This work describes the procedures, the different techniques and the pipeline used for creating a digital framework that should assist the Superintendence of Pompeii in the digital reconstruction, classification, management and visualisation of archaeological finds inside an advanced 3D web-based repository of reality-based data. Specific topics have been focused on the quality assessment procedures adopted to ensure consistency and reliability of data throughout the whole 3D models acquisition and pipeline creation, as well as on the particular semantic reality-based structure adopted to develop an information system into a knowledge one. The main purposes of our framework have been the usage of 3D digital models as a restitution of the real object and as a metaphor for navigating through the data; 3D models were used as archaeological cognitive systems and developed as a collection of structured objects, identified through a precise terminology that allows to easily extend the concept of 2D GIS to 3D GIS. In addition, the system was developed as a scalable application that allows the use of the same database by different users, simply filtering the data according to the specific requirements, and can operate both as standalone and web-based application.

3D reality-based artefact models for the management of archaeological sites using 3D Gis: a framework starting from the case study of the Pompeii Archaeological area

APOLLONIO, FABRIZIO IVAN;GAIANI, MARCO;
2012

Abstract

This work describes the procedures, the different techniques and the pipeline used for creating a digital framework that should assist the Superintendence of Pompeii in the digital reconstruction, classification, management and visualisation of archaeological finds inside an advanced 3D web-based repository of reality-based data. Specific topics have been focused on the quality assessment procedures adopted to ensure consistency and reliability of data throughout the whole 3D models acquisition and pipeline creation, as well as on the particular semantic reality-based structure adopted to develop an information system into a knowledge one. The main purposes of our framework have been the usage of 3D digital models as a restitution of the real object and as a metaphor for navigating through the data; 3D models were used as archaeological cognitive systems and developed as a collection of structured objects, identified through a precise terminology that allows to easily extend the concept of 2D GIS to 3D GIS. In addition, the system was developed as a scalable application that allows the use of the same database by different users, simply filtering the data according to the specific requirements, and can operate both as standalone and web-based application.
2012
F.I.Apollonio; M.Gaiani; B.Benedetti
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/112281
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