Modeling a physically plausible deformation of a flexible object from its naturally planar (curved) state is a fun- damental and challenging topic in digital surface processing with applications to computer animation and game design. We propose a new variational model for detail preserving surface-based deformation of a body based on total curvature energy. We demonstrate the efficacy of the model with several examples which enhance the realism of the deformation.

S. Morigi, F. Bertini (2013). Deformation by discrete elastica. Vaclav Skala.

Deformation by discrete elastica

MORIGI, SERENA;BERTINI, FLAVIO
2013

Abstract

Modeling a physically plausible deformation of a flexible object from its naturally planar (curved) state is a fun- damental and challenging topic in digital surface processing with applications to computer animation and game design. We propose a new variational model for detail preserving surface-based deformation of a body based on total curvature energy. We demonstrate the efficacy of the model with several examples which enhance the realism of the deformation.
2013
WSCG 2013 Full Paper Proceedings
223
232
S. Morigi, F. Bertini (2013). Deformation by discrete elastica. Vaclav Skala.
S. Morigi; F. Bertini
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/165242
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