In the contemporary era, the fluid character of social and urban relations challenges us to reconsider our perceptions of tangible and intangible, the visible and the invisible. The distance between these spheres seems to blur, leading to an intersection of mutual interactions and influences between the individual, society and urban space. [In]tangible is proposed as an inclusive research approach aimed at declaring and enhancing this continuum, where the concrete and the abstract coexist and mutually define each other. In this context, design projects achieve a dual dimension: on one side, it is configured as a medium for analyzing and understanding contemporary dynamics; on the other, it works as a catalyst for change and innovation in the cities we inhabit. Through an ongoing dialogue with EU research, [In]tangible is configured as a transition bridge between the world of ideas and the world of concrete outputs. The call invites the grey zone exploration, meaning a conceptual and design space not clearly defined either as real/physical or material/immaterial, which marks an intermediate area of relationship between tangible and intangible, exploring the exchange place, where innovative dynamics and surprising results emerge. Focusing on three thematic areas, [In]tangible interactions, [In]tangible projects, and [In]tangible connections, [In]tangible aims to map the intersections and interactions between these elements, revealing how our relationships with urban space can be renewed in an age marked by rapid change and global challenges. This exploration offers a critical perspective on how we can live, build and imagine our cities in ways which respect and enhance both the tangible and intangible essence of our collective existence. In an era characterized by rapid technological and social change, ecosystems distinguished by human, artificial and environmental aspects co-evolve and are referred to as . In the mentioned framework, project cultures assume a key role with the function of mediators between human agents and digital agents, between the tangible and intangible. The [In]tangible interactions track focuses on analyzing the mutations in the relationship between design and technologies, which acquires both tangible and intangible characteristics reflected in their impacts on society. These transformations make it possible to imagine new contexts of communication and knowledge for designing more inclusive and accessible experiences, and new design spaces in the sphere of more-than-human design and technology. The goal of the track is to investigate the role of design and the efforts of designers in representing and enhancing the tangible and intangible relationship with technology and its impacts at the social, environmental, and relational levels by fielding experiments on user experiences, data visualizations, and, more generally, interaction-interface systems capable of overcoming physical and cognitive barriers. Researchers, experts, designers, and technologists are invited to present their contributions, proposals for interdisciplinary experiments and ethical and practical reflections between design and technology as vehicles for social innovation, inclusion, and accessibility with a focus on defined application areas such as cultural heritage and the relationship between society and artificial intelligence, to outline future directions for a more sustainable and inclusive society.
Astolfi, G., Cavalieri, B., Chen, P., Ciambellotti, C., Colitti, S., D’Ovidio, A., et al. (2026). [In]tangible conference proceedings. Bologna : AmsActa [10.6092/unibo/amsacta/9087].
[In]tangible conference proceedings
Giacomo Astolfi;Benedetta Cavalieri;Peiru Chen;Chiara Ciambellotti;Simona Colitti;Alessandra D’Ovidio;Alberto Grassetti;Margo Lengua;Francesco Lipparini;Ramona Loffredo;Leo Piraccini;Diego Pucci;Lorenzo Stefanini;Mattia Sullini;Lei Sun;Mahdiyeh Tabatabaei;Maria Cristina Tommasino;Virginia Vignali.
2026
Abstract
In the contemporary era, the fluid character of social and urban relations challenges us to reconsider our perceptions of tangible and intangible, the visible and the invisible. The distance between these spheres seems to blur, leading to an intersection of mutual interactions and influences between the individual, society and urban space. [In]tangible is proposed as an inclusive research approach aimed at declaring and enhancing this continuum, where the concrete and the abstract coexist and mutually define each other. In this context, design projects achieve a dual dimension: on one side, it is configured as a medium for analyzing and understanding contemporary dynamics; on the other, it works as a catalyst for change and innovation in the cities we inhabit. Through an ongoing dialogue with EU research, [In]tangible is configured as a transition bridge between the world of ideas and the world of concrete outputs. The call invites the grey zone exploration, meaning a conceptual and design space not clearly defined either as real/physical or material/immaterial, which marks an intermediate area of relationship between tangible and intangible, exploring the exchange place, where innovative dynamics and surprising results emerge. Focusing on three thematic areas, [In]tangible interactions, [In]tangible projects, and [In]tangible connections, [In]tangible aims to map the intersections and interactions between these elements, revealing how our relationships with urban space can be renewed in an age marked by rapid change and global challenges. This exploration offers a critical perspective on how we can live, build and imagine our cities in ways which respect and enhance both the tangible and intangible essence of our collective existence. In an era characterized by rapid technological and social change, ecosystems distinguished by human, artificial and environmental aspects co-evolve and are referred to as . In the mentioned framework, project cultures assume a key role with the function of mediators between human agents and digital agents, between the tangible and intangible. The [In]tangible interactions track focuses on analyzing the mutations in the relationship between design and technologies, which acquires both tangible and intangible characteristics reflected in their impacts on society. These transformations make it possible to imagine new contexts of communication and knowledge for designing more inclusive and accessible experiences, and new design spaces in the sphere of more-than-human design and technology. The goal of the track is to investigate the role of design and the efforts of designers in representing and enhancing the tangible and intangible relationship with technology and its impacts at the social, environmental, and relational levels by fielding experiments on user experiences, data visualizations, and, more generally, interaction-interface systems capable of overcoming physical and cognitive barriers. Researchers, experts, designers, and technologists are invited to present their contributions, proposals for interdisciplinary experiments and ethical and practical reflections between design and technology as vehicles for social innovation, inclusion, and accessibility with a focus on defined application areas such as cultural heritage and the relationship between society and artificial intelligence, to outline future directions for a more sustainable and inclusive society.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.



