We compared the ability of men and women to remember a path from different points of view both in "real" (WalCT) and in virtual reality environments (VR-WalCT). The main aim of the study was to compare the effects of real and virtual reality on recalling environment. A secondary aim was to detect the presence of gender-related differences in the two environments. On the basis of the literature, we did not expect differences between real and virtual WalCT. Moreover, we expected that men would perform better in both environments. Eighty college students (40 men) were assigned to real or virtual environments and had to learn four different paths and then to recall them from 8 different points of view. Results showed that when people have to remember a path from different points of view it is more difficult in a virtual than in a real environment, and that in a real environment women performed best. The results are discussed considering the different spatial strategy used by men and women to recall spatial information and on the basis of visuo-spatial working memory load

Nori, R., Piccardi, L., Pelosi, A., De Luca, D., Frasca, F., Giusberti, F. (2015). Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT - VR-WalCT: Gender differences]. COMPUTERS IN HUMAN BEHAVIOR, 53, 316-323 [10.1016/j.chb.2015.07.015].

Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT - VR-WalCT: Gender differences]

NORI, RAFFAELLA;GIUSBERTI, FIORELLA
2015

Abstract

We compared the ability of men and women to remember a path from different points of view both in "real" (WalCT) and in virtual reality environments (VR-WalCT). The main aim of the study was to compare the effects of real and virtual reality on recalling environment. A secondary aim was to detect the presence of gender-related differences in the two environments. On the basis of the literature, we did not expect differences between real and virtual WalCT. Moreover, we expected that men would perform better in both environments. Eighty college students (40 men) were assigned to real or virtual environments and had to learn four different paths and then to recall them from 8 different points of view. Results showed that when people have to remember a path from different points of view it is more difficult in a virtual than in a real environment, and that in a real environment women performed best. The results are discussed considering the different spatial strategy used by men and women to recall spatial information and on the basis of visuo-spatial working memory load
2015
Nori, R., Piccardi, L., Pelosi, A., De Luca, D., Frasca, F., Giusberti, F. (2015). Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT - VR-WalCT: Gender differences]. COMPUTERS IN HUMAN BEHAVIOR, 53, 316-323 [10.1016/j.chb.2015.07.015].
Nori, R.; Piccardi, L.; Pelosi, A.; De Luca, D.; Frasca, F.; Giusberti, F.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/515994
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