Peer-to-peer live streaming can be modeled as a multistage congestion game where certain strategy restrictions allow, at equilibrium, to minimize both streaming duration and congestion. ConGaS is the software implementation of a distributed algorithm that can be easily executed at peers, enabling them to coordinate toward streaming optimization.
Giovanni Rossi, Stefano Ferretti, Gabriele D'Angelo (2012). ConGaS: Congestion Games for Streaming.
ConGaS: Congestion Games for Streaming
FERRETTI, STEFANO;D'ANGELO, GABRIELE
2012
Abstract
Peer-to-peer live streaming can be modeled as a multistage congestion game where certain strategy restrictions allow, at equilibrium, to minimize both streaming duration and congestion. ConGaS is the software implementation of a distributed algorithm that can be easily executed at peers, enabling them to coordinate toward streaming optimization.File in questo prodotto:
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