The device was developed within the framework of MUSE, a research project carried out by Ducati Sistemi -a Bologna based company - in co-operation with primary academic and industrial partners. It is a multimedia device connected to a site control centre by a wireless link. It is perceptive and context-aware: a set of hidden sensors provide location and orientation sensitive information. It is not a graphic workstation, therefore complex virtual reconstructions can not be navigated as it happens in computer graphics labs. On the contrary the virtual models are used to originate the interactive multimedia content for the device: thus the reconstruction is revealed in front of the ruins and the fundamentals required to critically evaluate the reconstruction hypothesis are nicely conveyed to the visitor mind. Whyre® (this is the name of the device) was demonstrated at the "Casa del Centenario" in Pompeii. Contents, knowledge and support were provided by the research team of the Project “Pompei Insula del Centenario (IX,8)”, a cooperation between the University of Bologna and SAP (Soprintendenza Archeologica di Pompei).
2007
UT NATURA ARS Virtual Reality e Archeologia
41
51
L'archeologia virtuale e la fruizione sui siti archeologici: il progetto MUSE / T.Salmon Cinotti; L. Roffia; G. Mincolelli; F. Sforza; M. Malavasi. - STAMPA. - (2007), pp. 41-51. (Intervento presentato al convegno UT NATURA ARS tenutosi a Bologna nel 22/4/2002).
T.Salmon Cinotti; L. Roffia; G. Mincolelli; F. Sforza; M. Malavasi
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/55270
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