In the last years the broadening of digital photogrammetry and 3D active vision techniques allowed the rise of 3D modeling techniques as working practice on historical buildings and archaeological artifacts. Nevertheless, an equally rapid methodological growth didn’t follow up to the incredible progression of such technological evolution. Second it’s time to enlarge these new digital techniques to a wider community of users and operators, to reach effectiveness on the preservation and knowledge spread of Cultural Heritage. This paper shows some key steps for outlining a methodology to build digital models of historical architecture and archaeology, starting from real world data. It also describes the attempts made by Politecnico di Milano in building and structuring an educational center to train skilled operators in such field. Relevant passages of the paper include problem statement, pipeline description, operating criteria definition, focus on usually underestimated key questions (problems concerning materials, laser quality, environmental conditions and others)

M.Gaiani, L.L.Micoli (2005). A framework to build and visualize 3D models from real world data for historical architecture and archaeology as a base for a 3D information system. BERKELEY : BAR.

A framework to build and visualize 3D models from real world data for historical architecture and archaeology as a base for a 3D information system

GAIANI, MARCO;
2005

Abstract

In the last years the broadening of digital photogrammetry and 3D active vision techniques allowed the rise of 3D modeling techniques as working practice on historical buildings and archaeological artifacts. Nevertheless, an equally rapid methodological growth didn’t follow up to the incredible progression of such technological evolution. Second it’s time to enlarge these new digital techniques to a wider community of users and operators, to reach effectiveness on the preservation and knowledge spread of Cultural Heritage. This paper shows some key steps for outlining a methodology to build digital models of historical architecture and archaeology, starting from real world data. It also describes the attempts made by Politecnico di Milano in building and structuring an educational center to train skilled operators in such field. Relevant passages of the paper include problem statement, pipeline description, operating criteria definition, focus on usually underestimated key questions (problems concerning materials, laser quality, environmental conditions and others)
2005
The reconstruction of Archaeological Landscapes through Digital Technologies
103
125
M.Gaiani, L.L.Micoli (2005). A framework to build and visualize 3D models from real world data for historical architecture and archaeology as a base for a 3D information system. BERKELEY : BAR.
M.Gaiani; L.L.Micoli
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/50224
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