This paper presents the main architectural issues of a new platform to implement multiuser interactive games based on the browser. Those games runs ``inside''the browser, equipped with standard plug-in, and without installing any program on the client side. We named this new architecture WEBBING, that stands for WEB Based INterpersonal Games. This architecture is responsive, reliable and scalable. The main characteristics of WEBBING suggest that it could be profitably used to implement browser--based games that could run on a smartphone. We also sketch the main design issue of a test bed game that we are planning to experimentally study our architecture. The game is aimed to the new iPhone, that present interesting solutions and several programming challenges.
A. Amoroso (2007). WEBBING: A Smart Architecture for Snappy Browser-Based Games. OSTEND : Eurosis-Eti.
WEBBING: A Smart Architecture for Snappy Browser-Based Games
AMOROSO, ALESSANDRO
2007
Abstract
This paper presents the main architectural issues of a new platform to implement multiuser interactive games based on the browser. Those games runs ``inside''the browser, equipped with standard plug-in, and without installing any program on the client side. We named this new architecture WEBBING, that stands for WEB Based INterpersonal Games. This architecture is responsive, reliable and scalable. The main characteristics of WEBBING suggest that it could be profitably used to implement browser--based games that could run on a smartphone. We also sketch the main design issue of a test bed game that we are planning to experimentally study our architecture. The game is aimed to the new iPhone, that present interesting solutions and several programming challenges.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.