Realistic modeling of scattering from curved metallic bodies — such as vehicles and roadside structures — is essential for cellular and vehicular channel modeling as well as radar applications. A practical approach is to approximate curved surfaces with planar facets and apply ray-tracing with diffraction methods; however, accuracy depends critically on both geometric discretization and diffraction modeling. This work investigates ray-tracing-based modeling of near-field scattering from curved bodies, both in the backscattering and in the forward (shadow) region; in the ray-tracing tool, diffraction is modeled according to the Uniform Theory of Diffraction (UTD), extended with vertex diffraction and double-bounce interactions, including a heuristic combination of edge and vertex diffraction. A discretization strategy linking facet size to local curvature and wavelength is proposed to balance geometric fidelity, diffraction modeling, and efficiency. Validation is initially performed against analytical solutions and full-wave simulations for canonical geometries (sphere and circular cylinder). Furthermore, the practical applicability of the approach is demonstrated for a realistic vehicle by comparison with bistatic measurements in the backscattering region and full-wave simulation in the shadow region. The results demonstrate that no universal discretization strategy exists: fine meshes are beneficial for accurate backscattering prediction, while coarser discretizations can provide more efficient and accurate shadow region prediction. The proposed extended diffraction framework provides a computationally efficient framework for vehicular propagation and integrated sensing and communication (ISAC) channel modeling.
Ziganshin, A., Vitucci, E.M., Kotterman, W., Thoma, R., Schneider, C., Degli-Esposti, V. (2026). Ray-Based Simulation of Scattering from Discretized Curved Bodies for Vehicular and ISAC Applications. IEEE OPEN JOURNAL OF ANTENNAS AND PROPAGATION, 7, 1-13 [10.1109/ojap.2026.3717211].
Ray-Based Simulation of Scattering from Discretized Curved Bodies for Vehicular and ISAC Applications
Vitucci, Enrico M.;Degli-Esposti, Vittorio
2026
Abstract
Realistic modeling of scattering from curved metallic bodies — such as vehicles and roadside structures — is essential for cellular and vehicular channel modeling as well as radar applications. A practical approach is to approximate curved surfaces with planar facets and apply ray-tracing with diffraction methods; however, accuracy depends critically on both geometric discretization and diffraction modeling. This work investigates ray-tracing-based modeling of near-field scattering from curved bodies, both in the backscattering and in the forward (shadow) region; in the ray-tracing tool, diffraction is modeled according to the Uniform Theory of Diffraction (UTD), extended with vertex diffraction and double-bounce interactions, including a heuristic combination of edge and vertex diffraction. A discretization strategy linking facet size to local curvature and wavelength is proposed to balance geometric fidelity, diffraction modeling, and efficiency. Validation is initially performed against analytical solutions and full-wave simulations for canonical geometries (sphere and circular cylinder). Furthermore, the practical applicability of the approach is demonstrated for a realistic vehicle by comparison with bistatic measurements in the backscattering region and full-wave simulation in the shadow region. The results demonstrate that no universal discretization strategy exists: fine meshes are beneficial for accurate backscattering prediction, while coarser discretizations can provide more efficient and accurate shadow region prediction. The proposed extended diffraction framework provides a computationally efficient framework for vehicular propagation and integrated sensing and communication (ISAC) channel modeling.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.



