This paper presents the main architectural issues of a new platform to implement multiuser interactive games based on the browser. Those games runs ``inside''the browser, equipped with standard plug-in, and without installing any program on the client side. We named this new architecture WEBBING, that stands for WEB Based INterpersonal Games. This architecture is responsive, reliable and scalable. The main characteristics of WEBBING suggest that it could be profitably used to implement browser--based games that could run on a smartphone. We also sketch the main design issue of a test bed game that we are planning to experimentally study our architecture. The game is aimed to the new iPhone, that present interesting solutions and several programming challenges.

WEBBING: A Smart Architecture for Snappy Browser-Based Games / A. Amoroso. - STAMPA. - 1:(2007), pp. 5-9. (Intervento presentato al convegno Game-On 2007 tenutosi a Bologna nel November 20-22, 2007).

WEBBING: A Smart Architecture for Snappy Browser-Based Games

AMOROSO, ALESSANDRO
2007

Abstract

This paper presents the main architectural issues of a new platform to implement multiuser interactive games based on the browser. Those games runs ``inside''the browser, equipped with standard plug-in, and without installing any program on the client side. We named this new architecture WEBBING, that stands for WEB Based INterpersonal Games. This architecture is responsive, reliable and scalable. The main characteristics of WEBBING suggest that it could be profitably used to implement browser--based games that could run on a smartphone. We also sketch the main design issue of a test bed game that we are planning to experimentally study our architecture. The game is aimed to the new iPhone, that present interesting solutions and several programming challenges.
2007
Game-On 2007 8-th International Conference on Intelligent Games and Simulation
5
9
WEBBING: A Smart Architecture for Snappy Browser-Based Games / A. Amoroso. - STAMPA. - 1:(2007), pp. 5-9. (Intervento presentato al convegno Game-On 2007 tenutosi a Bologna nel November 20-22, 2007).
A. Amoroso
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/51982
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